Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 58 59 [60] 61 62 ... 68

Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46726 times)

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #885 on: October 31, 2013, 02:50:01 pm »

"Right now we need hands to carry whatever we'll loot here back to the tower, and we need to restore our... Manpower, if you will. I believe a hundred zombies would be more profitable than one flesh monstrosity, and besides... Well, last time, it didn't exactly go too well, did it?"
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #886 on: November 03, 2013, 12:04:23 am »

Grab the book, examine it a bit, concede to assist Roland with his apparent attempt at a group raise
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #887 on: November 03, 2013, 10:52:55 am »

Form a triangle with Roland, Sholan and Jim being the points - if they consent - and attempt to raise the dead in huge numbers. To achieve this, have everyone focus their spells on the battlefield and send back in any wild energy that may be dissipating.

Practice blood magic during downtimes.
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #888 on: November 03, 2013, 12:13:50 pm »

^^^ Go along with it

Flesh monstrosities are probably a good deal harder to take down than the individual zombies they would be composed of. Regardless, I can appreciate the need for more... "manpower" or whatever.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #889 on: November 04, 2013, 10:47:21 pm »

Continue working on the Ritual...i really don't know what to add...
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #890 on: November 05, 2013, 12:20:01 pm »

Chapter 3: The Blood Tide.
Part Twenty Four: TIMBER!

Players:
Jerik 'Corvus' Alquiar(OREOSOME)]


Helfd(Ghazkull)]


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak is a looted husk of a town.

Vis Valdi is a looted husk of a town.

The Tower, has been destroyed.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Base Information (click to show/hide)
Spoiler: Base Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Patrizio, Sholan, Roland, Detani, Jim
Detani leads the next looting of the town, reducing Norvak to a looted husk. A further 70 supplies are found, bringing the total carried by the army to 160.

Patrizio bends his magic once more to create watching spells within the earth, that will alert him to any trespass within the town. [4+2] The spell goes off without any problems. A thin web of magic sits in the earth of the town, and is connected to your awareness.

Sholan, all you can tell about the book is that it is well made, banded in iron, and incredibly plain.

Jim, Roland and Sholan work together to perform a mass raising of the remaining corpses. [?,?,?] The process is unfamiliar to you all, and you muddle forward without a clear understanding of the forces involved. In some ways your attempts harmonize, in other ways there is discord. There is merit to this idea, you all can tell that, but in practice you will need either greater power, or at least some understanding of how to merge your power.
As it stands, a further 47 Zombies are raised, between the three of you. There are still many corpses remaining within the town, and on the battlefield.
+19 Zombies (Sholan)
+13 Zombies (Roland)
+15 Zombies (Jim)

---
Jerik, Flint, Helfd

[5+1] The magic goes off without a hitch, and Jerik has healed Flint's broken bones. Flint is momentarily quite appreciative, then heads off.

Flint steps outside the tower, and bends his magic towards raising up more stone golems. [6+1, 6, 1] The magic gets away from him, latching onto the nearest source of abundant stone. The Tower. Again.
You try to rein in your magic to no avail, you watch in horror as a pair of stone golems step out from the wall of the Tower and start walking towards you. The Tower, weakened by time and previous acts slumps precariously within seconds, then begins to topple towards you.

[Reaction Roll: 16]You run. What else can you do? You flee outright into the forest as the Tower crashes to earth with a thunderous boom. You look back and see only rubble and ruin. The tower's fall has destroyed everything nearby. Your golems were even caught in the crash, making this a complete waste.
Nothing moves. Nothing stirs within the cloud of dust that billowed forth from the pile of rubble.
--
Jerik, After fixing up Flint's broken bones you head into the store rooms to raise up more skeletons. [Reaction Roll: 8] You hear some noises and it disrupts your spellcasting enough that you head out to find its source. Thus you are in the hallways about to leave the Tower when it starts to crack and shake.
[Survival Roll, 7-2] Falling rocks obscure the exit. Alhough you attempt to flee downwards, to take refuge in the catacombs you are not quick enough, your reactions are not speedy enough. A large piece of load bearing timber slams into your back, knocking you down and out. Mercifully you are unconscious when a chunk of falling rock ends your life. This is where your story ends, Jerik
--
Helfd, you resume work on your ritual, working in close concert with the minions. [Reaction Roll: 3] You do not even have warning of the tower's collapse until the floor buckles and the roof starts caving in. [Survival Roll: 5-5] Precious seconds dwindle as you try to get out of the tower. Had you earth magic it would be far easier to escape. And that is the last thought that runs through your head before the collapse of the tower is responsible for your death. This is where your story ends, Helfd.

---
Events in Near Proximity:
---
Summer begins to bloom across the local area.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.

The Tower is no more, it has been sundered by the Earth Magic, and general carelessness of Flint. All within is lost.

Please Note: Additional Players may not enter until the Cabal once more has a base of operations. Constructing a Base will cost ~200 Supplies. And time.
« Last Edit: November 05, 2013, 01:25:24 pm by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #891 on: November 05, 2013, 12:28:37 pm »

Fuck me, not again. The whole point of going outside was so that this wouldnt happen.

