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Author Topic: Driftwood as fuel  (Read 2297 times)

YelDohan

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Re: Driftwood as fuel
« Reply #15 on: February 01, 2013, 04:18:45 pm »

In East Asia we make great wood crafts out of driftwood. In fact, driftwoods are sometimes preferred over ordinary woods. Why burn them when crafting them produce higher values?

It would be fun to introduce cancer and carcinogen though. Better than that, transmittable cancer.
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Tevish Szat

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Re: Driftwood as fuel
« Reply #16 on: February 02, 2013, 04:53:47 pm »

So, the idea for driftwood would be something like this...
Driftwood: Gathered with a special order (orders, refuse, dwarves gather driftwood: off by default).  Gathered to wood stockpiles that will accept driftwood as an "additional option" (like empty cages/traps are an option for animal stockpiles).  Workshops gain the following reactions: Make Ash (Use Driftwood) and Make Charcoal (Use Driftwood) at the Wood Furnace and Make Driftwood Crafts at the Craftsdwarf's Workshop.  Seeing as they're a bunch of lousy hypocrites who won't even take back what they just traded you, Driftwood is probably not any more elf-kosher than regular wood... though as it doesn't imply tree-felling, perhaps they would accept driftwood crafts?  Of course, they get upset at technicolor underground giant mushrooms as much as their precious trees, so perhaps not.
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

GreatWyrmGold

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Re: Driftwood as fuel
« Reply #17 on: February 02, 2013, 10:50:07 pm »

Driftwood should also wash up onshore occasionally.
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