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Author Topic: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC:Waitlistings Accepted!  (Read 23657 times)

Darvi

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #60 on: January 31, 2013, 06:20:58 pm »

Is it because of the lack of trapfinding? Because I actually took those Chameleon levels just to get that ability. Also the spellcasting but that was more of a nice bonus.
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tryrar

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #61 on: January 31, 2013, 06:22:30 pm »

heh, forgot about that. Well, I can always add someone else in later...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #62 on: January 31, 2013, 06:29:19 pm »

Ideally Rolepgeek's scout, otherwise as I said, this is gonna be a FUN session full of hilarity
Why, the Bay12ers and crazzy characters?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #63 on: January 31, 2013, 06:35:18 pm »

Scouts get trap finding. We don't, however, get disable device, or open lock.

Factotum, get some tools.

So I'm debating whether to go Rogue/Dungeon Delver, or Scout. Scout would make me far better at combat, while Rogue makes me more skill monkey. But that's what a Factotum is for, right? Yay scouting! Pretty sure there's even a class, the Stonelord or something that lets me be even sneaker underground.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Darvi

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #64 on: January 31, 2013, 06:37:19 pm »

Scouts get trap finding. We don't, however, get disable device, or open lock.

Factotum, get some tools.
Kid, I was born ready.

It might take some time to get ready, though. Like, 60 minutes or so.
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Remuthra

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #65 on: January 31, 2013, 06:39:10 pm »

Do scouts have healing? My character is more of a tank than a healer.

tryrar

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #66 on: January 31, 2013, 06:42:06 pm »

IC thread up!


We still have room for one more for whenever role gets around to finishing his char(or someone beats him to the punch), I'll try to keep this in the in for now.

Oh, and some background on this town. It's a large town that is centrally situated on a couple crossroads throughout the highlands, and is also a source of rare mithral ore, so it has double the max wealth of the usual large town, and as well if there's an item that's too expensive you guys want, you can usually find a trader that'll go to the capitol and find it on consignment...for a fee of course
« Last Edit: January 31, 2013, 06:44:44 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Darvi

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #67 on: January 31, 2013, 06:46:26 pm »

Alright then. Picking some in-town spells and starting with Arcane Focus.
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GreatWyrmGold

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #68 on: January 31, 2013, 06:52:13 pm »

Do scouts have healing? My character is more of a tank than a healer.
I'm...kind of a tank. I have DR, fast healing, and an AC of 28, not to mention immunity to fire and resistance to electricity and cold and spell resistance and reflection to boot, so I'm a rather nonstandard tank. So, yay, meatwall.
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Darvi

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #69 on: January 31, 2013, 06:53:54 pm »

Look at all of these tanks.

And none of them is near as frightening as that one meek skillmonkey :3
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Remuthra

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #70 on: January 31, 2013, 06:55:32 pm »

Do scouts have healing? My character is more of a tank than a healer.
I'm...kind of a tank. I have DR, fast healing, and an AC of 28, not to mention immunity to fire and resistance to electricity and cold and spell resistance and reflection to boot, so I'm a rather nonstandard tank. So, yay, meatwall.
I see you as more of an OP character (28 AC?) that serves DPS role. But it's your character, I don't know how it works exactly.

GreatWyrmGold

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #71 on: January 31, 2013, 07:11:40 pm »

Look at all of these tanks.
And none of them is near as frightening as that one meek skillmonkey :3
I dunno, a scaley four-armed guy with kukuris in each hand breathing fire, cold, or lightning at you seems kinda scary.

Do scouts have healing? My character is more of a tank than a healer.
I'm...kind of a tank. I have DR, fast healing, and an AC of 28, not to mention immunity to fire and resistance to electricity and cold and spell resistance and reflection to boot, so I'm a rather nonstandard tank. So, yay, meatwall.
I see you as more of an OP character (28 AC?) that serves DPS role. But it's your character, I don't know how it works exactly.
I don't know how it works, either. He's pretty mutable, with a pair of mutations he can change at any time.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Darvi

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #72 on: January 31, 2013, 07:12:38 pm »

Look at all of these tanks.
And none of them is near as frightening as that one meek skillmonkey :3
I dunno, a scaley four-armed guy with kukuris in each hand breathing fire, cold, or lightning at you seems kinda scary.
Your -3 in intimidate says otherwise. You're kind of cute, in a way. Far too adorable to be terrifying in any way.
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germaina

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #73 on: January 31, 2013, 07:14:22 pm »

I decided against any flaws or traits.  Nothing appeals  to me for this char.
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Remuthra

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Re: The Tower of Kryshtak(3.5 D&D Dungeon Crawl) OFF TOPIC
« Reply #74 on: January 31, 2013, 07:14:51 pm »

Look at all of these tanks.
And none of them is near as frightening as that one meek skillmonkey :3
I dunno, a scaley four-armed guy with kukuris in each hand breathing fire, cold, or lightning at you seems kinda scary.
Your -3 in intimidate says otherwise. You're kind of cute, in a way. Far too adorable to be terrifying in any way.
Alright everyone, it's intimidation list time!
Everyone list intimidation modifier, mine is +8.
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