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Author Topic: Seeds used in brewing?  (Read 737 times)

Coalwalker

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Seeds used in brewing?
« on: January 31, 2013, 10:10:00 am »

Hey guys,

I've got plump helmet spawn piling up in the still: about 20, labeled with TSK. No brewing job is active, and all seeds including plump helmet spawn are forbidden for use in cooking (for whatever that's worth.) Considering all the job cancellation spam because there are apparently no plump helmet spawn (despite the bookkeeper telling me there are 190 in the fortress,) this is getting annoying and confusing. What are these seeds doing in there?

While I'm at it, there are also plump helmet spawn laying around on chairs in the dining hall, and no one wants to pick them up, or Armok forbid plant them.

Any help is appreciated!
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So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

Koremu

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Re: Seeds used in brewing?
« Reply #1 on: January 31, 2013, 10:14:26 am »

You need a stockpile with seeds enabled, bags to put the seeds in, and possibly barrels to put the bags in.

When you brew booze from a plant, the seeds are left over for further planting, same as when a dorf eats a raw plant (cooking destroys the seeds)
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It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

Psieye

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Re: Seeds used in brewing?
« Reply #2 on: January 31, 2013, 10:15:01 am »

2 solutions:
1) Delete your seed stockpile and make a new one that won't take any barrels whatsoever.
2) Make some bags.

Seeds need to be put in bags which are themselves put in barrels if they're to be stored in a stockpile with barrels. The TSK is for "tasked to be put in a bag". Some time ago Toady made dwarves take the entire barrel with all the bags inside to the individual seeds to sweep them all up in one go. Doesn't work perfectly.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Coalwalker

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Re: Seeds used in brewing?
« Reply #3 on: February 01, 2013, 08:46:25 am »

Seeds need to be put in bags which are themselves put in barrels if they're to be stored in a stockpile with barrels. The TSK is for "tasked to be put in a bag". Some time ago Toady made dwarves take the entire barrel with all the bags inside to the individual seeds to sweep them all up in one go. Doesn't work perfectly.
Ah, that explains it. The dwarves were taking a long time to store these seeds.
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So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!

EvilBob22

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Re: Seeds used in brewing?
« Reply #4 on: February 01, 2013, 09:16:00 am »

This is why I don't let barrels in my seed stockpile.  Other people will have two seed stockpiles: one with no barrels that will take seeds from anywhere, and a second, nearby one that allows barrels, but only takes from the first stockpile.  That way, they take a bag to go get the seeds from the kitchen/dining room, dropping the bag in stockpile 1, and then pick up a barrel in stockpile 2 and only walk a few steps to pick up the bag from stockpile 1.  Stockpile 2 is where most of the seeds are, and it feeds the farms (and can store a lot of seeds since it allows barrels).
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

krenshala

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Re: Seeds used in brewing?
« Reply #5 on: February 01, 2013, 09:49:14 am »

Yeah, this is what I do, and it very much prevents the problem of "Urist McFarmer cancels farm: no seeds".  I usually make a 3x3 or 3x4 main (with barrels) seed stockpile, and a 1x3 non-barrel version right next to it.

This same double-stockpile layout works for retrieved bolts as well.  Main ammo stockpile accepts bins, but only takes from the non-bin-holding secondary ammo stockpile that accepts from everywhere.  Now my bolt-haulers don't take a full bin of bolts to drop in the middle of nowhere when they see a pigeon and get frightened.
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"