Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 54 55 [56] 57 58 ... 68

Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46713 times)

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #825 on: October 02, 2013, 07:36:43 pm »

"You may not be convinced, but you rely on everyone else supporting you while you rush in to do your heroics. No my friend ,we are a team and we work with each other, not for one man's advantage because he brawls better when crowded."
Logged

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #826 on: October 02, 2013, 07:43:05 pm »

Roland's smile grew larger.

"For your information, I intended to use magic for this round - not that your comment on my fighting in the melee is relevant, since scouting wouldn't have changed their numbers or the fact that we were going to attack them. Besides, I see you accusing me of speaking only for myself - yet you did not ask the others either, and unlike me, you cannot provide any convincing arguments. Instead, you dodge my questions and treat me with disrespect, and then attempt to pass it off as though you are the sensible one. Attempt to pass me off as a reckless and mindless brawler as much as you wish, Patrizio, I at least know to fight with words as well as with any other weapon. If you are done attempting to weasel your way out of providing any good reason for scouting, can we move on with the attack?"
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #827 on: October 02, 2013, 07:48:20 pm »

"Of course, we will attack once scouting is done. Take your place and take your time, we need to count up everyone and get our forces into position."
Logged

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #828 on: October 02, 2013, 07:51:24 pm »

"Again you dodge and you duck! Are you capable of anything else? Scouting wastes time, puts us at risk of being discovered, thus putting the advantage of surprise in danger as well as playing with the lives of the mages inside, who'll pay dearly if we pay their cover while they're within bow range of the soldiers. You have failed to provide me with any reason to scout, and if that was not enough you are trying to end the conversation before we realize you don't even know yourself why we should go. To hell with your paranoia, Patrizio. Let us simply attack, and make an end!"
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #829 on: October 02, 2013, 08:40:50 pm »

Jim scratched his head and gave a short little laugh while looking to Detani.

You know it just occurred to me but if we saw the signs of our allies coming, there's a half decent chance the guards did too.

Nonchalantly kicking a rock and gazing down at the ground.

I wonder if there are any dead horses lying around. I'd like a zombie horse.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #830 on: October 02, 2013, 08:45:35 pm »

"Don't fret about it. They hid themselves well enough... without my attentive eye and the assistance of a spyglass, they wouldn't have been spotted by me. As for the horse, I imagine they would be quite tame indeed, though I am not a fan of horses nor corpses."

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #831 on: October 02, 2013, 08:53:20 pm »

"I'm pretty sure it wasn't an overabundance of 'paranoia' that led to all the mishaps we had at the tower, but reckless behavior like yours. And its strange that you think that scouting and encircling someone involves parading in front of them. I'm sure we will do fine and if not ,we will attack them anyway. We got nothing to lose by not doing it."
Logged

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #832 on: October 02, 2013, 09:41:44 pm »

summon another golem.

if majority rules for attack, use earth magic to destroy the supports holding up any structures the archers are standing on and begin hurling magical rocks at any who survive.
if majority rules for delaying, summon another golem.


[delay]
« Last Edit: October 03, 2013, 04:20:23 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #833 on: October 03, 2013, 07:05:41 am »

go to the tower, train the Dark Minions in Bone Magic, with their help try to develop a ritual to summon something that can kick Wraith Ass.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 20
« Reply #834 on: October 03, 2013, 06:31:34 pm »

Chapter 3: The Blood Tide.
Part Twenty: No They Didnt Attack...Yet.

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague. Currently under Quarantine.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Patrizio, Flint, Sholan, Roland
[4+3] It is a simple matter to cause some impure iron to embrace the ends of the quarterstaff, to give it heft and weight when it strikes.
[3+1] Flint, you have an abundance of local stone to draw upon, and while your spellwork is not the most elegant, before long another golem joins your ranks.
+1 Stone Golem (Small)

[5] Practicing with your blood magic goes well Roland, but alas no greater insights are reached for now.

[?,?] Coming within sight of Norvak with your modest force of undead hidden behind, you find yourself with enough time to scout the forces ahead of you before you need make a decision about attacking. From what you can see there are scores of men-at-arms, they look disciplined and somewhat professional.  They are supported by small companies of bowmen. Their commander is an imposing man from a distance, and you can see he carries many weapons. He walks among his men with purpose in his stride.

Within Norvak, you see nothing. No signs of life whatsoever.

Deciding to wait, the group does not in fact seize the element of surprise and attack immediately.

---
Jerik
[?] On a whim you track down one of those Dark Minions that are lurking around the Tower up to who knows what. You order it to stand near your Soulless, and you find that the chill aura makes him decidely uncomfortable. You further test it with a slave and find the same thing. Further testing reveals that most tasks are disrupted by the presence of your Soulless.

To join the assault on Norvak you would need to travel to catch up to your fellows, as you declined to join them when they set out.
---
Helfd
[?]Your gravehaunt merely stares at you. Perhaps it has no answers to give.
Out of ideas you begin travelling back to the Tower. Evidence of predators is abundant but you are not bothered on your journey. You will arrive after another turn of travel. Then you will need to travel onwards to the wizard's dwelling.

---
Detani, Jim
[1,4] Practice goes poorly for now, but as nothing interesting has happened, you continue on with it.

With the abundance of corpses locally, you raise an even dozen, and watch the east for signs of your brethren from the tower. Signs in abundance, as you believe you saw them approaching.
+12 Zombies

---
Events in Near Proximity:
---
Summer begins to bloom across the local area.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
---
Further Note: 19.5 was NOT a full turn update. It was not a refreshing of your actions. You got to do nothing extra. The only thing being decided was whether or not there was an attack on Norvak, which would have occupied a space right hereish.
So yeah. Jerik is still at the Tower, Flint summoned no additional golems, and Helfd is still a turn from the tower, heading there. Sorted! Carry on.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 20
« Reply #835 on: October 03, 2013, 06:34:48 pm »

Raise the corpses remaining in the tower's stores.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 20
« Reply #836 on: October 03, 2013, 06:37:30 pm »

Practice blood magic for the duration of whatever tactics, maneuvers, or actions are taken prior to the assault by Patrizio & co. EDIT: Unless they actually require some direct help in order for them to work, in which case help along... I guess.
Join in the actual assault, remaining in the back using magic only, unless an intervention with melee attacks could save someone in mortal danger more reliably than the use of spells. Strap the shield to a forearm in order to be able to use it with the staff.
« Last Edit: October 04, 2013, 07:54:34 pm by Shootandrun »
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 20
« Reply #837 on: October 03, 2013, 07:55:29 pm »

The soldiers are to be encircled. as they are surrounded, they should be looked at in detail for numbers and layout, archers in particular. Sholan and salamanders will ensure no one flees. Flint and the golems will go in vanguard, Roland will keep an aye out for others and provide magic support as pre his orders. I will follow and keep at range with magic.
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 19.5
« Reply #838 on: October 03, 2013, 08:02:44 pm »

Sneak up to the guard wall with zombies and void magic at the ready. When the rest of the magi assault, break the walls and kill the guards with undead and void magic attacks, leaving them in a killing field between the rest of the magi and Jim/Detani's forces.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 20
« Reply #839 on: October 04, 2013, 06:06:44 am »

send my golems out to engage the enemy forces and tear down any structures the archers are using to gain elevatioon advantages.

hang back with the others and throw long range spells at the enemy until the archers are dealt with then ride my warhorse into the battle and begin hurling stronger short ranged spells.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
Pages: 1 ... 54 55 [56] 57 58 ... 68