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Author Topic: Community Play: Warhammer 40K Tabletop  (Read 21868 times)

Taricus

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Re: Community Play: Warhammer 40K Tabletop
« Reply #90 on: February 04, 2013, 04:39:32 pm »

... in one of those buildings behind the trenches?
Nope.

Now, I'd like to clarify some things about the Tau units.

First off, the units in the forested hills are fire warrior teams, not pathfinders. Markerlights would've made this a lot more painful for you. And ten thrones for the person that guesses where the Tau HQ unit is :P
Should have guessed. They have mandatory transport and there is no devilfish on the field :/. But as far as I can tell, there is no tau HQ here. there is only two different tau HQ, one in Crisis armor (there is only a broadside), and the ethereal. unless there is a very, very pixelated ethereal somewhere, the tau HQ has yet to be deployed. That, or this list is not legit and the Shas'ui is the de facto leader.
Semi-right, The leader hasn't been deployed yet.
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Frumple

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Re: Community Play: Warhammer 40K Tabletop
« Reply #91 on: February 04, 2013, 04:41:11 pm »

there is only two different tau HQ, one in Crisis armor (there is only a broadside), and the ethereal.
House rules, man, house rules. There's no telling what the HQ unit is :P

Or where. Or when it shows up. It'd be just lovely to have a traitor baneblade or something come falling from the heavens. Tau makes friends sometimes.
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warhammer651

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Re: Community Play: Warhammer 40K Tabletop
« Reply #92 on: February 04, 2013, 04:42:35 pm »

there is only two different tau HQ, one in Crisis armor (there is only a broadside), and the ethereal.
House rules, man, house rules. There's no telling what the HQ unit is :P

Or where. Or when it shows up. It'd be just lovely to have a traitor baneblade or something come falling from the heavens. Tau makes friends sometimes.
and sometimes they manage to kill Chaos Gods.

I love the Tau, their delicious Naivete. I cant wait to see how the galaxy crushes their hopes and dreams
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Taricus

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Re: Community Play: Warhammer 40K Tabletop
« Reply #93 on: February 04, 2013, 04:44:52 pm »

Haven't gone that far with the house rule you know Frumple.
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Frumple

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Re: Community Play: Warhammer 40K Tabletop
« Reply #94 on: February 04, 2013, 04:48:53 pm »

Haven't gone that far with the house rule you know Frumple.
Hahaha, Frumple has no idea how far you've gone with the house rules. I don't even know the non-house rules. For all I know combat-drop traitor baneblades is actually a thing Tau does in the codex. My gaming experience with WH40k is mostly limited to the video games (though the pre-DoW ones, too), heh.
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kaian-a-coel

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Re: Community Play: Warhammer 40K Tabletop
« Reply #95 on: February 04, 2013, 04:57:56 pm »

The heaviest tank-drop is actually loyalist. Blood angels can drop land raiders.

and sometimes they manage to kill Chaos Gods.
I heard of tau fire warriors killing a Khorne major deamon... in close combat. Yes, they killed the blooddrinker (or whatever you call it in english) with rifle butts (taus don't even have bayonetts)
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warhammer651

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Re: Community Play: Warhammer 40K Tabletop
« Reply #96 on: February 04, 2013, 05:15:31 pm »

and sometimes they manage to kill Chaos Gods.
I heard of tau fire warriors killing a Khorne major deamon... in close combat. Yes, they killed the blooddrinker (or whatever you call it in english) with rifle butts (taus don't even have bayonetts)
I was referring to the incident where a chaos cult got loose on one of their worlds, specifically a slaaneshi cult. When they purged it, they found a bunch of humans bowing to some giant pink thing whilst praising a creature called "Slaanesh". The tau's entirely logical, completely erroneous post-battle conclusion? They killed Slaanesh.

like I said, delicious Naivete
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mcclay

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Re: Community Play: Warhammer 40K Tabletop
« Reply #97 on: February 04, 2013, 06:18:36 pm »

"Ugh, just talking about the Runious Powers disguts me. Quit yapping about those bastards and start killing these bastards!"
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BunnyBob77

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Re: Community Play: Warhammer 40K Tabletop
« Reply #98 on: February 04, 2013, 06:28:57 pm »

Alright, Here is what I could make out from the numerous requests:

Spoiler (click to show/hide)

Yes, Mcclay got company command. Even if people said "platoon command", consensus seemed to be that he was the highest graded guy there.
This is by no mean official, I am open to rectifications.

