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Author Topic: Chezzo's JRPG tileset  (Read 2733 times)

Chezzo

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Chezzo's JRPG tileset
« on: January 30, 2013, 10:11:48 pm »

I took a break from coding my roguelike Hellfire: Get Outta Hell to make a JRPG inspired tileset.





I started dwarves:





And animals:









But I found myself often throwing the latter away in favor of Ironhand's, I believe.

I'll finish based on community response. Lemme know what you think!
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Dragoon209

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Re: Chezzo's JRPG tileset
« Reply #1 on: January 30, 2013, 11:19:38 pm »

Very cool, I'm excited to see more!

Do you suggest any color changes?
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sackhead

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Re: Chezzo's JRPG tileset
« Reply #2 on: January 31, 2013, 12:07:32 am »

i like the lion and the walls
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Itnetlolor

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Re: Chezzo's JRPG tileset
« Reply #3 on: January 31, 2013, 12:08:14 am »

Forgive me for this, but I was thinking/expecting the dwarves to end up looking like this (according to title):

(FF4 dwarf (PSP version was all I could find like this))

Chezzo

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Re: Chezzo's JRPG tileset
« Reply #4 on: January 31, 2013, 06:57:02 am »

What do you mean, suggest any color changes? I did notice some of the color overlays were looking a little funky with a few of my tiles. I'm not sure if I want to turn that off, or just adapt.

I focused on readability after a tame giant skeleton aardvark (or whatever) I thought was restrained went feral and started eating my dwarves due to the TrueType bug. This is meant to be replaced in the Ironhand tileset, as he points to some different icons for different things.

Itnetlolor: Here's a better first draft of my dwarves. You fished your wish!



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Dragoon209

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Re: Chezzo's JRPG tileset
« Reply #5 on: January 31, 2013, 08:52:59 am »

What do you mean, suggest any color changes? I did notice some of the color overlays were looking a little funky with a few of my tiles. I'm not sure if I want to turn that off, or just adapt.

...


   I was referring to changing the color values to change how your tiles were shaded.  Since the default palette for Dwarf Fortress isn't very JRPG friendly in my opinion.  Usually the colors are a little more lush.  I know its limited to 16 colors, but warmer variants might be nice.

Look here for what I mean: Dwarf Fortress Wiki: Color Scheme
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Chezzo

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Re: Chezzo's JRPG tileset
« Reply #6 on: January 31, 2013, 01:06:57 pm »

It's not limited to 16 colors in the tilesets though, right? I use more than that, and it looks like they are all there in game.

Yes, I do have some suggestions!

Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:28]
[BLUE_G:68]
[BLUE_B:138]
[GREEN_R:40]
[GREEN_G:80]
[GREEN_B:56]
[CYAN_R:40]
[CYAN_G:90]
[CYAN_B:130]
[RED_R:144]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:118]
[MAGENTA_G:50]
[MAGENTA_B:49]
[BROWN_R:104]
[BROWN_G:10]
[BROWN_B:10]
[LGRAY_R:160]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:92]
[DGRAY_G:75]
[DGRAY_B:90]
[LBLUE_R:128]
[LBLUE_G:160]
[LBLUE_B:208]
[LGREEN_R:128]
[LGREEN_G:168]
[LGREEN_B:128]
[LCYAN_R:119]
[LCYAN_G:179]
[LCYAN_B:173]
[LRED_R:164]
[LRED_G:0]
[LRED_B:0]
[LMAGENTA_R:163]
[LMAGENTA_G:132]
[LMAGENTA_B:187]
[YELLOW_R:184]
[YELLOW_G:144]
[YELLOW_B:0]
[WHITE_R:224]
[WHITE_G:211]
[WHITE_B:179]

This calms everything down and gives it a FF7/Chrono Trigger sort of feel.
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Dragoon209

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Re: Chezzo's JRPG tileset
« Reply #7 on: January 31, 2013, 02:14:03 pm »

Somebody smarter than me regarding tile sets will need to answer definitively, but I believe you can use whatever colors you want in a tile set. The foreground and bsckground colors are limited to 16, and they apply to the parts of the PNG that are transparent.  For instance, a chest in grey and white will have the foreground color applied, and anything transparent will have the background color applied.
I think any colors other than they are ignored, and just displayed as they are in the tileset.

I'm sure somebody else can explain the details better.
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