Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 68

Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46715 times)

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #870 on: October 16, 2013, 03:28:06 pm »

Rest.
Organize the looting and resource gathering by minions at the town once rested.
Logged

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #871 on: October 16, 2013, 04:10:44 pm »

"Hm... Sure, these ghouls are a good garrison against a potential rebellion from these people, but..."
He pondered the array of minions he has assembled, quite literally. The festering zombies could harm an outside threat quite well considering the rot, but if it were to strike at a slightly disobedient slave.. No. The odd creature he had risen with it's strange aura is a bit of a liability, being that he did not understand it's full powers. But.. The Salamander... Yes, in life, it was strong enough to handle many skeletons and members of the Cabal. And in Death, it would serve them as a loyal guard. That would do.
Assign the Salamander to guard the area around the mine. Then... Head home, considering a lack of other things to do here. Bring the Supplies stored there, as well.
« Last Edit: October 16, 2013, 05:33:38 pm by OREOSOME »
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #872 on: October 16, 2013, 05:00:37 pm »

Redacted
« Last Edit: October 22, 2013, 01:48:42 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #873 on: October 16, 2013, 05:16:20 pm »

Ooh yeah. You guys sure you want to do that? I do penalize metagaming somewhat harshly. So im just gonna nip this in the bud.
 Flint, is traveling through the forest to the last known location of Jerik, to him, the tower. Jerik, is at the mine.

Though you two are in more or less the same area, no.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #874 on: October 16, 2013, 08:16:48 pm »

Feeling significantly better rested, Jim set about raising zombies.

He smiled thinking back to the fight and how atrociously he has fought during it, except in regards to a couple lucky strikes.

Well, I suppose practice makes perfect... and it was sort of fun, not to mention I learned a whole lot during it.

Eh, why do I keep talking to myself? Suppose it's a force of habit, haha. Maybe I should communicate with the spirits while reanimating just so I don't feel quite so insane...


While raising the undead, casually communicate to the spirits if possible and ask them what exactly they are capable of doing.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #875 on: October 18, 2013, 05:24:06 am »

Rest.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #876 on: October 19, 2013, 04:27:38 pm »

Sholan looks around forgetting, and feeling slightly brain damaged from the pain, who among them had any mastery of Bone magics. "Any one of you able to assist with my arm? I'm pretty sure i broke it..."

Attempt to raise some more corpses before or after getting arm repaired
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 22
« Reply #877 on: October 22, 2013, 05:56:58 pm »

Get up, look around for anything of use in the town and it's garrison.

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #878 on: October 30, 2013, 03:32:56 pm »

Chapter 3: The Blood Tide.
Part Twenty Three: Mysterious Treasure Redux!

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak Has been ravaged by the plague.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Patrizio, Sholan, Roland, Detani, Jim
Patrizio, your hours are spent resting, relaxing and letting yourself heal naturally. Before long you feel full of energy and the pounding in your head has subsided.

Detani, Roland, and such minions as are available commit to looting the town.
Loot Roll: [19]
The ransacking of the town goes quickly and efficiently. You are still nowhere near done, but you are certain you found everything of value. No one lives in Norvak, you presume that the other necromancer silenced whatever townsfolk survived the plague. Still, he left a sizeable number of corpses. In addition, inside a chest in an attic in a house with nothing else of any note, you find a book bound in iron bands and locked tight.

Discovered:
2 Loot Tokens, 90 Supplies, Throngs of Corpses, A Basic Forge(Should you choose to transplant it to the tower), A Locked Book. This loot is now with your army, and will be placed in the Tower Stocks when you return.

Roland merely rests, getting in some good sleep in the ex-commander's tent.

Jim sets out to raise some zombies, and the magic truly answers his call. [6,5] You bear witness to the transformation of regular corpses into ghouls. Muscles grow rapidly, jaws elongate and the corpses hunch slightly. Unlike your companions however, when you raise a ghoul it listens to you.
+9 Ghouls

Sholan, not to be outdone by Jim's excellent work, sets out to raise his own corps of zombies. [4+1] The magic comes easily and before long several more zombies have replenished the ranks of the Cabal.
+14 Zombies
---
Flint
Traveling slowly, the hour is late when you return to the tower. However you have not aggravated your injury. Jerik is here, and you ask him to take a look at your various broken bones, then you sleep.

---
Jerik
You assign your zombie salamander to guard the mine. You and the rest of your forces bring the mine's output back to the tower. The tower stocks now have 44 supplies.
Flint arrives late, and asks you to take a look at his broken bones. Yet more evidence that the Cabal as it is, picks fights recklessly. Still, keeps you in work.
---
Helfd
[2+1] Even the assistance of the minions, you make no further progress in your ritual work this week.
[4] You do however manage to raise a few more skeletons from the tower stocks. In addition, you find your steady practice has lead to an insight in bone magic spells.
+6 Skeletal Minions

---
Events in Near Proximity:
---
Summer begins to bloom across the local area.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.

Notes on Looting: Looting a location is done in stages. Towns/Locations have a size value. A location can be looted an amount of times = to its Size value. Norvak, is a size 2 location.
When a location has been fully looted, it will generally show in its description. IE: Vis Valdi is a looted husk of a town.
A roll will occur only on the first looting. This is to represent the care you take while looting. If you dont find a treasure I've left there in the first pass, its assumed to have been ninja'd by scavengers, lost, or destroyed.
This will be modified by any number of things. Up to and including how carefully you say you loot the place. Keep in mind that constantly saying 'We ensure no stone is left unturned' or something similar will give me ample opportunity to have bad things happen. ...Why did I warn you? Man I'm clearly off my game. ^^
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #879 on: October 30, 2013, 03:35:38 pm »

Detani sloppily and hastily keeps looting.

(THIS IS WHAT HAPPENS WHEN YOU WARN YOUR PLAYERS. :P)
« Last Edit: October 30, 2013, 04:04:29 pm by Fniff »
Logged

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #880 on: October 30, 2013, 03:39:55 pm »

Mend Flint's Bones. Then raise some of the skeletons.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #881 on: October 30, 2013, 03:49:08 pm »

Roland walked out of the tent, stretching his arms - he was of the opinion that few things were half as good as sleep in the bed of a dead foe - and went to find Sholan and Jim.

"We need to raise as many corpses as possible, to refill our supplies. Instead of doing it alone, I suggest coordinating our efforts. We can form a triangle around the battlefield, raise the corpses within, and send back in any energy sent by the other two which may be dissipating through our side, thus forcing it all to stay within. It ought to be more efficient, and we might learn a thing or two."
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #882 on: October 30, 2013, 07:25:30 pm »

Set up watcher spells around the town to warn the tower of any intruders or people nosing around.
Raise some golems.
Logged

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #883 on: October 30, 2013, 08:50:50 pm »

After being healed by Jerik again Flint heads outside and summons a pair of stone golems.

If Jerik fails to heal Flint he shall simply order a comfy saddle to be made for his warhorse.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 23
« Reply #884 on: October 30, 2013, 09:25:09 pm »

Sure, what could possibly go wrong?... Well I suppose a lot of things but to hell with it all, why not. If all three of us are going to work together on raising corpses anyway, you all want to try and create a flesh monstrosity together?
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!
Pages: 1 ... 57 58 [59] 60 61 ... 68