Chapter 3: The Blood Tide.
Part Twenty Three: Mysterious Treasure Redux!
Players:
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Bone, Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Self Directed Learner(Elements): +1 to learning elements alone
Possessions:
Old Black Steel Blade.
Magic Level: Adept
Known Spheres: Death
Known Elements: Blood
Wounds/Effects
Skills/Bonuses:
Trained Fighter: (+2 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Iron Wrapped, Enchanted Staff(+1 on spell rolls)
Hefty Axe
Well Made Spiked Round Shield.
Light Armor
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Battle Command (Forces under your command are more effective)
Bonespeaker: +1 to Bone Magic rolls.
Possessions:
Mail Shirt.
Magic Level: Adept (35% to Initiate)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (90% to Adept)
Known Spheres: Death
Known Elements: Void
Wounds/Effects:
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Voidbringer (+1 to Void Magic rolls)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (45% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Beast Hunter: You are better at tracking, and killing beasts of all natures.
Wounds/Effects:
Missing Eye (Less perceptive overall)
Broken Arm (-1 Spellcasting)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Carved Gemstone
Magic Level: Apprentice (75% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Wounds/Effects:
Broken Arm (-1 Spellcasting)
Broken Ribs
Exhausted
Items:
2x Loot Tokens
Sturdy Wooden Shield
Battered Mace
Archery Gear
Light Armor
Magic Level: Adept
Known Spheres: Death
Known Elements: Blood
Wounds/Effects:
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak Has been ravaged by the plague.
Vis Valdi is a looted husk of a town.
The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Advanced Storage Vaults, Crude Altar.
Crude Stone Map
Exterior:
Crude Slave Pens (4/40 Slaves contained)
Defenses: Wooden Palisade, Wooden Gate.
1 Barrels of Blood
1 Tainted barrel of blood.
7 Skeletal Remains
2 Loot Tokens
44 Supplies
Undead:
1 Bone Golem (small) (Helfd)
1 Gravehaunt (Helfd)
7 Skeletal Minion (Human)
28 Zombies (Helfd)
14 Skeletal Minions (Human)(Unarmed) (Jerik)
5 Festering Zombies (Jerik)
1 Soulless
5 Ghouls (Sholan)
27 Zombies (Sholan)
1 Stone Warhorse (Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
3 Zombies (Jim)
9 Ghouls (Jim)
13 Ghouls (Mine)(Guarding Mine)
1 Zombie Salamander (Mine)(Guarding Mine)
10 Zombies (Tower Exterior, Guarding Slave Pens)
---
Living:
2 Dark Minions (Magical; Spark)(Tower)
1 Dark Minion (Magical; Spark, Bone Aptitude) (Tower)
4 Enslaved Humans (Tower, Penned)
20 Enslaved Humans (Mine, Laboring)
Level 1 Mine (20/20 laborers)(Provides resources: Ore, Stone, +5 supplies/turn) Stocks: 5 Supplies
The Tower.
Unknown Ritual? : 2%
Summon: Gravehaunt : 1%
-----------------
Events:
---
Patrizio, Sholan, Roland, Detani, JimPatrizio, your hours are spent resting, relaxing and letting yourself heal naturally. Before long you feel full of energy and the pounding in your head has subsided.
Detani, Roland, and such minions as are available commit to looting the town.
Loot Roll: [19]
The ransacking of the town goes quickly and efficiently. You are still nowhere near done, but you are certain you found everything of value. No one lives in Norvak, you presume that the other necromancer silenced whatever townsfolk survived the plague. Still, he left a sizeable number of corpses. In addition, inside a chest in an attic in a house with nothing else of any note, you find a book bound in iron bands and locked tight.
Discovered:
2 Loot Tokens, 90 Supplies, Throngs of Corpses, A Basic Forge(Should you choose to transplant it to the tower), A Locked Book. This loot is now with your army, and will be placed in the Tower Stocks when you return.
Roland merely rests, getting in some good sleep in the ex-commander's tent.
Jim sets out to raise some zombies, and the magic truly answers his call. [6,5] You bear witness to the transformation of regular corpses into ghouls. Muscles grow rapidly, jaws elongate and the corpses hunch slightly. Unlike your companions however, when you raise a ghoul it listens to you.
+9 Ghouls
Sholan, not to be outdone by Jim's excellent work, sets out to raise his own corps of zombies. [4+1] The magic comes easily and before long several more zombies have replenished the ranks of the Cabal.
+14 Zombies
---
Flint Traveling slowly, the hour is late when you return to the tower. However you have not aggravated your injury. Jerik is here, and you ask him to take a look at your various broken bones, then you sleep.
---
JerikYou assign your zombie salamander to guard the mine. You and the rest of your forces bring the mine's output back to the tower. The tower stocks now have 44 supplies.
Flint arrives late, and asks you to take a look at his broken bones. Yet more evidence that the Cabal as it is, picks fights recklessly. Still, keeps you in work.
---
Helfd [2+1] Even the assistance of the minions, you make no further progress in your ritual work this week.
[4] You do however manage to raise a few more skeletons from the tower stocks. In addition, you find your steady practice has lead to an insight in bone magic spells.
+6 Skeletal Minions
---
Events in Near Proximity:
---
Summer begins to bloom across the local area.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
Notes on Looting: Looting a location is done in stages. Towns/Locations have a size value. A location can be looted an amount of times = to its Size value. Norvak, is a size 2 location.
When a location has been fully looted, it will generally show in its description. IE: Vis Valdi is a looted husk of a town.
A roll will occur only on the first looting. This is to represent the care you take while looting. If you dont find a treasure I've left there in the first pass, its assumed to have been ninja'd by scavengers, lost, or destroyed.
This will be modified by any number of things. Up to and including how carefully you say you loot the place. Keep in mind that constantly saying 'We ensure no stone is left unturned' or something similar will give me ample opportunity to have bad things happen. ...Why did I warn you? Man I'm clearly off my game. ^^