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Author Topic: An ASCII-based "Zombie Survival Squad"  (Read 86018 times)

Jonathan S. Fox

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #150 on: April 10, 2013, 12:13:32 am »

Hey Fox, could you do a donor perk where if you contribute early you can get your full name in the game?  So there would be a chance that a random first and last name would be picked and a chance that it would pick the full name of a donor?

Yes, I'll post more information when I have it.

wait, you can sell this? thats allowed?

Yes. I made it!
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Urist McBard

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #151 on: April 16, 2013, 12:12:02 am »

Aw man, this is fantastic, I really enjoyed my first play around with ZSS!
I managed to get up to a healthy 4 survivors before my raiding party got butchered and water supplies started dwindling, ending with the remaining two (inexperienced fighters) PCs getting torn apart by Knifehands and Hulk Zombies...
Fox, regarding the problems with identifying different zombies, would it be out of the question to implement something similar to the "K" button 'Look' function in Dwarf Fortress?
Also, do you intend to set up a webpage with perhaps a small LCSWiki style guide, and some way for us to make donations?
Congrats on a good effort and here's to its future development!
(& cheers for updating LCS)
« Last Edit: April 16, 2013, 12:14:21 am by Urist McBard »
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siraidan

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #152 on: April 19, 2013, 07:34:42 pm »

Looks good. Keep it rolling on.
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Chickenleader9000

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #153 on: April 26, 2013, 07:06:48 pm »

How do you get more people?
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Chickenleader9000

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #154 on: April 26, 2013, 07:12:06 pm »

NVM, found out myself
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Minstrel

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #155 on: April 29, 2013, 02:33:05 am »

PTW.

mastahcheese

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #156 on: May 01, 2013, 11:13:13 pm »

I tried it out, I'm not sure if you start with a random number of people or not, but I only had one, and everyone else died by the day after I got them. I think that zombies by themselves should be easier to handle, and shouldn't move as fast as you do. Also, I found out that guns are pointless, the horde they produce is far to large to face, and I would often have to leave the map from being overwhelmed, even when I wasn't useing firarms, before I could find even a single item.

I think this game has a lot of potetial, but as it stands right now, there's quite a bit I don't like about it, mainly that zombies are too fast.
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Might as well chalk it up to Pathos.
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Mictlantecuhtli

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #157 on: May 01, 2013, 11:36:35 pm »

Holy sweet lordly christ I'm excited to see you actively programming and doing something new.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

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FinetalPies

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #158 on: May 05, 2013, 01:06:52 am »

Let's get those pesky suggestions out of the way first:

 - A way to toggle off firearm use, melee should be your main strategy due to the stealth benefits, and firearms sort of a backup weapon. Being able to bring extra weapons (At some kind of drawback? Carrying capacity is an idea but I'm not sure if I like it) and changing your loadout while on-mission would do the trick.

 - A sort of strategy selection, telling your squadmates how to fight. Primarily I would love to see an option for selecting certain members to hang back, dealing less (or no) damage, but becoming less likely to be targeted by zombies. It can be pretty frustrating to have to retreat just because one squadmate is severely wounded while the others are doing fine. The risk of pressing on with a wounded person wouldn't disappear, (Would the smell of blood attract zombie dogs maybe? That's getting ahead of myself I think) but it would lessen it, and give the player more control.

 - Most of all, keep doin' whatever it is your doin'! All the things that are lined up to be worked on but incomplete are great ideas. It's your game and I'm confident it'll only get better the more you work on it.


Getting that out of my system: I've already had a lot of fun with the game as it is, so thank you for that.
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tahujdt

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #159 on: June 15, 2013, 04:42:52 pm »

This game needs to come back to life. Like a zombie.
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mastahcheese

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #160 on: June 15, 2013, 05:18:00 pm »

Like a knife-hand zombie.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
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My Name is Immaterial

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #161 on: June 15, 2013, 07:38:35 pm »

Tahujdt uses Necromancy! Its sorta-effective!

tahujdt

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #162 on: June 16, 2013, 11:39:35 am »

Tahujdt uses Necromancy! Its sorta-effective!
Now I am visualizing a ZSS/Pokemon crossover.

From there, it's a short step to an LCS/Pokemon crossover.
O.O I must go mod now.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

TheGrifter

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #163 on: June 24, 2013, 09:47:47 pm »

This game is a death by dehydration simulator. No matter what, I never have enough water.
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Jboy2000000

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Re: An ASCII-based "Zombie Survival Squad"
« Reply #164 on: June 25, 2013, 12:47:19 am »

This game is a death by dehydration simulator. No matter what, I never have enough water.
Do you have the most current version, or the version on the front page?
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