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Author Topic: Factorio - Factory building game  (Read 266961 times)

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Re: Factorio - Factory building game
« Reply #165 on: March 22, 2013, 04:15:19 pm »

I don't think the account upgrade changed anything for people who directly emailed and got the alpha.

I didn't directly ask for it, since I was interested in seeing the process. The upgrade was really painless and I didn't even have an account on their webpage.

Anyways, holy shit the alpha is fun. My factories are such a mess of awesome and I kind of ham-first my way through the missions, but I enjoy them.

Aklyon

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Re: Factorio - Factory building game
« Reply #166 on: June 27, 2013, 05:49:30 pm »

* Aklyon repairs thread

So among others things (getting to v0.5.2, slowly making the graphics fit properly, more techs, more mods, etc), they added a sandbox mode where you aren't getting attacked whenever the monsters get to you (though they still appear on the map), and you aren't restricted to running around as a person either. Have a picture of my (somewhat organized?) test on it so far.
Spoiler: Large image, of course (click to show/hide)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MrWiggles

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Re: Factorio - Factory building game
« Reply #167 on: June 27, 2013, 11:58:46 pm »

So how am I suppose to get past the mission where you're building the radar?

The amount and frequency of creepers  keep eating up all my resources
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Aklyon

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Re: Factorio - Factory building game
« Reply #168 on: June 28, 2013, 06:59:54 am »

I know I finished that before, but I'm not really interested in the missions right now, the other modes seem somewhat less ridiculous.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

kovarex

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Re: Factorio - Factory building game
« Reply #169 on: June 28, 2013, 08:23:58 am »

I know I finished that before, but I'm not really interested in the missions right now, the other modes seem somewhat less ridiculous.

Why?
What mode do you like the most?
Did you try the tight spot scenario? (If you have bought the better tier ...)
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Aklyon

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Re: Factorio - Factory building game
« Reply #170 on: June 28, 2013, 08:39:54 am »

Well, perhaps ridiculous is not the right word. But I like the sandbox one the most for now, since I haven't tried freeplay yet and the factory is the more interesting thing for now. If the creeper ai changes at some point I'll probably try the missions again to see how it goes, but building it and sorting out the factory layout is my favorite of the things so far; as someone with only the transport belt repairman tier from the indiegogo.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LoSboccacc

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Re: Factorio - Factory building game
« Reply #171 on: June 28, 2013, 11:17:58 am »

Sandbox for me as well, I like optimizing huge factories and finding clever ways to get the research up to speed. Now after building a huge factory I am experimenting small decentralized design.
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Aklyon

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Re: Factorio - Factory building game
« Reply #172 on: June 28, 2013, 11:48:35 am »

Freeplay mode is also pretty good, when you lower the enemy bases to very low.

Bug:
Can't place green/red wires in sandbox mode. Forgot to take a picture, I think the error was something like 'Player index 0 does not have player entity'.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LoSboccacc

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Re: Factorio - Factory building game
« Reply #173 on: June 28, 2013, 12:32:31 pm »

Why you set enemy to low?

Five laser turret in a bunch can dispose of everything.
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kovarex

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Re: Factorio - Factory building game
« Reply #174 on: June 28, 2013, 12:53:46 pm »

Bug:
Can't place green/red wires in sandbox mode. Forgot to take a picture, I think the error was something like 'Player index 0 does not have player entity'.

We know, it will get fixed in next release. (but thanks for pointing it out anyway)
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Aklyon

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Re: Factorio - Factory building game
« Reply #175 on: June 28, 2013, 01:06:52 pm »

Why you set enemy to low?

Five laser turret in a bunch can dispose of everything.
Well if I can set it similar to sandbox and its not a mission, I'd rather focus on the building rather than spending a lot of iron on turret ammo until I can reach laser turrets.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LoSboccacc

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Re: Factorio - Factory building game
« Reply #176 on: June 28, 2013, 02:42:09 pm »

well I don't build ammo towers I just cheat picking up research centres in my backpack while I fight alien monsters  :P

btw, is radar working or has it changed? it doesn't show the time to the next attack anymore.
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MrWiggles

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Re: Factorio - Factory building game
« Reply #177 on: June 30, 2013, 12:40:49 am »

How do I research stuff?
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Doesn't like running from bears = clearly isn't an Eastern European
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http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

MrWiggles

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Re: Factorio - Factory building game
« Reply #178 on: June 30, 2013, 12:47:03 am »

Nevermind. Didnt notice that the blue beakers were labs.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

kovarex

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Re: Factorio - Factory building game
« Reply #179 on: June 30, 2013, 04:48:48 pm »

Yes, the first alpha level introduces too much stuff at the same time and it isn't explained well. We will probably make some peaceful mission where the player will learn basic technology and assembling machine mechanics as prequel to the first mission.
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