The character order of Descent as implied:
unless stated otherwise, there is always room for two person to be shoulder to shoulder while 'entering' a dungeon. (Of course doors are the exception)
A 'square' is usually 3.0 Meters X 3.0 (If you usually play with feet, consider that 10 feet are 3.0 Meters and 5 feet are 1.5 meters)
When selecting 'who goes down the hell-hole first' I usually place Thief and Warrior in front and the Druid and the Sorcerer behind, unless stated otherwise I suppose it's the Default combination that nobody hates.
Lady Minski and Tarzu descend, the latter going down slightly before the warrior, and trying to meld and hide within the shadows.
Quietly, far more quietly than anything it could be imagined, Tarzu descends the stairs in the barely illuminated cellar room. The silence is deafening for but a while, before it is interrupted by the slight chink made by Lady Minski's chain armor, as she descends behind Tarzu. The woman tries to see, but is sort of blinded by her weapon's light: she isn't used to this.
http://invisiblecastle.com/roller/view/3892711/Spot check to see if you see Tarzu: 1+3=4
Skills do not have automatic failure, except for Searching traps (which with a one leads to unleashing the trap) Disarming traps (same) and trying to unlock a door (Breaks the instrument)
Tarzu has all but disappeared from your sight, Minski, and in the cellar, barely illuminated by the light cast from your sword, you see but a long line of dusty old barrels, a few leaking as if gnawed upon by teeth of vermins, further down.
Concerning the map: I rather prefer to not have troubles and directly 'upload' it. (since after all the traps location and stuff will vary, so even if the generated from Donjon map says 'trap' it probably isn't there, while the clean corridor might not be clean at all. I'd rather everyone knew where they were rather than have to manually upload the dungeon map every second. In this way it's cleaner and easier to go through dungeons.
You have just descended the stairs, and your entire 'company' is on the first square just under the stair symbol
After few instants, both Korina and Henry reach you, and they are now behind you.
Henry and Korina both see Tarzu's figure hiding at his best behind a moldy barrel, trying to peer within the room's less illuminated areas in order to get an idea of who or what may lurk within.
Your keen elven eyes look into the darkness of the room, but nothing is seen by them, albeit your elven heritage does grant you far more sight in the badly lit areas than the humans though.
If the rats are in these room, they are hiding fairly well.
The small corridor of three meters wide and six long ends in a room that is nine meters wide and six meters long, upon which long shelves filled with liquors stand perilously tall. A few bundle of crates stand in the lower left corner of the room in question.
In that corner of the room, Tarzu hears some light squeaking noises, typical of small rodents.
Lady Minski hears from somewhere ahead of her, to the right, some noises. She does not manage to see where however, as the light of the torch only illuminates till the end of the corridor, and then badly a few more meters ahead.