After having written in another thread about the troubles of one of my players, the flea of curiosity kicked in and had me think: "Did I ever try and Dungeon Master a 3.5 dungeons and dragons campaign in here?" The answer is apparently no. so here I come.
Now, we shall start (for those interested) a brief digression.
The 'Belief of the Basic' campaign requires the basic player handbook, the basic dungeon master handbook and the basic monster manual 1 handbook for the players in question.
The amount of traps, enemy monsters and the likes are instead selected from a vast multitude of different manuals that I came across or found interesting, while the dungeon map is instead randomly generated through online feats.
(Donjon, mythweavers, others)
Our group of lovely characters (Four to Six max) find itself having to face increasing odds as they keep firm to their beliefs that 'Basic is Better'.
In another way of rendering it: It's Ironman Dungeon And Dragons against a cheating AI Dungeon Master. Which is something I think the players of Dwarf Fortress will like far more than going with a 'Fluffy' Dungeon Master who..."You unleash the trap! Oh no, it's a 1 damage from blunt toy hammer! A magical fairy appears and heals you!"
In case of Death, well it's ironman. Until the dungeon is 'left' no respawning, no new characters entering the fray.
Of course even the AIs have a heart: level one, low power (Point Buy system of 28) and you will start fraying the most perilous and dangerous cellar of your town's inn, to free it from a rat infestation.
Invisible Castle will be used for the rolls, so everyone can rest assured I will not be cheating.
There is no starting money: you take the 'starting' pack from the player's handbook with the exception that you can change the weapon with another of equal or less money worth. (Refund yourself if it's lower)
I would like a mixture of roleplay with decisive action. No tea-bagging or party killing and preferably the characters sheet to be done on Mythweaver and the links posted here. I don't expect an 'all good' group, but the purpose of the game is 'basic feeling' so it should be left to the sensibility of the players to move towards the 'good' alignment.
To recap Ironman mode:
Lethal Traps. All monster manuals against you and traps from various books. Need to eat/drink/rest (Of course) No respawn in dungeon, but 'in town'.
No need for an extensive background: usually a few lines are enough, you are at the start of your journey, so the 'background' is in truth your 'history'.
Death is eternal...unless you've got the druid with reincarnation or the guy with resurrection. (Or wish) but that's higher up, so try and survive would you?
Volunteers? Anyone?
EDIT:
Our lucky party so far:
Tarzu The Elf RogueLady Minski The Human Fighter.Henry Calbrand The DruidKorina Understone, Halfling Sorceress.Oskar Kelskar, Dwarf MonkCoralie Katwyellan, elf paladin Our first mission:
http://www.bay12forums.com/smf/index.php?topic=122289.0