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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46729 times)

Shootandrun

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Re: Dark Magi: TTC, Chapter 4, Update 3
« Reply #960 on: December 05, 2013, 04:52:10 pm »

Keep moving towards Suomi.

Along the way, examine the amulet. Note if there are any interesting details on it, do a battery of small tests with magic to see how it reacts... Once a reasonable certainty that it is not cursed has been acquired, put it on. Do tests again to see if it changes the way magic or physical activity work.
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Ardas

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Re: Dark Magi: TTC, Chapter 4, Update 3
« Reply #961 on: December 05, 2013, 05:56:32 pm »

"Ah, Sholan its nice to see you. You see, there was a certain mishap while we were gone...."

After explanations...

"So, you see, I shall take the remaining supplies to the mine to set us up there, while you two can explore the remaining secrets of the catacombs. Detani mentioned something about unlocking jewel last time, maybe you two can come up with a solution. I shall also take your detachment Sholan and take it all to the mine."

Raise yet another golem out of tower rubble to help transport stuff.
Leave my fellow mages to do some catacomb exploring while I set off for the mine with golems and supplies.
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Fniff

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Re: Dark Magi: TTC, Chapter 4, Update 3
« Reply #962 on: December 08, 2013, 04:23:44 pm »

"Well, let's go, then."
Explore the catacombs with Sholan.

CyberGenesis

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Re: Dark Magi: TTC, Chapter 4, Update 3
« Reply #963 on: December 09, 2013, 11:27:59 am »

"Interesting story...I, as you well know, can't exactly object to the solution to the problem we were having. Once in a while it has to be done, I suppose."

After hearing Patrizo's suggestion..

"You're quite mad if you think I'm going into a place I've spent so much time trying to NOT DIE in without an entourage. The Mine is in no threat of invasion - the catacombs, however, are always crawling with residents that refuse to take a hint. I'll go down with Detani, I'm sure we'll think of something...there's things i wanted to check on in the catacombs anyway..."

Leave it at that and head down with Detani - with my recently raised in tow, compelled if required
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Dark Magi: TTC, Chapter 4, Update 4
« Reply #964 on: December 15, 2013, 07:54:26 pm »

Chapter 4: Ashes and Ruin
Part Four: Supplies? Check. Earth Specialist? Check. Base? Not yet!

Players:


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak Is a looted husk of a town.

Vis Valdi is a looted husk of a town.

The Tower, has been destroyed.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Base Information (click to show/hide)
Spoiler: Base Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Roland
[?] As near as you can tell, through various poking and prodding...The amulet has no magical properties whatsoever. Putting it on doesnt seem to do anything. Its rather heavy, but still comfortable. Running a small range of tests as they come to you, you find the amulet does nothing to aid or hinder you, as far as you can tell. Either the magic upon it is subtle, or it is nothing more than a pretty gewgaw.

You arrive in Suomi, finding it still a ghost town.
---
Jim
[?] Still not fully understanding the process of raising ghouls, you find yourself unable to raise one from one of the rotting corpses. [4] However raising festering corpses goes much smoother, and before long you have a small group of them. +10 Festering Zombies
Long hours spent raising the dead have given you new insight into the workings of at the least, raising zombies.

---
Patrizio
[4+2] Yet one last Stone golem clambors forth from the still viable stone left after the Tower's collapse. This reduces the amount of supplies you bring with you by 10.
With golems and supplies, you trudge overland through the forest, towards the mine. Though you see many tracks, far more than you think are normal, the journey is uneventful. Still you cannot shake the feeling you're being watched. Arriving at the mine, you fin Jim, raising corpses industriously.

---
Detani, Sholan
[3,2] The two of you tromp through the catacombs, occasionally stopping while Detani clears away fallen rubble with her void magic. Alas, the two of you cannot find anything of value. If only you'd gotten Flint to give directions to this so called chamber, before his brutal murder.

---
Events in Near Proximity:
---
Summer is gradually giving way to Autumn.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.

Please Note: Additional Players may not enter until the Cabal once more has a base of operations. Constructing a Base will cost ~200 Supplies. And time.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Ardas

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Re: Dark Magi: TTC, Chapter 4, Update 4
« Reply #965 on: December 16, 2013, 08:30:55 am »

"Hey Jim, I see you are hard at work. The base is here now, the tower is not a place we want to be back at. I shall get on with my work here, while you can carry on with the bodies, we will need more labourers."

Begin construction of an underground base/lair at the mine, using my earth magic and resources.
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gman8181

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Re: Dark Magi: TTC, Chapter 4, Update 4
« Reply #966 on: December 16, 2013, 09:37:30 pm »

Jim gave a curious tilt of his head at Patrizio's comment about the tower but then simply nodded and went back to reanimating.

"If we are making a new base, perhaps you could include a lab room for me? I have some ideas I want to work at after we're settled but I'll need space for it and probably some test subjects too."

Reanimate more zombies
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Shootandrun

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Re: Dark Magi: TTC, Chapter 4, Update 4
« Reply #967 on: December 16, 2013, 09:41:15 pm »

Loot the town for supplies, and take everything to the Tower.

