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Author Topic: Factorio - Factory building game  (Read 267261 times)

Flare

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Re: Factorio - Factory building game
« Reply #300 on: August 01, 2014, 04:44:01 am »

I can just imagine multiplayer now: The whole surface of an alien world covered in factories, the water systems polluted beyond all repair, and all animals made extinct over the space of a weekend.
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jocan2003

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Re: Factorio - Factory building game
« Reply #301 on: August 01, 2014, 10:24:56 am »

I can just imagine multiplayer now: The whole surface of an alien world covered in factories, the water systems polluted beyond all repair, and all animals made extinct over the space of a weekend.
Wait? earth is modeled when playing multiplayer? ( sarcasm... )
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #302 on: August 01, 2014, 10:25:19 am »

Didn't buy it (yet) but i wonder... resources run out don't they?
So does that mean you have to sooner or later leave the factory and go build another one in a place more abundant (or not sucked dry in this case) in minerals?

That's what trains are for, they can carry a ton of goods back and forth for you.


I made a mod! It is called endless resources. It makes all resource follow the oil model of diminishing return

You still need to expand with train and all, but at least you don't risk complete halt
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Dutchling

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Re: Factorio - Factory building game
« Reply #303 on: August 01, 2014, 10:28:50 am »

Oil doesn't run out? How exactly does it work then :x

Also without resources running out, there would be no reason to expand ever...
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Shooer

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Re: Factorio - Factory building game
« Reply #304 on: August 01, 2014, 10:39:56 am »

Oil starts at a % value, say one is 113% and another is 76%, and as you gather from it that % lowers slowly until it hits a stable but very low value.  There's more to it like the starting % helps determine how fast it depletes and all that.
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Aklyon

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Re: Factorio - Factory building game
« Reply #305 on: August 01, 2014, 10:40:56 am »

Oil doesn't run out? How exactly does it work then :x

Also without resources running out, there would be no reason to expand ever...
It drains to a minimum percent that is like a empty ketchup bottle. Then if you leave the pumpjack there it'll sputter bits of oil out forever.
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Sonlirain

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Re: Factorio - Factory building game
« Reply #306 on: August 01, 2014, 11:41:29 am »

It's pretty much like vespene geysers from Starcraft. They deplete but once depleted tehy still generate gas/oil.
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Re: Factorio - Factory building game
« Reply #307 on: August 01, 2014, 11:47:09 am »

it is still better to expand having the possibility as when depleted they costs basically fifty* times more energy per unit resource

*I think, above 100% should be optimal, it stops at 2%** which should means 2 unit produced every 100 production cycles

**this is where it might be incorrect, don't remember actual number




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Sirus

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Re: Factorio - Factory building game
« Reply #308 on: August 01, 2014, 03:57:36 pm »

Posting to watch. I watched a video of Nerd3 playing this, downloaded the demo. Would like to buy but I don't have much money coming in at the moment :/
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Sergius

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Re: Factorio - Factory building game
« Reply #309 on: August 01, 2014, 06:00:28 pm »

it is still better to expand having the possibility as when depleted they costs basically fifty* times more energy per unit resource

*I think, above 100% should be optimal, it stops at 2%** which should means 2 unit produced every 100 production cycles

**this is where it might be incorrect, don't remember actual number

Pretty sure the minimum is 10%. Some even start at 50% or so, the good ones can be over 100% or even 200% maybe.

Also PTW.

Anyone interested in a hierchical chart of every single production process I created for yED? I made a little lua script that used the data from the game to export everything, looks pretty cool.

EDIT: here's the chart, and the lua script if anybody's curious.
« Last Edit: August 01, 2014, 06:03:00 pm by Sergius »
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Whitefoxsniper

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Re: Factorio - Factory building game
« Reply #310 on: August 01, 2014, 06:42:36 pm »

Posting to watch.

Just got the game, looking forward to playing.
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n9103

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Re: Factorio - Factory building game
« Reply #311 on: August 01, 2014, 10:19:17 pm »

Default richness wells might cap at ~200%, but the very rich wells I just built up are capping closer to 800%
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The Scout

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Re: Factorio - Factory building game
« Reply #312 on: August 02, 2014, 10:24:39 am »

Didn't buy it (yet) but i wonder... resources run out don't they?
So does that mean you have to sooner or later leave the factory and go build another one in a place more abundant (or not sucked dry in this case) in minerals?

That's what trains are for, they can carry a ton of goods back and forth for you.
Link to the mod?

I made a mod! It is called endless resources. It makes all resource follow the oil model of diminishing return

You still need to expand with train and all, but at least you don't risk complete halt
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Yolan

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Re: Factorio - Factory building game
« Reply #314 on: August 04, 2014, 02:44:42 am »

Anybody challenging themselves on maps with high enemy, low resource settings?
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