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should potato?

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Total Members Voted: 0

Voting closed: February 28, 2013, 04:06:54 pm


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Author Topic: Roll to Colonize [Turn 21 - Pile O' Rocks]  (Read 21527 times)

Maxinum McDreich

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #45 on: January 30, 2013, 06:52:54 pm »

ah, on second thoughts, I would like to leave the waitlist. So not a believer in 6 being overshoots. :P. Bad enough that often 1-2 are bad, 3's a measly with 4 and 5 being successes. Means only 1 in 3 chance to actually get what you want done, with 1 in 3 having rather hard to recover losses.
(EDIT: and I TOTALLY forgot about the OOC thread... sorry)
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HmH

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #46 on: January 30, 2013, 10:58:52 pm »

Pick up the axe and retreat back to the ship. If there's a medical station aboard the ship, go there and get my lack of hand fixed. If not... well, there must be some medical supplies somewhere, right?

TheZoomZoll

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #47 on: January 31, 2013, 07:11:55 am »

Set default action to "PRAY TO MANA LORDS" so people  don't have  to wait for me if I haven't posted yet.Please?
Try using magical lore to identify if there is a moon again.

mistertimn

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #48 on: January 31, 2013, 11:37:29 am »

Turn Three Results

[[I'm gonna tweak my results layout a bit, using usernames instead of character names.]]

javierpwn:
"I leave for 5 minutes and you guys have already killed off the majority of our drones.....Absolutely wonderful!"

Program the last remaining drone to be a repair drone, capable of fixing the ship, and rebuilding fallen drones using their spare parts(using my engineering bonus)
Then command the drone to repair the destroyed drones
---
6 - You successfully get the drone to repair the drones. It does such a good job that the programming system on the re-built drones is so advanced, you can only give them one permanent directive, and not re-purpose them later. Re-Programmable Drones Remaining - 1/5

scapheap:
"We got a ACHIEVEMENT so all is fine I hope

Grab an axe and chop the trees myself.
---
6 - You grab and axe and begin chopping down trees. You get so into chopping them that you stop paying attention and accidentally hit one with some sort of wasp nest in it, prompting the swarm to awake and chase you around.

mesor:
Go outside and capture as many of the strange little rabbit like things as I can alive.
---
4 - You chase them around, and manage to snag 3 of them.

HmH:
Pick up the axe and retreat back to the ship. If there's a medical station aboard the ship, go there and get my lack of hand fixed. If not... well, there must be some medical supplies somewhere, right?
---
4 - You get on the ship and go the the small medical station. The computer analyzes your injury, but due to the power settings begin set to 'Low', it simply closed over the would, and gives you a cookie.

TheZoomZoll:
Set default action to "PRAY TO MANA LORDS" so people  don't have  to wait for me if I haven't posted yet.Please?
Try using magical lore to identify if there is a moon again.

---

[[Default action set]]
3 - You pray your hardest, and the Gods give you an interesting answer. 'Well, there's definitely SOME sort of satellite orbiting this rock.' they say.
« Last Edit: January 31, 2013, 12:11:27 pm by mistertimn »
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TheZoomZoll

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #49 on: January 31, 2013, 11:56:09 am »

Ask manalords if they can aid Charlie with his missing hand problem.
Pray to the manalords for more knowledge of this "satellite"

Great manalords!One of your servants that are not as dedicated as me needs your help!
Please help him!I beg of you my sirs!"
« Last Edit: January 31, 2013, 12:25:13 pm by TheZoomZoll »
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javierpwn

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Re: Roll to Colonize [Turn 4 - SO. MANY. TREES.]
« Reply #50 on: January 31, 2013, 12:21:04 pm »

Program two of the drones into builders
Program 2 others as miners
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mesor

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Re: Roll to Colonize [Turn 4 - SO. MANY. TREES.]
« Reply #51 on: January 31, 2013, 12:22:49 pm »

Catch every one that I can find.
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HmH

