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Author Topic: Factorio - Factory building game  (Read 266923 times)

miauw62

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Re: Factorio - Factory building game
« Reply #615 on: March 05, 2016, 05:21:57 pm »

you do realise that electric furnaces require red circuits and steel, right? And like a minute per to make from their base materials. You'll be using stone and steel furnaces for a while .
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n9103

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Re: Factorio - Factory building game
« Reply #616 on: March 05, 2016, 05:43:47 pm »

Inserters are your friend.
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Chiefwaffles

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Re: Factorio - Factory building game
« Reply #617 on: March 05, 2016, 06:17:48 pm »

Yeah. Electric Furnaces are more of a sidegrade in my opinion. While they don't need fuel, they're bigger and way more expensive than the other furnaces, and use electricity. Enough electric furnaces can put serious strain on your network.

While steel furnaces may need coal, it's pretty easy to manage, and in late game you don't really use coal for much else.
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Mesa

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Re: Factorio - Factory building game
« Reply #618 on: March 05, 2016, 06:30:09 pm »

Fair enough then. Guess I need to rearrange my furnaces to be easier to refuel automatically though.
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Aseaheru

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Re: Factorio - Factory building game
« Reply #619 on: March 05, 2016, 06:47:52 pm »

 Arent they also more efficient though? Plus, they dont need fuel provided to them, which helps with logistics.

 And its nice to hear that they made it so you cant really skip steel ones.
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etgfrog

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Re: Factorio - Factory building game
« Reply #620 on: March 05, 2016, 06:48:59 pm »

On the other hand electrical furnaces can have modules placed in them, which causes them to barely take anything to run at all. Then again, I feel like I'm a bit weird focusing on little to no pollution, which results in almost never getting biter attacks.
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lemon10

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Re: Factorio - Factory building game
« Reply #621 on: March 05, 2016, 07:27:10 pm »

Yeah. Electric Furnaces are more of a sidegrade in my opinion. While they don't need fuel, they're bigger and way more expensive than the other furnaces, and use electricity. Enough electric furnaces can put serious strain on your network.

While steel furnaces may need coal, it's pretty easy to manage, and in late game you don't really use coal for much else.
I personally disagree, I think electric furnaces are better for a few reasons.
1) You don't need to refuel them. You need tons of coal lategame for plastic for the oddles of advanced you need (notably tier 3 modules need 310 total plastic each). Having dozens of steal furnaces is a pretty huge fuel requirement.
2) Refuling them is a pain. Yes, you can do it automatically, but having to drag extra fuel everywhere is a annoyance.
3) They have module slots. Even if you use only T1 modules you get some pretty significant benefits, while T2 or T3 make a huge difference.

Now, steel furnaces have their advantages too, notably:
1) Size.
2) Initial building cost.
3) Fuel directly instead of drawing on the power network.

I don't think these are that important after early game though. You have tons of space as you expand, and having to automatically refuel them reduces the size bonus (effectively 3X2 instead of 2X2 as you need an extra line for the coal). The build cost is pretty trivial mid-late game. The third point is fairly big, but a single efficiency module makes the electric furnaces more energy effective then the steel ones.
« Last Edit: March 05, 2016, 07:43:17 pm by lemon10 »
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Mini

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Re: Factorio - Factory building game
« Reply #622 on: March 05, 2016, 08:09:12 pm »

Arent they also more efficient though?
Steel are more efficient than electric furnaces without modules, but once you put modules in (I think to -50% energy used) electric furnaces become more efficient in terms of (long term, you need to make the modules) fuel use.
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lemon10

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Re: Factorio - Factory building game
« Reply #623 on: March 05, 2016, 09:12:24 pm »

Arent they also more efficient though?
Steel are more efficient than electric furnaces without modules, but once you put modules in (I think to -50% energy used) electric furnaces become more efficient in terms of (long term, you need to make the modules) fuel use.
A single efficiency 1 reduces energy cost by 30%, which makes electric furnaces slightly more efficient. Two level twos reduce it down to the minimum of 20% energy consumption, at which point it is 3-4 times more efficient.
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Skyrunner

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Re: Factorio - Factory building game
« Reply #624 on: March 06, 2016, 03:05:24 am »

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Re: Factorio - Factory building game
« Reply #625 on: March 06, 2016, 06:58:47 am »

Yeah. Electric Furnaces are more of a sidegrade in my opinion. While they don't need fuel, they're bigger and way more expensive than the other furnaces, and use electricity. Enough electric furnaces can put serious strain on your network.

While steel furnaces may need coal, it's pretty easy to manage, and in late game you don't really use coal for much else.

they can use the green module and get down to -80% power usage and you can use solar power for them and also means having one belt less to ship fuel everywhere
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miauw62

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Re: Factorio - Factory building game
« Reply #626 on: March 06, 2016, 12:19:02 pm »

Only gives half the iron capacity though. I prefer using a belt of coal in the middle of two belt of ore and use long inserters to grab the coal.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

KillerHP

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Re: Factorio - Factory building game
« Reply #627 on: March 06, 2016, 12:40:19 pm »

Ha , factorio.Overcomplicated factories , mass of biters that get past your defense and wreck everything , etc...
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Skyrunner

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Re: Factorio - Factory building game
« Reply #628 on: March 18, 2016, 05:17:52 am »

Marathon mode is super super grindy ._.
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forsaken1111

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Re: Factorio - Factory building game
« Reply #629 on: March 19, 2016, 04:00:23 pm »

Marathon mode is super super grindy ._.
What does it change?
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