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Author Topic: clown's leaving map when found(possible spoiler)  (Read 2217 times)

enizer

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clown's leaving map when found(possible spoiler)
« on: January 29, 2013, 01:13:38 pm »

i just dug to cave level two, then found a cave path to level three, and a deep pit, at the bottom of which, the curious structure, with some 250-ish zombies, which immediately started moving

of course i rally my soldiers, and head down to meet the zombies, only to find the path ending in a lake, and no zombies in the lake
after waiting a bit, i used DFhack reveal, to check, WTF are the zombies doing?
..
leaving the area, even taking a shortcut through other lakes, so i know they now have a clean path to my fort, but no
the zombies are packing their bags, and taking the shortest road off the map

never found the temple before, and been even close to ready to face it.. not quite sure what chance 10x *steel* clad speardwarf's  have against 250 zombies..

however i dont get to find out, party's over, everyone's going home


is this supposed to happen?

for some reason i was expecting a fight..
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Zanzetkuken The Great

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Re: clown's leaving map when found(possible spoiler)
« Reply #1 on: January 29, 2013, 01:16:32 pm »

Zombies have that behavior.  You need to clear them out before the true clowns come out for Fun.  You'll need the adamantine [insert_weapon] at the bottom of the ruins for the true challenge, it's that necessary for the defeat.  You need to deconstruct that to get it.

Don't forget to post what happens!
« Last Edit: January 29, 2013, 01:20:32 pm by Zanzetkuken The Great »
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TruePikachu

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Re: clown's leaving map when found(possible spoiler)
« Reply #2 on: January 29, 2013, 05:47:19 pm »

Zombies != Clowns

Some terminology for you:

Curious Structure == Circus Tent
Adamantine == Cotton Candy
Clowns ==
Spoiler (click to show/hide)
Clown Car == Release of Clowns

In the case of the tent, you can consider the zombies to be the local population, come to see the circus.
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enizer

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Re: clown's leaving map when found(possible spoiler)
« Reply #3 on: January 29, 2013, 06:44:07 pm »

ah, that explains some things, thanks

another thing i just noticed... a part of the "tent", is "unknown material", not slade

sadly this "unknown material" wall just vanishes upon being mined..
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enizer

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Re: clown's leaving map when found(possible spoiler)
« Reply #4 on: January 29, 2013, 08:18:14 pm »

ok, again, i'm surprised, i released the clowns, they ran up through the natural cave system, cleared up the caves of animals, ran to the surface forest, caused some fires, killed everything in the forest, and then LEFT.
never even looking in the direction of the lifeless desert NEXT TO the forest with the natural caves

mabey i need to be patient, but.. dozens have already ran up, and left the area, never finding my base...

total: over an hour after clown release, one death, the guy sent to fetch the candy blade, nothing else, not even a stray cat
« Last Edit: January 29, 2013, 08:19:58 pm by enizer »
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Di

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Re: clown's leaving map when found(possible spoiler)
« Reply #5 on: January 30, 2013, 07:54:55 am »

No, Urist, now you are the demons!
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Nyxalinth

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Re: clown's leaving map when found(possible spoiler)
« Reply #6 on: January 30, 2013, 09:19:59 am »

No, Urist, now you are the demons!

...and then Urist was a demon.
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Zanzetkuken The Great

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Re: clown's leaving map when found(possible spoiler)
« Reply #7 on: January 30, 2013, 11:28:20 am »

ok, again, i'm surprised, i released the clowns, they ran up through the natural cave system, cleared up the caves of animals, ran to the surface forest, caused some fires, killed everything in the forest, and then LEFT.
never even looking in the direction of the lifeless desert NEXT TO the forest with the natural caves

mabey i need to be patient, but.. dozens have already ran up, and left the area, never finding my base...

total: over an hour after clown release, one death, the guy sent to fetch the candy blade, nothing else, not even a stray cat

Try to grab that sword again!  Send your military as guards.  You need that sword!

Edit: By the way, the ultimate goal for the clowns is to get off the map, not attack dwarves.
« Last Edit: January 30, 2013, 12:07:23 pm by Zanzetkuken The Great »
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TruePikachu

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Re: clown's leaving map when found(possible spoiler)
« Reply #8 on: January 30, 2013, 03:34:59 pm »

'Unknown Material' sounds like a glitch. Do you have DFHack set up? We can investigate it further if you do.

Is that really the internal programming for the clowns? Trying to leave the map?
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Zanzetkuken The Great

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Re: clown's leaving map when found(possible spoiler)
« Reply #9 on: January 30, 2013, 03:43:50 pm »

'Unknown Material' sounds like a glitch. Do you have DFHack set up? We can investigate it further if you do.

Is that really the internal programming for the clowns? Trying to leave the map?

Yes.  The reason they attack fortresses is because they are 'in the way.'  I think they prefer to go out via the surface rather than the underground, however.
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Tevish Szat

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Re: clown's leaving map when found(possible spoiler)
« Reply #10 on: January 30, 2013, 05:11:58 pm »

So, it would be possible to build a fortress specifically to survive untouched while piping Clowns to the outside?

I think my dwarves may just have to take up a new mission as carnival barkers.
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TruePikachu

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Re: clown's leaving map when found(possible spoiler)
« Reply #11 on: January 31, 2013, 04:10:55 am »

This NEEDS to be on the Wiki.
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Baccar Wozat

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Re: clown's leaving map when found(possible spoiler)
« Reply #12 on: January 31, 2013, 08:42:32 pm »

Is that really the internal programming for the clowns? Trying to leave the map?
Yes.  The reason they attack fortresses is because they are 'in the way.'  I think they prefer to go out via the surface rather than the underground, however.
This is somewhat at odds with my results:
1. I DFHacked a vertical shaft that went to Clown Downtown, but surrounded three sides of the entrance with walls and a roof.
2. It took them a while, but they finally found the shaft, then flew up (after several false starts) to the very surface.
3. Where they stayed.
4. They could have gone south to get off the map. The only two possible reasons are: A) they had a NORTH exit in mind, or B) they were planning on staying and having a Burning Beards competition.
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enizer

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Re: clown's leaving map when found(possible spoiler)
« Reply #13 on: February 03, 2013, 07:52:45 pm »

ah, that explains some things, my map had a natural cave, so i used that instead of digging, thus the clowns reach the surface with my fortress nowhere in sight

i think the unknown material is because of the deep pit thing(like a magma shaft with no magma, making a hole between cave 2 and 3) colliding with the temple, and the unknown material is mostly where there is parts of temple, where the pit usually has regular cavern air

also it looked like the clowns went mostly north and south off the map(my fortress being to the east, and in a different biome)

and yes, i do have dfhack installed(using LNP+)
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Findulidas

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Re: clown's leaving map when found(possible spoiler)
« Reply #14 on: February 04, 2013, 05:53:00 am »

No, Urist, now you are the demons!
...and then Urist was a demon.

haha, I wonder how many got it?
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