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Author Topic: Flesh Ball Reproduction  (Read 1542 times)

Artinnio

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Flesh Ball Reproduction
« on: January 29, 2013, 07:41:14 am »

I tend to use a lot of live training for my troops, so I like to try and capture Flesh Balls to use as dummies - unfortunately they are in short supply and don't reproduce. My Dwarfs don't tend to care much for them and end up killing them - which is a shame.
So I'd like to mod in a way to get them to reproduce, I just don't know how (I'm a noob at editing entities)
Do I just need to add: [CHILD:1] to the Raw file or do I need to do more to get them to reproduce?
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Di

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Re: Flesh Ball Reproduction
« Reply #1 on: January 29, 2013, 07:57:13 am »

You'd need to put  [CHILD:1]  into them and
   [CASTE:FEMALE]
      [FEMALE]
   [CASTE:MALE]
      [MALE]
at the end of their raw.
But I believe that would work for new world only.
You can obtain more of them in existing fort by increasing their [POPULATION_NUMBER:] and [CLUSTER_NUMBER:] as well as putting [FREQUENCY:50] or even more than 50.
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Naryar

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Re: Flesh Ball Reproduction
« Reply #2 on: January 29, 2013, 08:09:54 am »

Other methods you can use:
-undead flesh balls
-sponges and giant sponges, be sure not to make them air-drown though

Or you can simply stop flesh ball training when they start to bleed, and let them recuperate.
« Last Edit: January 29, 2013, 08:11:36 am by Naryar »
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Artinnio

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Re: Flesh Ball Reproduction
« Reply #3 on: January 29, 2013, 08:12:42 am »

My favourite world has no necromancer towers in it so I can't resurrect them - unfortunately

Ah thank you :)
That should help. They make brilliant dummies
Would I have to change their maturity rate?
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Naryar

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Re: Flesh Ball Reproduction
« Reply #4 on: January 29, 2013, 08:54:34 am »

Maturity rate is in the CHILD token. I don't think it should matter, although larger flesh balls have more blood and are therefore less prone to die.

The problem with flesh ball training is "legendary glass cannon syndrome". If you rely only on flesh ball training, you'll have legendary fighters and weapon skills in no time, but armor user, dodger, shield user will gain at most 1 or 2 levels.

Then you realize that as soon as your dwarf gets seriously attacked he goes down and dies ignominously, unlike dwarves that have all high skillls and who willl slaughter two sieges in a row without a single real injurt.
« Last Edit: January 29, 2013, 08:56:39 am by Naryar »
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Artinnio

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Re: Flesh Ball Reproduction
« Reply #5 on: January 29, 2013, 09:01:53 am »

That is true and I've taken it into consideration with Danger rooms loaded with weapon traps, it trains their dodging, parrying and armour use etc.
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Grimlocke

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Re: Flesh Ball Reproduction
« Reply #6 on: January 29, 2013, 01:18:40 pm »

Use [LITTERSIZE:min:max] if you realy need a lot of them. Do take into account that if they mature in 1 year and produce 12 of themselves each litter you will pretty quickly have a lot less fluffy catplosion.
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Melzer

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Re: Flesh Ball Reproduction
« Reply #7 on: January 29, 2013, 05:02:21 pm »

I usually use badgers for training. just because there are trillions of them out there. They train all skills pretty fast. The problem is they die so fast, so they can only train at the most a level or two on unexperienced dwarfs.
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Funk

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Re: Flesh Ball Reproduction
« Reply #8 on: January 30, 2013, 12:05:41 pm »

Item Drop Training is good for building up there bodys and minds are well as armor and dodging skills.
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Ajonos

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Re: Flesh Ball Reproduction
« Reply #9 on: January 30, 2013, 04:03:42 pm »

That is true and I've taken it into consideration with Danger rooms loaded with weapon traps, it trains their dodging, parrying and armour use etc.

If you're already using danger rooms, you can just unequip their shield and they'll start getting weapon skill from deflecting the traps with their weapon instead of their shield. There's really no use for live training if you're okay with using the semi-exploity methods on your current fort. (and yeah, add in item drop training to the danger room and you'll get everything you'll ever need.)

EDIT: oh yeah, forgot that doesn't work for ranged dwarves, whoops. I guess that live training does have that one use. (If your dwarves are sissies who aren't willing to get up in your enemies' faces =P )
« Last Edit: January 30, 2013, 04:05:31 pm by Ajonos »
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Artinnio

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Re: Flesh Ball Reproduction
« Reply #10 on: January 30, 2013, 06:00:18 pm »

Thank you guys for all your suggestions :)
I'm gonna try and implement item drops into my danger room as well as possibly a flood-room (Dwarves gain strength while swimming with their armour on, right?)
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