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Author Topic: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!  (Read 56256 times)

Remuthra

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #600 on: February 05, 2013, 05:27:22 pm »

Basically at least 10 hp, plus whatever you got healed for(soulds like a cure moderate). Oh, btw roll that cure moderate you bought
I bought heal, which is just 10 per caster level.

tryrar

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #601 on: February 05, 2013, 07:16:09 pm »

.....heal is a 6th level spell you know, so that was a bit of overkill since you can't buy a caster level 3rd heal
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Remuthra

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #602 on: February 05, 2013, 07:17:12 pm »

.....heal is a 6th level spell you know, so that was a bit of overkill since you can't buy a caster level 3rd heal
It's a sixth level druid spell, which means caster level 3rd minimum.

GreatWyrmGold

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #603 on: February 05, 2013, 07:28:46 pm »

.....heal is a 6th level spell you know, so that was a bit of overkill since you can't buy a caster level 3rd heal
It's a sixth level druid spell, which means caster level 3rd minimum.
Not so.
6th level spells can first be cast at 11th level.
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Remuthra

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #604 on: February 05, 2013, 07:43:32 pm »

.....heal is a 6th level spell you know, so that was a bit of overkill since you can't buy a caster level 3rd heal
It's a sixth level druid spell, which means caster level 3rd minimum.
Not so.
6th level spells can first be cast at 11th level.
it says Druid: 7 in the book (not 6 actually), I'm just going to repurchase though, because I'm pretty sure I did this pretty inefficiently.
I buy 3 3rd caster level cure moderate wounds spells, bringing me to 64 health, and costing 120 gp.
http://invisiblecastle.com/roller/view/3908762/
« Last Edit: February 05, 2013, 07:53:44 pm by Remuthra »
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tryrar

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #605 on: February 05, 2013, 07:56:17 pm »

that works
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Darvi

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #606 on: February 05, 2013, 10:14:39 pm »

"A new day, a new death trap to charge through. I assume we will go through the trapped door in the other room?"
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germaina

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #607 on: February 05, 2013, 10:20:34 pm »

"Death trap... did I miss that one?  I could have sworn I saw them all, having been the target of most... Or were you referring to one specifically?  I suppose it doesn't matter since the dwarf gets upset when I run ahead.  Maybe I'll check the back?  Could be fun.  But not as fun as seeing what each door contains.  Ah well, we shall see. "

Turn invisible and CHARGE FORWARD... towards the back of the party and cover the rear.
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Rolepgeek

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #608 on: February 06, 2013, 12:07:54 am »

Grumble about nonsensical aboveworlders, scout. SCOUT
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tryrar

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #609 on: February 06, 2013, 12:26:23 am »

Ok, so where are you guys of to first? For reference, from the coin room(the first room you found), you've gone east, then opened the east door in the chain room.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Rolepgeek

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #610 on: February 06, 2013, 12:28:46 am »

Let's head through the door we already opened.
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tryrar

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #611 on: February 06, 2013, 12:35:25 am »

Since Druce is covering the rear this time, I'm assuming you're scouting alone, role. So, Renark moves through the trapped hallway, into the chain room, and through the opened east door, and down the corridor. about halfway, your instincts shout out a warning and you stop, and discover what appears to be a large stone trapdoor!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Rolepgeek

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #612 on: February 06, 2013, 12:39:37 am »

I Search it. For traps. Fucking traps. Can I take 20? Also, goodnight,
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Sincerely, Role P. Geek

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tryrar

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #613 on: February 06, 2013, 12:42:44 am »

20's a little overkill, but yeah. After about 10 minutes of study, you determine that this trapdoor is rigged so that anyone who puts weight on it will be treated to a long drop with a sudden stop at the end. Given that it takes up the entire hallway fro about 10 feet in front of you, this won't be easy to cross....

And yah, lets pick this up tomorrow
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Darvi

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Re: The Tower of Kryshtak(PBP 3.5 D&D Dungeon Crawl) In-Topic!
« Reply #614 on: February 06, 2013, 03:04:57 am »

Given that it takes up the entire hallway fro about 10 feet in front of you, this won't be easy to cross....
Says you. We have, what, three people who can fly?

Correction: four.

Sucks to be the paladin, then. At least the dwarf can be carried across.


Wait no. Three only. I should really be careful about counting people twice <_<
« Last Edit: February 06, 2013, 03:16:04 am by Darvi »
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