Also, basilisk on the guys on the road is better. Pathfinders are only 6, and inside a cover. plus, the scatter means thatif we fire on the road, we're still likely to hit something. That means target O is better than C (it's surrounded: by scattering we have high chances to pick the broadside or C). The circles CO are the approximate size of the explosion (maybe a bit too big).

And actually the suit is probably out of range. We can still fire the basilisk and a couple heavy bolters.

planning map:
Spoiler (click to show/hide)
I think you made a small mistake there.  shadenight123 asked for one of the basic 60 point squads, but you have him marked down as the 40 point platoon command squad.
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Gamerlord

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Re: Community Play: Warhammer 40K Tabletop
« Reply #99 on: February 04, 2013, 08:07:19 pm »

Aw. Waiting for that turn adwarf.

Devling

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Re: Community Play: Warhammer 40K Tabletop
« Reply #100 on: February 04, 2013, 08:20:20 pm »

Hurry and crush these xenos! I want to take a crack at the Tau! (Assuming we get some infantry reinforcments after this battle)
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kaian-a-coel

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Re: Community Play: Warhammer 40K Tabletop
« Reply #101 on: February 05, 2013, 12:31:39 am »

@bunnybob77: Yes, but there was too many people requesting basic squads and not enough for platoon command. I fiddled as I can, if Shadenight is not happy being in command, he'll get scriptwolf squad, who will have to get command squad or in the wait list. And the platoon command will be unclaimed. Scriptwolf did specifically request this particular squad, when shadenight really specified only "gimme a heavy bolter". Okay, he precised "squad of 60 points"... He got promoted, okay? -_-
It's really complicated...
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Hanzoku

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Re: Community Play: Warhammer 40K Tabletop
« Reply #102 on: February 05, 2013, 02:47:39 am »

OOC: Hm... at this point, I'm not giving the IG very much chance of getting out of this alive. The Tau having a pre-battle advantage, and missing both turns with the basilisk is going to hurt. From information presented in this thread, Taricus could halt the Tau just outside our range and inside theirs and plink away endlessly, forcing the Guard squads to have to move out of the cover of the trenches just to engage.

About the only saving grace so far is that his Broadside hasn't blown away the Basilisk yet. And that's before he gets reinforcements, which could total somewhere around ~130 points, assuming the Tau Fire Warrior squads and Broadside have roughly the same cost as our squads and Basilisk.
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GodlyTeapot

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Re: Community Play: Warhammer 40K Tabletop
« Reply #103 on: February 05, 2013, 03:04:18 am »

For anyone interested in 40K lore, here's something to read while you wait for the turn:
Tau Background~ http://wh40k.lexicanum.com/wiki/Tau#.URC7d6WWb3Q
Imperial Gaurd Background~ http://wh40k.lexicanum.com/wiki/Imperial_Guard#.URC8UqWWb3Q
I'm sure this won't be new to a lot of you guys, but I think fellow newbies might enjoy it. It really adds to the immersion.

Oh how I wish I had the money and means to play 40k
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shadenight123

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Re: Community Play: Warhammer 40K Tabletop
« Reply #104 on: February 05, 2013, 03:25:56 am »

It's not a problem really.
I'm fine also with the 40 point squad.
Smaller the unit smaller the chances of getting hit by an artillery strike, right?
Right? XD
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