The big new feature is saving and loading -- saves should even be forwards-compatible with future versions of the game, if I handle things right. Each day the game saves, and you can continue from the main menu to pick up where you left off, or select New Game to start a new game. I still haven't implemented a proper game over, so you can get into a state where you have a saved game, but it's unplayable due to everyone being dead; for now, just pick New Game from the main menu when that happens.
Other changes include some changes to enemies and spawn rates, and more books. I also laid the foundation for a couple new features that aren't complete yet. You can now select Library in the safehouse submenu to see your collection of books picked up on your adventures, and may run into a few rare survivors while fighting zombies. They stand there doing nothing unless you bump into them, in which case they say something friendly (or unfriendly) and then go back to doing nothing. You can press F or 0 (zero) to attack them like any other enemy. Being fragile living things with no equipment, they die pretty easily, and drop nothing but their corpse. Which may actually become hostile later.
http://www.jonathansfox.com/ZSS/zss_python_2-8-2013.zipChangelog:
- Added autosave and continue support
- Laid groundwork for forward compatibility on save files and map files
- Altered the requirements for a creature to revive as a zombie
- Changed representation, balance, spawn rates of zombies
- Removed nonfunctional "EXP" header from party listing
- Preferred body armor slot over clothes slot when displaying outfit
- Added novels
- Added library screen
- Cleaned up memory leaks
- Fixed bug where people could stay in the raiding party if they starve to death
- Fixed bug where not all items would be picked up from a square at once
- Added initial rare spawns of (very incomplete, do nothing) human survivors