Mind you, the passive-aggressive is something I, shame to me, did in the past. (I was just a young heathen who had barely begun dungeon mastering!) Now I tend to speak immediately my mind to the problem player.
I do thank Bauglir for having given me a more neutral version of the facts, but the problem was that moradin's statue's words and the traps activating weren't related to gods, but to a couple of dwarven wizards who had sealed in the fortress to avoid those from beneath to reach above (In pure DF style, you know? IN truth DF is about building fortresses to keep demons down below...after opening the door for their exit of course!) So they had planned the 'wards' to start working as soon as something was taken, and the dwarf statue of Moradin was just there to point out the way out: take nothing and all they'd end up fighting would be a few fire elementals/earth elementals and a couple of locked doors.
Back to the point at hand, I once more explained it to my 'brother'. His answer was:
"I honestly believe that my Barbarian was played perfectly. He is what I want him to be. The others just hate me for no reason."
The last sentence, in particular, refers to a particular brand of victimization he believes to be a subject to in every single campaign someone of the company masters. His characters are always the first to die, hence his belief that we all hate him and want to see him die just for the sake of it.
(Furthermore I add that sometimes my very own players killed his own character because he was acting like a child in game...example following.)
As you all know (Or hope you know) to 'disengage' a trap the roll is made by the Dungeon Master. Sometimes I forget this, and the player rolls the dice before I can remember it. In this circumstance, the first situation applies while my brother believed it was the second.
So he rolled and made a 2, plus his modifier giving him a measly eleven.
I told him: "You do not think there is a trap."
He replied: "Hey Barbarian, there's no trap! Come here and open the door!" (He's a thief in this one)
"Why? It's locked!" Barbarian with Int 16. (Another player)
"Nah, smash it!" (Thief!)
"Can you please unlock the door? What if there are enemies on the other side and hear us?" (Ranger)
"But naah, smash it! Come on we're losing time!" (Thief)
"Listen, unlock that door right now!" (Barbarian)
"No!" (Thief)
"Uh, guys...it's a stone door. Smashing it is kind of...hard?" (Dungeon Master)
"See? Unlock it!" Barbarian.
"I think that if you attack strongly with your warhammer you can do it." Thief replies.
"So there's a trap." The Ranger deadpans.
"No! I don't think there is one." Thief replied.
"Then unlock the door." (Barbarian starting to lose his patience)
"But I'm not sure."
"Enough." (after five minutes, the Cleric stands to attention) "Barbarian, do throw the thief against the door please." (Command)
"My pleasure!" (Barbarian chirping) "Eh HOP!" Grapple, grapple, to hit roll, trap sprung, thief evades the trap.
"See? There's a trap!" Cleric says calmly as the Thief (my brother) is now angry at him.
"You're going to die." The Thief (my brother) says.
Then he tries so, in the middle of the hallway, with the Barbarian wielding his axe.
He gets knocked out, (the group was merciful then, mind you!) and then in the middle of the night he frees himself, tries to gut the Cleric but gets offed by the ranger who was on guard.
Now, mind you, this happened when he threw the dice.
Another time, I'm the one who remembers that I have to be the one to throw the dice and...he does this, with every single door. I mean, sometimes I tell him there's a trap, and I tell him that he has 'unarmed' it. Yet...he always makes another one open the door (When the thief's job is to dodge traps, there's a reason they've got the feats to do so after all!)
Anyway, this 'fake victimization' aside, (because if the entire party asks you, thief, to do your job, just how is that making you a victim?) I'm afraid to say the decision has been reached to keep him out of the game table for the next session.
More riches and experience points for those who remain I suppose...