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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46730 times)

Terenos

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #945 on: November 27, 2013, 07:20:05 pm »

Chapter 4: Ashes and Ruin
Part Two: Bloody Rain

Players:


Spoiler: Detani (Fniff) (click to show/hide)


Flint (Unholy_Pariah)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak Is a looted husk of a town.

Vis Valdi is a looted husk of a town.

The Tower, has been destroyed.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Base Information (click to show/hide)
Spoiler: Base Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Roland, Jim
[2+1, 5] Together the two of you raise another 13 zombies, not many but they'll have to do. The wagon train is steadily growing closer, there is a bustle of activity around it. [18] Even from a distance the two of you can tell they are agitated.

Battle! Weln Supply Caravan against The Cabal!
Cabal Forces: 9 Ghouls, 13 Zombies, Roland, Jim
Supply Caravan: 15 Men-At-Arms, 10 Citizens, 1 Hero.

The supply caravan trundles forwards, outriders moving towards the tattered remnants of the camp recently inhabited by the Quarantine forces. The Cabal forces lurk within the confines of Norvak, awaiting their chance to strike.

The Supply Caravan forces seem worried after their time spent inspecting the camp, and battlefield. They look towards the town with trepidation, but begin to approach.

[Ambush Roll: 6+3(Preparation), Perception Roll: 4+5(No no no, this isn't right AT ALL)]
This is what the Cabal forces were waiting for. The riders of the caravan dismount and enter the town, weapons out and ready. The forces of the Cabal descend upon them, but fail to ambush them successfully.
[Rolls vs Other Rolls]
The zombies crash into the lines of the Welnish men at arms who saw them coming and were mostly prepared. The zombies managed to club down a few of the men at arms, and they were certainly demoralized facing their former comrades. The Ghouls pounce upon the men at arms, devouring them messily. A chorus of screams rises from their ranks.

The Supply Caravan forces leader is quite clearly riding away, the coward. Both Roland and Jim attempt to cut him down with spells, but just miss him.
[Rolls vs Other Rolls]
Trying once more to blast the fleeing leader, Roland manages a grazing blow with blood magic. The leader doubles over in pain but maintains his horse, spurring it into a gallop heading northwards towards Weln.

Ghoul jaws are devouring the forces of Weln, but at least two went down to a coordinated series of stabs. The zombies have more or less been massacred. Civilian drivers are doing their best to turn their wagons around, and flee the battle.

Jim's blood magic lashes out, entwining men at arms with eldritch power. What few forces remain are cut down bleeding copiously from their eyes and ears, clutching their heads and weeping in agony. Devoid of other targets, your ghouls descend upon the caravan drivers, leaping and slashing with pure unbridled rage.

The battle is over in minutes, you see their leader fleeing in the distance.
-10 Zombies, -2 Ghouls, Weln Supply Caravan Defeated. Leader escaped.

Your zombies have returned, to drag more bodies to the mines.

---
Sholan
Blood magic seems ill suited to blocking pain, but you try regardless. [?] To no avail. Shrugging it off, you return to the mass grave, to raise forth more corpses to do your bidding. [5+1] You call forth yet more festering corpses, adding them to the rank and file you currently command.
+20 Festering Zombies.

The Mass Grave is nearly depleted.

---
Flint, Patrizio, Detani
Flint's pleas for mercy fall on deaf ears. Patrizio and Detani demand justice by blood. Ordering his golems to attack, Flint makes what could be his final stand.

[4+1 vs 3+2, 6+2]

Flint and Patrizio both attempt to call forth earth magic, and counter the actions of the other, but neither one comes out ahead. For now this must be settled with strength of arms.

Or by running away. Flint retreats through the rubble, his intent to flee into the catacombs clear. His golems endeavor to prevent Detani and Patrizio from reaching him and cutting him down by spell or blade.

[Violent Magic: 1+1(Lingering Energies?!)] Detani's very being thrums with magical energy! Her magic surges violently, scything through the air towards Flint intent on ending this fight before it begins. But the blast of deadly Void magic is intercepted by one of Flints golems, who is carved up brutally by the magic of Detani but still stands.

Charging from the side, Flint's warhorse butts almost harmlessly into Patrizio, distracting him from his spellwork and giving Flint precious extra seconds to escape.

[5+1 vs 1+2, 6+1]

[Violent Magic: 4+3 Rising Crescendo!] Detani's magic is almost beyond her control. Rage and fury fills her and shapes her magic into a hungry force intent on the destruction of Flint. Arcing bolts of energy splash down in a torrent not unlike rain, disintegrating rubble as it seeks out Flint's heart. Both of Flint's golems are demolished, charging dumbly against such a furious onslaught of magical power.

