I see your bumps and raise you a screenshot. Haven't you heard? Real is brown.
The revised layout isn't really done, but you can see where it stands now. I wanted to make the map more centralized and somewhat bigger, so I looked to other games than just Oubliette. Specifically, the later Wizardry games. I don't like the block of text for showing equipment, but I do like the layout much more, and I also like the fact that it's got a bit of space for... controls or something.
You can also see from this picture that I've been experimenting with graphics for the game: custom separators, walls, and floor textures. I made icons for the creatures too, but they all kinda looked the same, so I threw them out. It's really important that the game be easy to visually understand, and while letters may not be friendly to newer players, at least they're easy to tell apart.
The long delay in updates wasn't just due to spending some time on LCS; the reality is that I'm going to have to do some combination of raising money to finance the game's development or selling the game. I spent about a week moping around depressed about whether I'll be able to actually finish the game, and then I stopped being an idiot and put some effort into making the game attractive enough to sell. So that leads to this particular side project of sprucing things up a bit.