Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 77

Author Topic: Factorio - Factory building game  (Read 269084 times)

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Factorio - Factory building game
« Reply #480 on: May 21, 2015, 11:01:04 am »

Comparable in cost? No.
Trains are the next most expensive, and definitely the best option for going to/from remote locations.
WAY up past trains are massed logistic bots.

Best option in terms of cost, reliability, and flexibility, are parallel belts.

If you're running more than two cargo wagons per train, and have the trains loaded and unloaded ASAP (somewhere around 10sec in the mid-late game) then trains will be better throughput, and also more space efficient, assuming you have the space to accommodate their turns.
If you're not using a highly populated train network, or are running less than two full cargo wagons per train, then two parallel red belts wins the throughput easily. Three yellows also win easily, two depends on how far below two full wagons.

An old (relatively speaking) rule of thumb was anything less than 3 radar vision distances away is better to use belts. Something between 400-500 tiles.
Logged

P(ony)SI

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #481 on: June 07, 2015, 10:27:00 pm »

I know that this thread is dead and all, but I didn't want to create a new one.

I got Factorio a week ago, and I love it! I've been switching between trying to complete the campaign and a custom scenario with the Marathon Mod.

If anybody wants to set up a multiplayer game, we can try to set something up. I must warn you though, I'm still a bit of a noob at this game. :P
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #482 on: June 07, 2015, 10:39:16 pm »

Tis merely inactive  :P
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Factorio - Factory building game
« Reply #483 on: June 07, 2015, 11:45:09 pm »

We're all either busy playing, or waiting in eager anticipation of the next release, which is supposed to be later this month. ;)
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Factorio - Factory building game
« Reply #484 on: June 08, 2015, 12:27:07 pm »

Some of us are waiting on a good dedicated server release so we can actually host a game
Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Factorio - Factory building game
« Reply #485 on: June 08, 2015, 01:23:01 pm »

Eh. Doable without too much effort as-is.
Not headless yet, so you're gonna need a beefy machine if you want it to run in the background.
Needs better admin controls, sure, but if you don't publicize the IP, that shouldn't become a problem.
Interest in a server seems to die pretty quickly, and players generally don't make suggestions to maintain their interest, or so my experience says.
Considering this is all from the first handful of releases, and thus dealing with the worst of the bugs, I imagine it's even easier to manage now.

Then again, many people treat Factorio (and most any other game) as a novelty, and will mess with whatever new feature is released and then put it back on the shelf.

In any case, I'm willing to rehost whenever there's a group that's going to maintain interest in the server.
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #486 on: June 09, 2015, 02:20:41 am »

more hard than you need to. I've a server that could handle it, but I'm not gonna install X, headless or otherwise, to run a fake server on top of it. vCPU and bandwidth is cheep these days, but memory is not
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #487 on: July 09, 2015, 01:18:01 pm »

New release is coming fairly soon. In the mean time I am playing badly and want to play multiplayer with OCD folks so I can drive you up the wall.
Spoiler (click to show/hide)
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #488 on: July 09, 2015, 01:32:20 pm »

New release is coming fairly soon. In the mean time I am playing badly and want to play multiplayer with OCD folks so I can drive you up the wall.
Spoiler (click to show/hide)
But what if you added robots to it? :P
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #489 on: July 09, 2015, 01:39:53 pm »

my factories are basically conveyor hell until the point where i can just delegate all the logistics fuckery to robots and put down semi-independent crafting units via blueprints
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #490 on: July 09, 2015, 06:45:39 pm »

New release is coming fairly soon. In the mean time I am playing badly and want to play multiplayer with OCD folks so I can drive you up the wall.
Spoiler (click to show/hide)
But what if you added robots to it? :P

I only have a handful of robots. Definitely less than 20.
Spoiler (click to show/hide)

A better picture of science gone wrong right.
Next version delayed a week at least.
« Last Edit: July 10, 2015, 02:45:58 pm by BigD145 »
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #491 on: July 17, 2015, 12:58:17 pm »

0.12.0 is out in the experimentals link of your download. Time for multiplayer?
Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Factorio - Factory building game
« Reply #492 on: July 17, 2015, 01:01:55 pm »

Time to wait a month for it to stabilize I'd say.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #493 on: July 17, 2015, 01:08:26 pm »

0.12.0 is out in the experimentals link of your download. Time for multiplayer?
Time for Science and a buncb of minipatches, probably.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #494 on: July 18, 2015, 02:34:07 am »

Well I can host a multiplayer server now that there is an headless option. Stay tuned!


update:

we have a server!
http://www.bay12forums.com/smf/index.php?topic=152034.0
« Last Edit: July 18, 2015, 02:49:45 pm by LoSboccacc »
Logged
Pages: 1 ... 31 32 [33] 34 35 ... 77