The stone warhorse knocks Patrizio over, trampling him badly. Patrizio is barely able to remain conscious, let alone cast any spells.

Flint notches and fires two arrows behind him, the first hitting Detani in the thigh, the second hitting only rubble. His retreat has brought him close to the Catacomb entrance, a little more time and he will be much more difficult to kill.

[1 vs 4, 5+2]
Able to cast a spell at last, Patrizio's magic calls forth from the earth a mighty fist that cracks the Stone Warhorse in two, sundering the magics that animate it.

Detani's arcing bolts of void magic catch Flint just below the knees, sending him tumbling as chunks are blasted from the flesh of his shins. Flint tries to drag himself into the Catacombs, but to no avail. Spell after consuming spell lands upon him. Devoured slowly by the powers of Void magic, the last few moments of Flint are filled with agony and screams.

Flint Earthcaller, this is where your story ends. Your final thoughts are that you wish you had a building you could drop on them.
---
Events in Near Proximity:
---
Summer storms have enveloped the land.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.

Please Note: Additional Players may not enter until the Cabal once more has a base of operations. Constructing a Base will cost ~200 Supplies. And time.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Shootandrun

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #946 on: November 27, 2013, 07:32:47 pm »

Roland dropped his last few spells and looked intently at the leader riding away. A few particularly unsavory curses escaped his mouth, and he turned around to face Jim.

"One of them has escaped. Weln will learn of this. To be quite honest, I don't think we could have avoided it... We'd never have had the time to clear the battlefield before they'd arrived. Whatever the case, we're short on time. The Cabal needs an army, and it needs one soon. The wagons won't be able to go through the woods to the mine, but we should be able to lead them to the tower by following the road. We'll load the wagons with anything of value here, then we'll split up. I want you to take as many zombies as you can while leaving me enough to drive the caravan and to go to the mine. Once there, pick up the bodies and go to the tower. Raise some corpses along the way, if you can - we'll need them. You're fine with all that?"
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Fniff

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #947 on: November 27, 2013, 08:06:05 pm »

"Oooh, that felt good... You okay, Patrizio?" Detani looks over Patrizio.
« Last Edit: November 27, 2013, 08:07:37 pm by Fniff »
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #948 on: November 27, 2013, 09:22:48 pm »

I claim bullshit, and when i stop walking i shall inform you why.

A) i secretly readied my bow so i could shoot before anyone cast
B) my first action was to shoot detani whilst my horse charged patrizio
C) my golems were right behind me and detani punched me in the face, yet they couldnt run 4 feet fast enough to shut him down?
« Last Edit: November 27, 2013, 10:03:26 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

gman8181

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #949 on: November 27, 2013, 11:03:05 pm »

Smiling to himself after the combat, Jim turned and gave a nod towards Roland.

Of course.

Turning back to look at where the survivor had fled,

Too bad about that... Soon enough though.

Help load up valuables and then head off to the mine. Take four ghouls as guards and leave the rest to Roland.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Shootandrun

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #950 on: November 28, 2013, 06:23:34 am »

Once corpses and valuables are loaded into the wagons, head towards the Tower as quickly as possible, while having zombies try to make the tracks a bit less obvious. Make an inventory of what's inside the wagons while traveling.
« Last Edit: November 30, 2013, 10:48:51 am by Shootandrun »
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Ardas

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #951 on: November 28, 2013, 07:48:23 am »

"Ughh... I've been better." Patrizio looks over the rubble and the mess left by Flint. "Shame to lose another man but he brought it upon himself. We need to clean up and find a place to hold out, the mine preferably. We need ot leave information for others too, so they know where to head."
« Last Edit: November 28, 2013, 07:52:04 am by Ardas »
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CyberGenesis

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #952 on: November 28, 2013, 10:35:13 pm »

Take the entourage of fresh raised corpses and return to the tower
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Fniff

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #953 on: November 29, 2013, 08:59:33 am »

"Got any paper? We could leave a note... or carve it in the wall. I heard painting instructions on the wall in blood is fairly popular."

Ardas

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #954 on: November 30, 2013, 10:26:36 am »

"I can carve it on a stone, I'm an earth mage after all. Also, could you get the bodies of our more useful comrades moving? We need to get supplies shifted."

