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Author Topic: Factorio - Factory building game  (Read 266903 times)

Skyrunner

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Re: Factorio - Factory building game
« Reply #795 on: July 18, 2016, 03:30:43 am »

So I heard you like factories

This is pretty cool. It's basically the CompactMachines mod from Minecraft.
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SirQuiamus

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Re: Factorio - Factory building game
« Reply #796 on: August 02, 2016, 01:44:32 pm »

I enjoyed this game immensely on the first playthrough, but at this stage of development there's not much left to do once you've optimized your factory and researched all technologies.

I guess I should get into modding while I wait for the next update.
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #797 on: August 02, 2016, 02:26:38 pm »

we could get a succession crashland going, to see the madness unravel before our eyes
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Re: Factorio - Factory building game
« Reply #798 on: August 02, 2016, 04:26:49 pm »

I enjoyed this game immensely on the first playthrough, but at this stage of development there's not much left to do once you've optimized your factory and researched all technologies.

I guess I should get into modding while I wait for the next update.

Have you tried the mod that changes how resources are spread out? It makes for much more interesting large scale economics.

Glloyd

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Re: Factorio - Factory building game
« Reply #799 on: August 02, 2016, 05:14:09 pm »

I enjoyed this game immensely on the first playthrough, but at this stage of development there's not much left to do once you've optimized your factory and researched all technologies.

I guess I should get into modding while I wait for the next update.

I got a good 100 hours or so out of it just trying different modpacks with my friends. The game is waaaay better multiplayer, even if the P2P model can mean random lagspikes for everyone when one dude's connection is bad.

MoonyTheHuman

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Re: Factorio - Factory building game
« Reply #800 on: August 02, 2016, 10:03:08 pm »

we could get a succession crashland going, to see the madness unravel before our eyes
If we do, what timescale would we use to measure turns, and what would be fair?

LoSboccacc

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Re: Factorio - Factory building game
« Reply #801 on: August 03, 2016, 01:46:17 am »

https://mods.factorio.com/mods/binbinhfr/TimeTools this mod gives an in-game clock. 5 days are about 30 minutes of play, could be a good time for short stint, or one can go up to 20 days, make a 'month' instead of a 'week' and that'd be two hours.
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chaotic skies

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Re: Factorio - Factory building game
« Reply #802 on: August 03, 2016, 02:26:45 am »

Why do a succession game, when we can make a multiplayer game and have everyone contribute to this monstrosity at once?
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Skyrunner

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Re: Factorio - Factory building game
« Reply #803 on: August 03, 2016, 03:46:15 am »

because that would require people being online at the same time, and someone has to host, and latency is a thing
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #804 on: August 03, 2016, 04:25:34 am »

because that would require people being online at the same time, and someone has to host, and latency is a thing

I hosted once latency isn't that bad the real issue is people playing at different speed, so if you can get on once a week and someone binge logistic the resources when you come back you'll be at space rockets launching
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miauw62

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Re: Factorio - Factory building game
« Reply #805 on: August 03, 2016, 05:05:04 am »

I enjoyed this game immensely on the first playthrough, but at this stage of development there's not much left to do once you've optimized your factory and researched all technologies.

I guess I should get into modding while I wait for the next update.

I got a good 100 hours or so out of it just trying different modpacks with my friends. The game is waaaay better multiplayer, even if the P2P model can mean random lagspikes for everyone when one dude's connection is bad.
They're changing their multiplayer model to a more traditional server client model, BTW.

And i dont have people to play with :<
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chaotic skies

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Re: Factorio - Factory building game
« Reply #806 on: August 03, 2016, 11:40:18 am »

Yeah, in 0.13 you can get a headless server so that anyone can get on and just do stuff. It's really fun with a lot of mods, as you get this weird mess of people that know exactly what to do and people that have no idea what's going on. Actually sounds rather similar to a succession fort :P
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #807 on: August 03, 2016, 01:40:17 pm »

Yeah, in 0.13 you can get a headless server so that anyone can get on and just do stuff. It's really fun with a lot of mods, as you get this weird mess of people that know exactly what to do and people that have no idea what's going on. Actually sounds rather similar to a succession fort :P

does the .13 server autopause when there are no players?
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n9103

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Re: Factorio - Factory building game
« Reply #808 on: August 03, 2016, 04:26:08 pm »

I don't know for certain if it's able to do so stock, but I do know that mod(s) exist that can do that.
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #809 on: August 08, 2016, 02:30:43 pm »

set up a server with 0.13.15, latest experimental. autopauses when no players, no mods installed. pm me for ip (and yes you can share it afterward with your friends if you wish)
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