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should potato?

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Total Members Voted: 0

Voting closed: February 28, 2013, 04:06:54 pm


Pages: 1 2 [3] 4 5 ... 12

Author Topic: Roll to Colonize [Turn 21 - Pile O' Rocks]  (Read 21503 times)

scapheap

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #30 on: January 30, 2013, 03:02:13 pm »

Why isn't anyone building a shack or house?
I could use a house to pray inside of.
What do you think I doing?
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

TheZoomZoll

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #31 on: January 30, 2013, 03:02:51 pm »

Why isn't anyone building a shack or house?
I could use a house to pray inside of.
What do you think I doing?
Being lazy and putting robots to work.

mesor

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #32 on: January 30, 2013, 03:06:32 pm »

(( Hey I'm the animal guy, first thing I'm building is a little ranch style area for my fluffy friends. ))
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TheZoomZoll

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #33 on: January 30, 2013, 03:08:20 pm »

(( Hey I'm the animal guy, first thing I'm building is a little ranch style area for my fluffy friends. ))
You better start making a farm and grow tulips and carrots or something.
I call dibs on fruit.

Speaking of that...I do wonder what's keeping Tim up.
Maybe hes making some secret stuff so he will be ready later on?Working ahead of schedule to make his work easier?

Greenstarfanatic

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #34 on: January 30, 2013, 03:14:07 pm »

You DO realize it's only been half an hour, right? Be patient. He's almost done it.

And I find your berating to be quite hypocritical. All you've done is pray for wings. which helped nobody. But yourself.
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Hey, don't forget about research boy sitting right here!

javierpwn

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #35 on: January 30, 2013, 03:16:36 pm »

I think I'll be the one to mess with the robots, as IM THE ENGINEER!!!
Seriously, we already lost one.....

I'll activate one as a "builder" who will take resources, and a "miner" who will collect stone; as a stone cottage would be nice
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mesor

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #36 on: January 30, 2013, 03:18:07 pm »

(( Can you have the builder make me a big wooden ranch with a farming area all fenced in please.
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TheZoomZoll

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #37 on: January 30, 2013, 03:18:23 pm »

You DO realize it's only been half an hour, right? Be patient. He's almost done it.

And I find your berating to be quite hypocritical. All you've done is pray for wings. which helped nobody. But yourself.
Being a GM myself,I do know how much it takes for an update.
I have not accused the current GM of being lazy.Maybe hes actually mapping the whole planet,stars and whatever right now.Who knows?

As for the second part....I am a lore-master after all.And the kid is 15 years old.Isn't that what loremasters do?


I think I'll be the one to mess with the robots, as IM THE ENGINEER!!!
Seriously, we already lost one.....

I'll activate one as a "builder" who will take resources, and a "miner" who will collect stone; as a stone cottage would be nice
Ah that sounds good.

mistertimn

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #38 on: January 30, 2013, 03:26:39 pm »

[[Okay, I started an OOC thread over here, so if you needta talk OOC, do it there please.]]

TheZoomZoll

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #39 on: January 30, 2013, 03:28:56 pm »

[[Okay, I started an OOC thread over here, so if you needta talk OOC, do it there please.]]

I would suggest you guys do that to the OOC thread as well.

TheZoomZoll

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #40 on: January 30, 2013, 03:40:06 pm »

Dreaded double post!


Because I am going to sleep,I would like to post an action after the first one so I don't delay you guys.
Pray to the mana lords for 2-3-4 maybe 5 turns.

mistertimn

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Re: Roll to Colonize [Turn 2 - Welcome Home!]
« Reply #41 on: January 30, 2013, 05:21:51 pm »

Turn Two Results

Aero
Use magical lore to identify if there is a moon around this planet.
Oh great mana lords!I would like to thank you yet again for your wonderful powers and gifts you give to me!
I am ever so debted to your majesty's!May the sun guide us!

---
2 - You use your magical lore to look for a moon, but get [ERROR 60: COULD NOT CONNECT TO LORE SERVERS] in return and give up.

Javier:
Delve deeper into the forest for some meaty animals
---
5 - You continue into the forest and come across a large, mono-horned beast, taking it down with three shots and dragging it back by the leg to the ship.

Caladan:
Study the animal then go to the ships brig and place the animal in locking the door behind me.
Take one of the drones and set it to explore for other animals then return to me.

---
6 - You stick the poor thing in the brig and lock it in, then head outside to the drones. You switch it on, and it immediately encounters a syntax error when you attempt to type in a command. It explodes. Great. Drones remaining - 3/5

Diana:
Activate the rest of the drones to tree cutting.
---
6 - You take the remaining three drones, and switch them all to tree cutting. There must have been a programming error, and they identify each other as trees, and begin hacking at each other with their axes Drones remaining - 1/5

Charlie:
Stun the alligator catfish with the axe's pommel. Try to drag it out of the water, if possible.
---
1 - You swing the axe up to bludgeon the animal with it, but it flies out of your hand when you raise it up, embedding itself in the ground. The fish slips a bit and chomps down, taking off your hand and releasing you.

-----
ACHIEVEMENT GET! Drone Killer. Destroy the majority of your drones before turn 10.

javierpwn

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #42 on: January 30, 2013, 05:27:09 pm »

"I leave for 5 minutes and you guys have already killed off the majority of our drones.....Absolutely wonderful!"

Program the last remaining drone to be a repair drone, capable of fixing the ship, and rebuilding fallen drones using their spare parts(using my engineering bonus)
Then command the drone to repair the destroyed drones
« Last Edit: January 30, 2013, 05:33:34 pm by javierpwn »
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scapheap

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #43 on: January 30, 2013, 05:32:29 pm »

"We got a ACHIEVEMENT so all is fine I hope

Grab an axe and chop the trees myself.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mesor

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Re: Roll to Colonize [Turn 3 - Where's the Drones?]
« Reply #44 on: January 30, 2013, 05:45:26 pm »

Go outside and capture as many of the strange little rabbit like things as I can alive.
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