Use magic to leave a note about move to the mine.
Plunder the bodies of deceased mages.
Raise stone golems out of the remaining tower rubble (preferably raise them in a way to clear out stone from catacomb entrance) to help in getting supplies out and transport of any remaining valuables.
« Last Edit: November 30, 2013, 11:54:11 am by Ardas »
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Fniff

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #955 on: November 30, 2013, 10:46:11 am »

"I'm a void mage, I'm not exactly sure if I can. They don't exactly teach you any lessons on raising the dead in the university of life."

Ardas

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #956 on: November 30, 2013, 10:52:21 am »

"Ah, I forgot that you are void mage. Oh well, lets get on with what we can do then, shall we? strip valuables off the dead while I clear stone and conjure us some helpers."
« Last Edit: November 30, 2013, 04:15:54 pm by Ardas »
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Fniff

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Re: Dark Magi: TTC, Chapter 4, Update 2
« Reply #957 on: November 30, 2013, 03:58:11 pm »

"I understand and shall fulfill your orders forthwith! Stripping corpses of their valuables is one of my favorite activities. Though we should give them a proper burial... It would be nice having them in reserve for when we can restore them to their full capacities."
Get the valuables of the corpses. Clear the rubble and retrieve supplies from the ruins of the tower, then see if I can clear a path to the catacombs.

Terenos

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Re: Dark Magi: TTC, Chapter 4, Update 3
« Reply #958 on: December 05, 2013, 04:22:24 pm »

Chapter 4: Ashes and Ruin
Part Three: Preparing to Move

Players:


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak Is a looted husk of a town.

Vis Valdi is a looted husk of a town.

The Tower, has been destroyed.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Base Information (click to show/hide)
Spoiler: Base Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Roland
With a few zombies and ghouls, you gather up the wagons and begin heading towards Suomi, from there to the tower. By traveling on the road you hope to disguise your passage.
[?] Taking inventory of the supplies being delivered by the wagon, you find a fair amount of foodstuffs, some weapons and spare armor. Also within is a missive sealed with wax. The image imprinted on the wax is of a small group of sheep or perhaps some other livestock being led by a man.

Scrawled across the front of the missive is 'Commander Clark', so you presume it was meant for the eyes of the man you helped slay.

Wasting no time you open it. It seems to be fairly dull stuff. But then you read a part that truly intrigues you. "Weln's greatest commander is ill-suited towards this work, when others are available to the task. I order you to return to Weln and pass this duty on to a subordinate."
It is signed with a dramatic flourish.

Tossing the rest of the supply train you find a curious amulet set with blue stones. It rests within a small crate, that would have been incredibly easy to overlook.
---
Jim
Acquiring a small honor guard from your ghouls, you tromp off with the zombies lugging corpses to the mines. The journey is uneventful. Surveying the mine you find the corpses stacked up like firewood just outside. The smell is rather off-putting, even for someone in your line of work. Clearly these corpses are starting to decay, rapidly.

---
Sholan
You decline to raise the last few corpses in the mass grave, and instead marshal your forces and head south towards the tower. You arrive there as Patrizio and Detani finish loading the ruins of the Tower up, for transport. Guess you're officially homeless...Again.

---
Patrizio, Detani
The goods on the bodies of the deceased mages of the Cabal, are at least somewhat recoverable. Jerik's prize blade is smashed, Helfd's armor is no more. From Flint you can recover the various loot tokens, as well as his battered mace, but the archery gear and the light armor are too damaged to salvage.

[3+2] Another small stone golem lurches forth from the rubble. The path to the catacomb entrance is clear already however, you suspect Flint had cleared it, intending to escape there if necessary.
While you're at it you scrawl a note in a still standing chunk of wall, saying that everyone should be moving to the mine, now that the Tower is destroyed.

Together the two of you salvage what remains of the tower. After the fight with Flint, and the rampant void magic use, there isnt as much, but together the supplies from Norvak, and the supplies from the Tower come to 220 Supplies total.

Sholan has returned, leading a throng of zombies.
---
Events in Near Proximity:
---
Summer storms have enveloped the land.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.

Please Note: Additional Players may not enter until the Cabal once more has a base of operations. Constructing a Base will cost ~200 Supplies. And time.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

gman8181

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Re: Dark Magi: TTC, Chapter 4, Update 3
« Reply #959 on: December 05, 2013, 04:44:52 pm »

Guess, I should raise some of these before they rot too much. Hmm, wonder what happens if I try to create ghouls from a rotting corpse.

Attempt to create a ghoul from a rotting corpse instead of a regular one. After that attempt, raise zombies.
« Last Edit: December 05, 2013, 05:31:55 pm by gman8181 »
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Quote from: GUNINANRUNIN
Sure thing peanut man!
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