Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Megabeasts  (Read 2058 times)

Jazzer

  • Escaped Lunatic
    • View Profile
Megabeasts
« on: January 29, 2013, 02:14:16 pm »

Has anyone else found that, upon breaching the first cavern layer, the only megabeasts you receive after that point are forgotten beasts? Seems to happen in most of my forts, across several different versions of the game. I'm not necessarily complaining, as they are as enjoyable a challenge as most other things, but it would be nice to see the occasional dragon and/or bronze colossus.
Logged
Magma, the best band for the quest for magma!

Fishybang

  • Bay Watcher
    • View Profile
Re: Megabeasts
« Reply #1 on: January 29, 2013, 02:20:31 pm »

Megabeasts will attack around 80 dwarves and like 100,000,000 in wealth i think.
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Jazzer

  • Escaped Lunatic
    • View Profile
Re: Megabeasts
« Reply #2 on: January 29, 2013, 02:22:10 pm »

Yeah, that's not a problem, generally. Just seems strange that the world should be populated by so many more forgotten beasts than everything else, combined.
Logged
Magma, the best band for the quest for magma!

TheZoomZoll

  • Bay Watcher
  • Total Scumbag
    • View Profile
Re: Megabeasts
« Reply #3 on: January 29, 2013, 02:27:28 pm »

You can change the requirement's for a megabeast invasion in the advanced world gen.
Just scroll down enough when you selected a parameter.

Jazzer

  • Escaped Lunatic
    • View Profile
Re: Megabeasts
« Reply #4 on: January 29, 2013, 02:29:10 pm »

I suspected that there would be something like this. However, is that really the only option? Have other people not had the same issue?
Logged
Magma, the best band for the quest for magma!

Jazzer

  • Escaped Lunatic
    • View Profile
Re: Megabeasts
« Reply #5 on: January 29, 2013, 02:33:39 pm »

Upon reflection, Forgotten beasts generally come out pretty pansy. In my latest fortress, both of the ones to arrive (still early days) were killed off single-handedly by my champion, a spearmaster with iron gear. Kinda lame.
Logged
Magma, the best band for the quest for magma!

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Megabeasts
« Reply #6 on: January 29, 2013, 04:01:51 pm »

It is just that nothing culls F.b.s and nothign restrains their number. Even small young worlds can have 30+ forgotten beasts roaming the caverns, but only 1-3 dragons, 4-5 cyclposes etc. Also increasing the number of caves in worldgen drastically ups the number of surface megabeasts.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile
Re: Megabeasts
« Reply #7 on: January 29, 2013, 04:23:03 pm »

Doesnt that also make worldgen unable to compile because of megabeasts toppling the civilizations

What particuar setting are you thinking of relating to caverns
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Tevish Szat

  • Bay Watcher
  • [PREFSTRING:diabolical schemes]
    • View Profile
Re: Megabeasts
« Reply #8 on: January 29, 2013, 04:34:52 pm »

Upon reflection, Forgotten beasts generally come out pretty pansy. In my latest fortress, both of the ones to arrive (still early days) were killed off single-handedly by my champion, a spearmaster with iron gear. Kinda lame.
FBs (and surface titans, but mostly FBs) are super random in how hard they are to deal with: a steam humanoid that with a venomous bite that causes brief dizziness and mild swelling of the affected area could probably be beaten by a stiff breeze.  A winged, faint yellow diamond blob with deadly dust that causes nearly instant necrosis of the brain, on the other hand, will get into your fortress through a flying-only path you didn't notice and then massacre all your dwarves without doing whatever equates to breaking a sweat for a massive blob of instadeath-spewing diamonds.
Logged
A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: Megabeasts
« Reply #9 on: January 29, 2013, 04:41:02 pm »

Having done some testing regarding this recently, this is what I've observed (YMMV);

Forgotten beasts are generated one per underground region.  If you have 75 underground regions, you will have 75 forgotten beasts.  They will all, eventually, make their way to your embark area, given enough time.

Semi-megabeasts (cyclops, minotaur, giant, ettin) each appear in/from their worldgen cave.  They do not appear to obey the "titan attack" adv. worldgen parameters.  They may follow some hardcoded parameters, but I haven't verified this.  I have created worlds filled with titans, semi-megabeasts, and forgotten beasts, and the semi-megabeasts have never attacked with 21 dwarves and millions in created wealth.  My current theory is you need more dwarves to attract/trigger them.

Megabeasts (Dragon,Hydra,Roc,Bronze colossus) - I have done no testing regarding their attack triggers, but their placement rules appear to follow those of semi-megabeasts.

Titans will make room for themselves, one per surface region.  If you only have 60 surface regions, but ask for 100 Titans, you get 60 Titans.

puke

  • Bay Watcher
    • View Profile
Re: Megabeasts
« Reply #10 on: January 29, 2013, 04:48:20 pm »

Yeah, that's not a problem, generally. Just seems strange that the world should be populated by so many more forgotten beasts than everything else, combined.

I could be wrong about how this works, but I'm pretty sure that a megabeast will be specific to some region or biome or the other.  there are a finite number of megabeasts, and they have historical homes.  if that home isnt near your fort, they wont come visit.

Forgotten Beasts, on the other hand, roam the entire underground and any of them could hit you.  So while there may be an equal or larger number of mega and semi-megabeasts in total, only a tiny minority of them will be able to reach you. 

All the FBs could potentially reach you, so once you tap the caverns the odds are strongly weighted in their favor.
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: Megabeasts
« Reply #11 on: January 30, 2013, 07:31:44 am »

when in doubt create more rock crafts!
Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Megabeasts
« Reply #12 on: January 30, 2013, 07:35:03 am »

Has anyone else found that, upon breaching the first cavern layer, the only megabeasts you receive after that point are forgotten beasts? Seems to happen in most of my forts, across several different versions of the game. I'm not necessarily complaining, as they are as enjoyable a challenge as most other things, but it would be nice to see the occasional dragon and/or bronze colossus.
Nope, they'll show up eventually. Just keep waiting for them. They usually wait until you don't expect them - i.e. you're disassembling your main gate to rebuild it out of gold. Then they drop by for dwarf flesh tea and crumpets.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: Megabeasts
« Reply #13 on: January 30, 2013, 08:05:35 am »

isnt it the higher the wealth the higher % of having visitors?
Logged

Xaioxaiofan

  • Bay Watcher
    • View Profile
Re: Megabeasts
« Reply #14 on: January 30, 2013, 10:18:08 am »

The only megabeasts I get are killed by Giant Olm spearmen with blowdarts... deep in the cavern waters.
Logged
Pages: [1] 2