Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Urist Egulfothor has been scared to death by the ghostly merchant Kadol Tanerith  (Read 3031 times)

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile

Say what? Ghosts can scare dwarves to death?

Obviously my dwarves need to be tougher. This calls for the prolonged agony of another bowyer.

Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

javierpwn

  • Bay Watcher
    • View Profile

Uuuuh, that ghost will actively seek out random people and animals, and scare them to death....

Best to memorialize them.

Berserkers tend to become "violent" ghosts, who will mangle animals, or tear off random limbs
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH

I like to imagine the ghosts are giving the other Dwarves visions of a world without booze.

Hyndis

  • Bay Watcher
    • View Profile

A berserk dwarf is almost always a violent and murderous ghost even in death.

Dwarves who die from other causes may haunt friends or relatives, which gives them a negative though. This can drive them to madness, but a legendary dining room more than outweighs the negative though from a single haunting. You could also get forlorn ghosts, which will haunt the location at which they died but will otherwise remain inactive and motionless.

See here:
http://dwarffortresswiki.org/index.php/Ghost

Only dwarves who died after going berserk are a threat. The others are mostly a nuisance. Engraving a slab or entombing the body (or even part of a body) will satisfy the ghost.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile

There are two kinds of murderous ghost: the kind that scare to death (instakill) and the kind that dismember by instantly removing a body part (usually leading to death from bleeding). Slab it!

Not always, but often berserkers in life
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile

It's a shame we can't weaponize killer ghosts.  I imagine an army of killer ghosts rushing a goblin invasion, and instakilling them all in a spray of blood, with useless crosbow bolts shooting everywhere... oh, it would be glorious!

I wonder... can "ghostiness" be imbued directly via a custom syndrome?
Logged

Di

  • Bay Watcher
    • View Profile

No, it can't ghosts are hard-coded and inert to all means of interacting with them.
Someone mentioned shotgunning the camel into ghost knocking the latter to the ground though...
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile

GREAT! A new ghost, which after searching through 1000 dead/missing entries and the "Engrave.."-job I cannot find.

There used to be some kind of DFworkaround with this, but I can't remember what.
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

wlerin

  • Bay Watcher
    • View Profile

I believe the workaround is "don't entomb caravans", or possibly "don't cull unimportant historical figures". Neither of which can be done once it happens, obviously.

Runesmith should be able to eliminate the ghost, but in my experience they don't attack all that frequently (well, if four times a year can be considered infrequent), so as long as you still have migrants coming in, there's no reason your fortress can't survive.
« Last Edit: January 30, 2013, 08:53:45 am by wlerin »
Logged
...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Finn

  • Bay Watcher
    • View Profile

GREAT! A new ghost, which after searching through 1000 dead/missing entries and the "Engrave.."-job I cannot find.

There used to be some kind of DFworkaround with this, but I can't remember what.

"tweak clear-missing" might return the dwarf to the list so he can be memorialized.  If that doesn't work then "tweak clear-ghostly" will erase the ghost but leave the square it was standing on unusable.
Logged
I thought 'complained about the draft lately' meant they didn't have a door to their room.

enizer

  • Bay Watcher
    • View Profile

i had one of those ghosts that hang around the place of death, he got crushed by a bridge, the enterance to my fortress, even since then he was about 75% of the time around that bridge, scaring everyone entering or leaving my fort

i wonder if he could have been useful in any way... are goblin sieges scared of ghosts? :P

edit: i also had a vampire ghost in 34.02, the ghost had the persons orginal name, while the corpse retained the vampire name, making that ghost nearly impossible to find and slab
« Last Edit: February 04, 2013, 11:05:31 am by enizer »
Logged

Lich180

  • Bay Watcher
  • Avatar by PlutoniumApe, "Urist McGuyFieri"
    • View Profile

The command should be "tweak clear-ghostly (unit name)" to get rid of a bothersome, unslab-able ghost.

"tweak clear-missing (unit name)" might need to be used as well, I've had to do both before to get a ghost to leave. But at least then you can slab them.
Logged

TruePikachu

  • Bay Watcher
  • Accomplished System Administrator
    • View Profile
    • cDusto (my personal server)
Logged
He likes Pokémon, composing ≡«☼characters☼»≡, Windows for its compatability, Linux for its security, and Pikachu for its electric capabilities. When possible, he prefers to consume pasta. He absolutely detests Apple.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
« Last Edit: February 05, 2013, 12:16:51 am by wierd »
Logged

fourpotatoes

  • Bay Watcher
  • N DSD & Sw
    • View Profile

There are reports of dwarves in fell moods killing ghosts, so if  you can arrange for nobody to be closer to the butchers' than the ghost is when a fell mood strikes, you could turn your ghost problem into an artifact earring.
Logged
Pages: [1] 2