Chapter 4: Ashes and Ruin
Part One: Darkness.
Players:
Magic Level: Adept
Known Spheres: Death
Known Elements: Blood, 5% to Bone
Wounds/Effects
Skills/Bonuses:
Trained Fighter: (+2 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Iron Wrapped, Enchanted Staff(+1 on spell rolls)
Hefty Axe
Well Made Spiked Round Shield.
Light Armor
Magic Level: Adept (35% to Initiate)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earth Affinity (+2 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (90% to Adept)
Known Spheres: Death
Known Elements: Void
Wounds/Effects:
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Voidbringer (+1 to Void Magic rolls)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (45% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Beast Hunter: You are better at tracking, and killing beasts of all natures.
Wounds/Effects:
Missing Eye (Less perceptive overall)
Broken Arm (-1 Spellcasting)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Carved Gemstone
Iron Banded, Locked Book.
Magic Level: Apprentice (75% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Siege Mage (Your magic is excellent for destroying structures.)
Wounds/Effects:
Items:
3x Loot Tokens
Sturdy Wooden Shield
Battered Mace
Archery Gear
Light Armor
Magic Level: Adept
Known Spheres: Death
Known Elements: Blood
Wounds/Effects:
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak Is a looted husk of a town.
Vis Valdi is a looted husk of a town.
The Tower, has been destroyed.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Undead:
5 Ghouls (Sholan)
46 Zombies (Sholan)
15 Festering Zombies (Sholan)
1 Stone Warhorse (Flint)
2 Stone Golems (Small)(Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
9 Ghouls (Jim)
74 Zombies (Location Mine)(Moving Bodies from Norvak to Mine)
13 Ghouls (Mine)(Guarding Mine)
1 Zombie Salamander (Mine)(Guarding Mine)
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Living:
20 Enslaved Humans (Mine, Laboring)
Level 1 Mine (20/20 laborers)(Provides resources: Ore, Stone, +5 supplies/turn) Stocks: 20 Supplies, 70 corpses.
Unknown Ritual? : 2%
Mass Raise: Blood: Zombies: 1%
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Events:
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Roland, Jim[3+1,2] Weary from your repeated attempts at raising corpses, the two of you do not perform at your best. But you are still more than capable of raising another 16 zombies, between the two of you. +16 Zombies. Alas no progress is made towards deciphering the ritual.
Jim then orders the assorted zombies to gather up bodies and lug them towards the mines.
[3] Roland's work towards Bone magic progresses slowly. +5% to Bone Magic
Your best estimate currently is that there are a further 150 corpses remaining here at Norvak. Though you can't be sure that count is accurate
[14] In the distance Jim spots what appears to be a wagon train, heading for Norvak.
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Sholan Wandering away from Patrizio and Detani you head for Suomi, and the Mass Grave contained within. [3+1] The corpses within are a festering mass, but have not yet fully decayed. Though hampered somewhat by your broken arm, you manage to raise 15 Festering Zombies.
+15 Festering Zombies
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Patrizio, Detani The two of you practice methodically as you travel towards the Tower. [6,5] Patrizio reaches new insights in Earth Magic, and Detani's bladework steadily improves, but has not yet reached a plateau of competence.
You arrive at the Tower, to find a pile of rubble, and Flint sifting through the wreckage, with the help of a pair of golems.
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Flint [3+1, 4+1]
You call forth two golems from the salvaged rubble of the tower. Though it will slightly diminish the supplies available for reconstruction, extra hands will help out.
Patrizio and Detani have arrived. Patrizio's iron golem is lugging a large cart burdened heavily with supplies.
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Events in Near Proximity:
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Summer begins to bloom across the local area.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
Please Note: Additional Players may not enter until the Cabal once more has a base of operations. Constructing a Base will cost ~200 Supplies. And time.