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Author Topic: Adventurer: The Quest - The dogs of war  (Read 2893 times)

Remuthra

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Re: Adventurer: The Quest
« Reply #15 on: January 31, 2013, 05:56:43 pm »

Teneb

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Re: Adventurer: The Quest
« Reply #16 on: January 31, 2013, 06:32:08 pm »

You are in your house in the town of Skipable Tutoriel, although it can barely be called a house. Maybe calling it a shack would be a better idea. Either way, every hero needs to come from a small town far from civilization. Always.


What great act of heroism shall you perform next?
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Remuthra

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Re: Adventurer: The Quest
« Reply #17 on: January 31, 2013, 06:33:10 pm »

We shall heal the front door of it's immobility!

scapheap

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Re: Adventurer: The Quest
« Reply #18 on: January 31, 2013, 06:40:23 pm »

We shall heal the front door of it's immobility!
And by that I mean walk through the hole in the wall where we would have a door if we had enough money.
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GreatWyrmGold

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Re: Adventurer: The Quest
« Reply #19 on: January 31, 2013, 06:47:48 pm »

We shall heal the front door of it's immobility!
And by that I mean walk through the hole in the wall where we would have a door if we had enough money.
+1
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Aerie

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Re: Adventurer: The Quest
« Reply #20 on: January 31, 2013, 07:00:00 pm »

Open the door.

Get on the floor.

Walk the dinosaur.
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Remuthra

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Re: Adventurer: The Quest
« Reply #21 on: January 31, 2013, 07:00:57 pm »

Open the door.

Get on the floor.

Walk the dinosaur.
That would be my previous suggestion.

Teneb

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Re: Adventurer: The Quest
« Reply #22 on: February 01, 2013, 04:00:10 pm »

You open your "door". That is to say, it falls over when you touch it. You step outside and look around. A few hundred metres from your shack is the manor of the local aristocrat, your usual employer when it comes to dog shepherding. From the other side of your shack you can hear you pack of dogs, probably restless since they are penned up midsummer, and it is quite hot indeed. There are a few more houses (real houses, not that hole you live in) scattered about.

What is, forsooth, thy next moveth?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Remuthra

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Re: Adventurer: The Quest
« Reply #23 on: February 01, 2013, 04:01:49 pm »

We must inquire of the whereabouts of our dreaded nemeses!

Gamerboy4life

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Re: Adventurer: The Quest
« Reply #24 on: February 01, 2013, 04:14:28 pm »

You open your "door". That is to say, it falls over when you touch it. You step outside and look around. A few hundred metres from your shack is the manor of the local aristocrat, your usual employer when it comes to dog shepherding. From the other side of your shack you can hear you pack of dogs, probably restless since they are penned up midsummer, and it is quite hot indeed. There are a few more houses (real houses, not that hole you live in) scattered about.

What is, forsooth, thy next moveth?

Dress thy canines in a suit of heavenly armor and let loose the dogs of war upon that damn blue-blooded noble!
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Teneb

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Re: Adventurer: The Quest - The dogs of war
« Reply #25 on: February 02, 2013, 03:31:00 pm »

You dress your faithfull canine companions in suits of heavenly armour. Said heavenly armour is made from the finest crappy wooden boards you could find nearby, painted yellow. You unleash your hunting pack of dogs and proceed to the manor of Lord Richeguy. His Lordship must know the location of the evil Cat Ledi, but you suspect he might be allied to her.

On either side of the manor door is a guard, dressed in leather and armed with a spear. You know there are more of them inside, at least ten, and Lord Richeguy himself is a capable fighter.

What shall our hero do?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Remuthra

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Re: Adventurer: The Quest - The dogs of war
« Reply #26 on: February 02, 2013, 03:35:51 pm »

walk up to one of the guards, grab his spear, wrest ti from him, catch him through the eye, then turn on his friend. Then go on a murderous rampage, unleashing the dogs.
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