Chapter 1: Picking up the Pieces.
Part Six: Ah, fighting over the Library, it takes me back!.
Players:
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Possessions:
Hefty Axe
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Possessions:
Mail Shirt.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Bookworm (+1 Research rolls)
Possessions:
1 Loot Token
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Possessions:
Encoded Diary.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Void
Skills/Bonuses:
Stormcaller (+1 to Wind magic rolls (Warning, using an element untrained is dangerous))
Possessions:
Strange Pendant.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
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Known Locations:
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Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there.
The Tower, is ramshackle and old. It possesses few amenities currently.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults.
Library(Stocked with Death Magic tomes)
Detani's 'Office'.
Local Map (Man this is crude!)
Greenish/Black Jewel
8 Skeletal Remains
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Events:
Samuel, Jerik The bandaging staunches the flow of blood, for now. But Jerik is in a bad way.
[6,1] [3-1] You try to track the salamander, or find a way out..And you manage to find a way back up at least 1 flight of stairs. You may however, have lost track of where you, and those skeletal remains were. Unfortunately this level doesnt look overly familiar either.
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Roland, Maxine, Detani [4,1,3] Without even a second thought, Roland seizes the library and bars the door, forcing Maxine and Detani to find something else to do for now.
[3-1] Unfortunately, Detani managed to snag a few books before the library was barred, and this severely curtails Roland's ability to do any studying.
[2-2] The books Detani pilfered barely manage to make even a little sense without other reference materials available in the library.
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Patrizio, Helfd [4,1+1,3] You bend the magic of Earth towards the tower walls, and force it to sculpt itself slightly outwards, describing the lay of the land and the points of interest you are aware of. Which is mostly Suomi for right now. This map will be somewhat more difficult to update than one on parchment, but hey, you're a wizard.
Your combined efforts to create an index system for the library fail magnificently,as the library already has one, and both of you are at a complete loss as to how to improve on it.
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Sholan [3+1], You make great strides in deciphering more of this diary. There are many hints within the diary about the writer's study of Death Magic. And also tantalizing passages that seem to describe the writer hiding several things so they would not be destroyed.
40% of Diary deciphered.
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Events in Near Proximity:
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None for now.
Please Note, ONE person may use the library per turn, for study/research purposes. And if more than one person goes for it, higher roll on a d6 gets it. Lower rolls might however, interfere.