Sorry guys... maybe if i get your bodies back we can use a ritual to turn you into player controlled liches or something?

use my completely unstable earth magic to clear the tower rubble and recover the bodies of my deceased compatriots and those novice guys.
« Last Edit: November 05, 2013, 12:49:57 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #892 on: November 05, 2013, 01:37:23 pm »

With the town completely looted, it appeared that it was time to head back. My companions seemed busy with corpses however, and there were many more strewn around. I wondered what they planned, so I spoke to Roland.

"I guess its time to head back. We plundered place completely and I set up spells to watch it. What do you want to do with these corpses? We could split and I could take the resources back to the tower and you could join us back later, or you could think of something on the spot and we could return together."
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #893 on: November 05, 2013, 01:59:05 pm »

((Ouch. I'd be willing to try and raise you as intelligent undead should the possibility arise but I'm not entirely sure if any of our characters are skilled enough or if the GM would allow it.))

Sitting down and leaning his back against a nearby building, Jim deeply inhaled the rot scented air around him.

That seemed to work pretty well for a first try. I'd be willing to give it another go should you both want.
« Last Edit: November 05, 2013, 02:19:49 pm by gman8181 »
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #894 on: November 05, 2013, 02:13:48 pm »

Detani felt better after some good honest work. Spell fatigue wasn't like physical fatigue: it made your brain (and most of all, your imagination) hurt like hell. She walked over to Jim, Roland, and Sholan, then smiled at Jim. Despite her initial habit of grinning oddly, as time wore on and there was less to smile about, this habit was lost. A smile, especially an honest one, was a rare thing for the Detani of now.

"Jim... Thanks. I don't think I could have done it without you." She stopped smiling as she looked at the zombies. "How many undead did we lose in that attack? There's plenty of corpses around here."

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #895 on: November 05, 2013, 02:30:52 pm »

Jim smiled back although it was covered by his mask, making the process somewhat awkward.

We both helped each other get through it. No need for thanks.

Surveying the area for a bit, Jim seemed to ponder the question before replying.

Whew... I'd guess somewhere up of 120 assorted losses during the fight. There are a lot of corpses around here so we might actually end up with more than we started though.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #896 on: November 05, 2013, 03:01:53 pm »

The Wall began to shudder and before Helfd could react the ground gave way, tumbling into darkness his arms and legs broken by stone and wood, his spine broken by a boulder his body fell on and  finally his death sentence: a thick beam impaling him through his gut. All this he endured in Silence, besides for painful grunts.

His mind still worked at least for a bit. Agonized by pain he screamed his last words: an unending litany of screamed curses loud enough to be heard from outside the rubble. A grating voice wreacked with pain, screaming obscenities and bloody murder and curses that only a dying mage could scream.

CURSE YOU FLINT EARTHMAGE! WITH MY LAST BREATH I CURSE YOU AND YOUR ENTIRE BLOODLINE! MAY EVERY STEP YOU TAKE BE WROUGHT WITH MISFORTUNE AND YOUR VERY MAGIC AND THE CONSTRUCTS THAT SPRUNG FROM IT BETRAY YOU AT EVERY TURN. MAY YOU CONTRACT THE COCKROT AND LIVE IN AGONY AND SHAME.  I HELFD HALFJAW CURSE YOU FOR ETERNITY.

Then silence. The Dark Magus had died.


With his last breath Helfd curses Flint for eternity that his life may be wrought with misfortune, that his magic will malfunction and that he may contract every shameful disease known to man and unleashes whatever survived of his minions upon him. If thats not possible he dies cursing him anyway...just you know, mundane curses.

Logged

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #897 on: November 05, 2013, 07:36:16 pm »

Roland shrugged in answer to Patrizio, staring at the battlefield. He seemed to be calculating.

"We don't have enough undead to carry everything we've looted right now... But then again, I guess you and Detani aren't exactly doing much right now. You can go and head back, while Jim, Sholan and I keep working. We might just be able to carve out a mass resurrection ritual, given time."

He turned towards the other blood mages.

"Shall we have another go? I'll try and study the magics more carefully this time, and I encourage you to do the same. With the three of us together, we could figure the thing out."

If Jim and Sholan agree, do the same ritual as last time.
Study its workings and effects more carefully this time around, trying to figure out the magic's patterns. Do so with the others, if they also study the magic.

If the others do not agree, raise the dead alone and practice blood magic.
« Last Edit: November 06, 2013, 09:58:23 pm by Shootandrun »
Logged

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #898 on: November 05, 2013, 07:37:28 pm »

((Well then. It has been good playing alongside you, but the reign of Jerik has come to an end.))
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 24
« Reply #899 on: November 05, 2013, 07:59:38 pm »

(It was great playing with you guys. Shame about your death, but thems the dice...)
Pages: 1 ... 58 59 [60] 61 62 ... 68