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Author Topic: Aether Jam - Game Cancelled. Forever.  (Read 6849 times)

Darvi

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #15 on: January 26, 2013, 10:39:20 pm »

Actually, by popular consensus, it is moving 3 hours early and two days later. And the introductory session will be... TOMORROW. ^_^
SCRREEEEEEWWWW YYOOOOUUUUUU EXAAAAAAAAAMSSSSS!!!!
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javierpwn

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #16 on: January 26, 2013, 10:46:35 pm »

Soooo.... What channel?
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GlyphGryph

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #17 on: January 26, 2013, 10:55:35 pm »

##AetherJam on darkmyst freenode. When it's time.
« Last Edit: January 27, 2013, 02:33:13 pm by GlyphGryph »
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GlyphGryph

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #18 on: January 26, 2013, 11:54:32 pm »

Attributes:
Power - Power effects how hard you can hit and how much force you can bring to bear, whether with physical or magical abilities. In many ways, it's a measure of your commitment level. A high power means a 100% commitment to every action. You do not need to use your full power for every action though.

Will - Will involves your ability to resist hardship and keep going. It allows you to continue fighting after serious injuries, and endure the strain of serious spellcasting. Will is about mental endurance.

Fitness - Fitness determines the base for your physical abilities and how much health you have. Will can keep you conscious and fighting, but fitness will keep you alive.

Skills breakdown

Key:
+ General Skills covered by this class. General skills can be used by anyone at a skill level of "Poor". A single point will raise them to mediocre.
- Specialist skills can only be used by characters who have at least one point in the skill, and start at Poor once a point has been spent on them.
-- These abilities are unique in that they can ONLY be purchased by members of this class. They start at terrible, and can never be more than twice as good as their governing class level, and do NOT gain points automatically when gaining a level in this class. Their subskills must also be bought individually, and can never be higher than this skill.

* General Subskills, like General Skills but with a governing skill group.
@ Class Abilities. These subskills are only available to members of this class, and can only be increased through points earned within this class.

Spoiler: Rocker (click to show/hide)
Spoiler: Roller (click to show/hide)
Spoiler: Blinker (click to show/hide)
Spoiler: Gem (click to show/hide)
Spoiler: Trancer (click to show/hide)
Spoiler: Arkine (click to show/hide)
Spoiler: Runic (click to show/hide)
« Last Edit: January 27, 2013, 05:51:38 pm by GlyphGryph »
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GlyphGryph

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #19 on: January 27, 2013, 02:31:01 pm »

A bit about gameplay.

We will have "scenes" often broken into "elements". Elements can be shorter or longer depending on the situation, with the most discrete elements being called "rounds" and being used primarily for combat.

When a character is injured, they suffer a Wound. There are different severities of wounds. Scratches, (standard) Wounds, (serious, incapacitating) Injuries, Mortal Wounds (which are likely to kill a character if left untreated) and finally Lethal Wounds, which will kill most characters outright. (A highly resilient character may be able to reduce that to a Mortal Wound).

Scratches provide no penalty, but every third scratch does cause your fitness to decrease by one level. Wounds cause a -1 penalty and decrease your fitness by one level. Injuries disable any action that would require a roll (and require rolls for actions that wouldn't) and drops fitness by two levels, and Mortal Wounds have the same effect as Injuries but drop fitness to zero. Lethal wounds outright kill a character, obviously.

Finally, the IRC channel is moved (for today, anyways) due to Darkmyst instability issues. Find me instead at
##AetherJam at irc.freenode.net
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GreatWyrmGold

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #20 on: January 27, 2013, 02:33:54 pm »

When is that? ~1.5 hours from now?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #21 on: January 27, 2013, 02:35:51 pm »

Yes.

For those unsure of how to connect to freenode, use http://webchat.freenode.net/

Channel: ##AetherJam
« Last Edit: January 27, 2013, 02:41:35 pm by GlyphGryph »
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Grek

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #22 on: January 27, 2013, 02:55:49 pm »

Question! Does this have anything to do with Space Jam?
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Ultimuh

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #23 on: January 27, 2013, 02:56:55 pm »

Question! Does this have anything to do with Space Jam?

The movie?
Nothing at all.

Well, maybe that it's basically set in space.
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Grek

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #24 on: January 27, 2013, 02:58:54 pm »

So, to confirm, no wizards playing basketball on a space ship?
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Dariush

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #25 on: January 27, 2013, 03:04:14 pm »

Aaaand I again miss everything because of timezones. Woo!

Ultimuh

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #26 on: January 27, 2013, 03:13:03 pm »

So, to confirm, no wizards playing basketball on a space ship?

Well, that depends on Glyph.
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GlyphGryph

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #27 on: January 27, 2013, 03:40:18 pm »

So, to confirm, no wizards playing basketball on a space ship?

No. At least, not yet. I may yet introduce a Court Wizard class, with the special skill CHAOS DUNK.
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Ultimuh

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #28 on: January 27, 2013, 04:29:39 pm »

Spoiler: character (click to show/hide)
« Last Edit: February 24, 2013, 04:02:17 pm by Ultimuh »
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USEC_OFFICER

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Re: Aether Jam - Behold! A weekly RPG session featuring SPACE WIZARDS!
« Reply #29 on: January 27, 2013, 04:34:34 pm »

Spoiler: Character Sheet (click to show/hide)

Everything is fine, right?
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