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Author Topic: [ISG] Blunderbuss: Nuts to the fuzz, let's go all Nancy Drew on this Biz!  (Read 139339 times)

Solifuge

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #195 on: February 24, 2013, 03:31:41 am »

But... but we could be like one of Nomura-sensei's creations!  So glamorous!

Last minute plot change: Maja is on a quest to become the Bishiest dogthing in Fantasy Land. Open vests, big hair, and and smouldering eyes for everyone!



...but seriously if that happens I swear to Toriyama I will retcon MaximumZero's pouchsuit in as cannon.

I ____ I
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Gentlefish

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #196 on: February 24, 2013, 05:27:41 am »

lol. No, the hat is to keep the sun out of our eyes and the cape is for MOAR DODGING.

ENTER THE MARKET

GreatWyrmGold

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #197 on: February 24, 2013, 09:15:01 am »

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Twi

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MaximumZero

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #199 on: February 24, 2013, 09:51:24 am »

What are you all doing? We have fur. We should wear nothing but belts and belt pouches. Hundreds of them.
This is the most amazing thing ever! (I actually lol'd pretty hard.)

...but seriously if that happens I swear to Toriyama I will retcon MaximumZero's pouchsuit in as cannon.
I must now work to make this happen.

+1 to explore the market. Let's see if we can find a spearhead for our quarterstaff.
« Last Edit: February 24, 2013, 09:54:32 am by MaximumZero »
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Solifuge

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #200 on: February 24, 2013, 09:52:02 am »

I think we're good here. Let's don our finery and explore the market further.
+1
+1
+1 again

It's a pretty big Market, and no doubt has a lot of very different shops with a lot of very different stuff in it. We could wander it aimlessly, but unless you want to go from shop to shop, what specific things did you want to look for? Remember, you caught a few hints of what you could expect inside when you first arrived, and there is no doubt much more within.

Also, as a general rule: fewer +1 Posts, and more specifics give the story direction a bit more flexibility, and generally make my job easier!


What are you all doing? We have fur. We should wear nothing but belts and belt pouches. Hundreds of them.
This is the most amazing thing ever! (I actually lol'd pretty hard.)

Hehe... I will admit, that thing was almost as fun to draw as the first outfit.
« Last Edit: February 24, 2013, 09:55:04 am by Solifuge »
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Solifuge

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #201 on: February 24, 2013, 09:53:32 am »

Double Post! All the way across the thread!

So intense!
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Ochita

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #202 on: February 24, 2013, 10:04:14 am »

Oh man! A double post thats ripe for the picture books!

*I take the opportunity to get several shots of it*

But seriously, hmm.
I suggest that we use our racial skill of sniffing, and use it to locate something akin to alchemists or doctors.
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Twi

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #203 on: February 24, 2013, 10:07:17 am »


I suggest that we use our racial skill of sniffing, and use it to locate something akin to alchemists or doctors deliciousness.
:3
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GreatWyrmGold

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #204 on: February 24, 2013, 10:19:35 am »

Alchemy sounbds good.
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Ochita

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #205 on: February 24, 2013, 10:25:31 am »

Well I feel like I should explain my motivation for us going to an alchemist. If alchemy as an art exists in this setting, its to possibly buy some things that could be used in medicine, considering that we do have medicine as a minor skill, and it could be worth it, getting some first aid materials if emergencies happen.
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GreatWyrmGold

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #206 on: February 24, 2013, 10:28:07 am »

On the other hand...
Alchemy sounds good.
It sounds like one of those versatile arts which gives us a good chance at whatever we want. (For a while, this will be extra-true if we want explosions, and this being Bay12...)
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Twi

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #207 on: February 24, 2013, 10:34:48 am »

(For a while, this will be extra-true if we want explosions, and this being Bay12...)

On second thought, this is an excellent argument.
Alchemy it is.
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Pnx

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #208 on: February 24, 2013, 10:39:23 am »

So are you redrawing the sprite, or are you leaving him as is, and we just get to pretend he's wearing musketeer gear?

I vote we take in the smells using our to check out the market place for smells.
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freeformschooler

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Re: Blunderbuss - an Illustrated Suggestion Game
« Reply #209 on: February 24, 2013, 10:57:38 am »



...DAMNIT GUYS

We should have asked for a red version of that robe/cloak thing. You know.

Spoiler (click to show/hide)
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