Along the way, experiment with using the amulet in combination with the staff. Do the two interact in any way? Non-action: If it still turns out to be useless, at least keep it around somewhere visible and start growing a longer beard, in order to begin cultivating the wizard look.
« Last Edit: December 17, 2013, 05:23:38 pm by Shootandrun »
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CyberGenesis

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Re: Dark Magi: TTC, Chapter 4, Update 4
« Reply #968 on: December 17, 2013, 11:26:07 pm »

head to the tomb room with the guardian Undead. Inquire about whether they, and the tomb, can be moved now that the tower has collapsed
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Fniff

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Re: Dark Magi: TTC, Chapter 4, Update 4
« Reply #969 on: December 17, 2013, 11:34:30 pm »

"I think that's all I can do for today. I've pretty much burnt the candle to the holder at this point... See you when I see you.[/color
Leave the catacombs, go to the mine, then rest up extensively.

Terenos

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Re: Dark Magi: TTC, Chapter 4, Update 5
« Reply #970 on: December 22, 2013, 04:47:33 pm »

Chapter 4: Ashes and Ruin
Part Five: Convergence

Players:


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi is a looted husk of a town.
Norvak is a looted husk of a town.
Vis Valdi is a looted husk of a town.

The Base, is just beginning to be constructed.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Base Information (click to show/hide)
Spoiler: Base Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Roland
With your small force, you sack Suomi. Unfortunately time, the elements, and likely scavengers before you have reduced the potential plunder greatly. You find merely 20 supplies. Loading them up, you move out to the Tower, only to find it a collapsed ruin. Scrawled in the rock are instructions to go to the Mine.

[?]Further experimentation with the amulet proves fruitless.
---
Jim
[5] Well, you still have all these bodies and a large amount of free time. So you once more bend your magic to the task of raising zombies. To great success. A further 24 shambling, uncoordinated corpses have joined the ranks you already possess. +24 Festering Zombies

---
Patrizio

[?]And so it begins. Your magic is strong, your will focused and your task obvious. The Cabal needs a new base, and so it falls to you to make habitable the tunnels of the mine. So you begin to reshape the earth at your will. The slaves still within the mine flee to its deepest diggings to make themselves scarce as you move earth and stone with a flick of your wrist. The work is long, and many hours later you have only just begun to lay the foundations of the Cabal's new fortification, dug into the earth.

At this rate you estimate it will take 3 more turns to construct a base. Still, it will be sturdy, and have much room for expansion.

---
Detani
Departing from the catacombs in a hurry, you travel to the Mine. There you find Patrizio busy at work forming the twisting tunnels into a defensible, stable layout for a new home. Thankfully he has already finished living quarters and you head there to get some much needed rest.

Upon waking, you still feel drained however.

---
Sholan
[?] Threading your way through the catacombs to the place you know once contained the tomb full of Draugr, you find nothing but another caved in room with a few scattered bones. It would appear the tower's collapse destroyed this room completely.
[6,?] Or not completely. On the fallen rocks you find several sigils, runes, and other evidence of magic wrought into the very stones.

---
Events in Near Proximity:
---
Summer is gradually giving way to Autumn.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.

Please Note: Additional Players may not enter until the Cabal once more has a base of operations. Base construction has begun.
« Last Edit: December 23, 2013, 08:54:33 am by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

CyberGenesis

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Re: Dark Magi: TTC, Chapter 4, Update 5
« Reply #971 on: December 22, 2013, 09:35:43 pm »

Study up on everything available, make note to drag Patrizio back down at some point to clear the rubble and scavenge the room
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Shootandrun

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Re: Dark Magi: TTC, Chapter 4, Update 5
« Reply #972 on: December 22, 2013, 10:08:06 pm »

Travel to the mine. Study bone magic along the way.
« Last Edit: December 23, 2013, 09:20:34 am by Shootandrun »
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Ardas

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Re: Dark Magi: TTC, Chapter 4, Update 5
« Reply #973 on: December 23, 2013, 07:16:50 am »

Continue working on the base, make sure the mine and the workers are not affected by my work.
« Last Edit: December 23, 2013, 07:39:54 pm by Ardas »
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gman8181

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Re: Dark Magi: TTC, Chapter 4, Update 5
« Reply #974 on: December 23, 2013, 04:15:38 pm »

Sighing, Jim orders his new horde of undead to stand nearby while he sits down and momentarily rests.
The comment about the tower was vague and somewhat worrying. Jim didn't quite care enough to ask though and after Detani arrived and didn't say anything, Jim figured it wasn't a huge deal.

Looking at the rotting corpses again, Jim shrugs and decides to seek out a spirit to communicate with that has knowledge of the Necromantic arts. Should he find one, Jim asks the spirit if it would be willing to tutor Jim and help him advance in the arts.
« Last Edit: December 23, 2013, 04:17:57 pm by gman8181 »
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Quote from: GUNINANRUNIN
Sure thing peanut man!
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