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Re: Roll to Colonize [Turn 4 - SO. MANY. TREES.]
« Reply #52 on: January 31, 2013, 12:47:19 pm »

Munch on the cookie like the pain-immune badass I am, then fetch a spear from the armory and go back to the river.
If the ship can't grow me a new arm, all that's left is to retrieve the old one!

scapheap

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Re: Roll to Colonize [Turn 4 - SO. MANY. TREES.]
« Reply #53 on: January 31, 2013, 01:14:19 pm »

Outrun the swarm, build a house with the logs.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mistertimn

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Re: Roll to Colonize [Turn 4 - SO. MANY. TREES.]
« Reply #54 on: January 31, 2013, 01:17:38 pm »

Turn Four Results

TheZoomZoll:
Ask manalords if they can aid Charlie with his missing hand problem.
Pray to the manalords for more knowledge of this "satellite"

Great manalords!One of your servants that are not as dedicated as me needs your help!
Please help him!I beg of you my sirs!"

---
3 [+1 Magic Bonus] - You pray, and again, they give you a slight answer. 'It's rocky. And your friend can have three fingers.' Charlie now has two fingers growing out of his wrist stump.

javierpwn:
Program two of the drones into builders
Program 2 others as miners

---
4 [+1 Engineering Bonus] - You program the drones accordingly, and they all get to work.

Drone 1: Re-Programmable
Drone 2: Permanent Builder
Drone 3: Permanent Builder
Drone 4: Permanent Miner
Drone 5: Permanent Miner

mesor:
Catch every one that I can find.
---
5 [+1 Hunting Bonus] - You scamper around the field and catch all of the bunny things. ALL OF THEM. You now have so many bunny things, you have too many and you fall down from the weight and become trapped under them.

HmH:
Munch on the cookie like the pain-immune badass I am, then fetch a spear from the armory and go back to the river.
If the ship can't grow me a new arm, all that's left is to retrieve the old one!

---
3 - You take a bite of the cookie.

BLUH!

[[Sort of unrelated image...]]

Raisin… But, three fingers appear on your wrist stump as a gift of the Gods while you are on your way to the river.

scapheap:
Outrun the swarm, build a house with the logs.
---

2 - You fail to outrun the swarm, and get taken down and knocked unconscious by the poison in the stings.

Unconsious for 2 turns.
« Last Edit: January 31, 2013, 01:37:54 pm by mistertimn »
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mesor

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Re: Roll to Colonize [Turn 5 - BLUH! RAISIN!]
« Reply #55 on: January 31, 2013, 01:40:10 pm »

Get free then take all the bunny things to the brig and lock them in with the rest.
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TheZoomZoll

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Re: Roll to Colonize [Turn 5 - BLUH! RAISIN!]
« Reply #56 on: January 31, 2013, 01:52:45 pm »

Your majesties!
I am sorry for being insolent of your already amazing gifts but could you give my lesser and worthy friend his whole palm that he lost back instead of the fingers?
Please my lords!

Pray to the mana lords.
« Last Edit: January 31, 2013, 01:55:49 pm by TheZoomZoll »
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javierpwn

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Re: Roll to Colonize [Turn 5 - BLUH! RAISIN!]
« Reply #57 on: January 31, 2013, 02:01:17 pm »

Tell the builder and repair bot to make more drones from unnecessary materials onboard the ship(including the hull's plating)
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scapheap

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Re: Roll to Colonize [Turn 5 - BLUH! RAISIN!]
« Reply #58 on: January 31, 2013, 02:12:38 pm »

Wake up
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

HmH

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Re: Roll to Colonize [Turn 5 - BLUH! RAISIN!]
« Reply #59 on: January 31, 2013, 02:20:02 pm »

"Aha! I am now FULLY ARMED and OPERATIONAL! Bite at will, you thrice-damned beast!"
Drag the spearhead across what bloodstains my clothing has gained while my arm was bitten off, then prod the water's surface with the now-bloodied spear to lure the catfish out of hiding.
« Last Edit: January 31, 2013, 02:24:13 pm by HmH »
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