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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46706 times)

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #765 on: September 23, 2013, 05:50:36 am »

I gather everyone in the tower to speak to them.

"Gentlemen, Norvak is our next goal, given that 2 of our cabal are trapped in there. Before we leave however, I would like to ask you to reveal all the findings and items you found, We might be holding something interesting and not know how to proceed, only because we never opened mouths to each other. I shall begin - I posses a book of earth rituals that is a very difficult item to use, so I would welcome any help in future rituals in using them. In exchange I would lend it if anyone would need help. I have also a staff to spare, but I would need a good spellcrafting or spellcasting replacement.

Anything of interest you gentlemen have?"

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OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #766 on: September 23, 2013, 05:54:36 am »

"Well, Now I am able to raise both beings long rotted away, but fresher corpses. In otherwords, I could empty our stocks of corpses and give us more forces to use."
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #767 on: September 23, 2013, 06:01:32 am »

Roland coughed (loudly, and in a manner that was probably falsified) when Patrizio mentioned he had a staff to spare.

"If I remember well, good friend Patrizio, you still owe me one magical item ever since I gave you those gloves you're wearing. One could say I exchanged the staff for an item of mine a long time ago..."

He smiled in an affable manner, only slightly ruined by the fact that there was blood and ashes all over his clothes.

"In any case, I'm all for attacking Norvak. We should drop by the mine in the meantime, place some more slaves in there to get more production. It's on the way, we wouldn't waste any time."

Follow Patrizio. If he agrees to go to the mine first, bring eight slaves and install them in the mine, while taking care the ghouls don't eat them before they're inside.

Practice Blood Magic during the downtimes along the way and before/after the travel.
« Last Edit: September 23, 2013, 05:27:18 pm by Shootandrun »
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #768 on: September 23, 2013, 06:14:06 am »

Swearing,mumbling and grumbling Helfd starts several complicated Incantations, while simultaneously cutting away the flesh from the zombies.

Cut away the flesh from the Zombies one by one and turn each of them into a Gravehaunt.
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #769 on: September 23, 2013, 06:54:58 am »

hmmm, while i have no notable items to speak of aside the minor wealth i was able to bring with me, (2x loot token) if you would be willing to lend me that staff to augment my powers i believe that after i have become more proficient with my craft we could between the two of us make some significant progress in researching the earth rituals contained in that tome.

((so how about it? wanna team up unlock the secrets contained within?

You could even lend me the gloves instead of the staff, your further along your studies than i am and the staff works over multiple spheres.))

follow Patrizio to the next town. if patrizio goes nowhere do the following action twice whilst jogging around the outskirts of the palisade.
practice combat spells whilst moving by hurling rocks at distant targets such as trees or rocks and creating pitfalls under heavy stones to see if they actually formed.


((Edit: wanted to help with rituals but cant, my practice attempts never give me any advancement :())
« Last Edit: September 23, 2013, 10:41:57 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #770 on: September 23, 2013, 02:02:57 pm »

Raise more undead, and strengthen them through Bone and Blood.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #771 on: September 23, 2013, 07:42:46 pm »

oh and i found a door in the catacombs sealed by magic, it seemed to be locked through the use of gemstone keys but a lot of them were missing and my magic could not detect them.
« Last Edit: September 23, 2013, 10:39:03 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #772 on: September 23, 2013, 07:43:20 pm »

Practice magic until something interesting happens.

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #773 on: September 23, 2013, 10:28:49 pm »

((Quick GM note about that doorway, it was actually supposed to read gemstones, I just forgot. I edited that up today.))
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But despite what you've been told, I once had a soul. Left somewhere behind...

CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #774 on: September 25, 2013, 04:36:35 pm »

Sholan sighed at the news that the others managed to get trapped in the town, "Alright, let's go save our boys"

Raise more salamanders and bring the entourage with and follow Patty
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #775 on: September 25, 2013, 05:20:42 pm »

I toss my hand-made staff to Roland. I hope that the brute can get some magic out of it.

Here you are. and Flint, I am more than capable without the stuff, we can conduct research later on together. Now, to Norvak!

Take the whole gang and almost all of the undead to Norvak. Make sure that all the unsightly undead bodyguard are somewhat behind us, as to not spook any mortals that might encounter us. Swing by the mine on our way with extra slaves as per Roland's idea.
« Last Edit: September 25, 2013, 06:24:09 pm by Ardas »
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gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #776 on: September 25, 2013, 07:26:32 pm »

Study
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Quote from: GUNINANRUNIN
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Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 19
« Reply #777 on: September 28, 2013, 11:45:55 pm »

Chapter 3: The Blood Tide.
Part Nineteen: The Winding Road to Norvak

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague. Currently under Quarantine.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)

Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Patrizio, Flint, Sholan, Roland
[5+2] Sholan, you manage to raise another 6 corpses of salamanders prior to the departure from the tower.

Together the four of you decide. You will gather up your undead forces and travel forth to Norvak,with a short stopover at the Mine to drop off slaves. The journey is uneventful and you make excellent time through the forest. The forces are gathered and all told you have: 3 Golems(1 Iron, 2 Stone), 10 Zombies, 25 Festering Zombies, 20 Zombie Salamanders and 20 Ghouls. A modest force indeed, but you should have no difficulties in Norvak.
 The slaves are dropped off at the mine and ordered to work.

[3] Flint, you practice using your magic to replace ranged combat, and make some small progress.
[2] Roland, the road is ill suited to practicing your magic while keeping pace with the others, you make little progress this time.
---
Jerik
[4,?] You turn your attention to the stockpile once more, invoking your magic and calling forth more zombies. As the 8 corpses shamble to their feet you begin work on another spell, one meant to strengthen the minions you have called forth. The magic taxes you and your inexperience works against you as you slowly but surely lose control. Refocusing your will you manage to force your bidding upon the unfamiliar spell you are working. A chill wind  blows through the tower and you can hear faint whispering. Nearly all of the corpses you have raised fall to the ground, no longer animated by your magic. [5] Fortunately however, it seems they are still useable.
The remaining undead creation stretches as if awaking from a long sleep. You feel noticeably colder in its presence, as though a chill aura surrounds it. But apart from that you cannot see any difference between it and a regular zombie.
+1 Soulless.

Leaving the storeroom you notice someone has made off with your festering corpses. Though it seems they did leave you a note, something about attacking Norvak to rescue Cabal members.
---
Helfd
Patiently you strip flesh from bones, turning 1 of your zombies into skeletons. You are irritated to find that the magic animating it almost slipped away during your action, but quick work by you prevented you from having to raise the skeleton once more.
You are unsure of even how you managed to summon the one Gravehaunt you possess. [1] A lucky fluke, it must have been. You cannot even try, as your magic is weak and ineffectual. You imagine with time and study you could create a Ritual to raise them. At least in theory.

---
Detani, Jim
[2,4] Once more the two of you spend your time practicing. Corpses rot slowly in the street while you theorize and practice your individual spellcraft. The strange fog that embraces Norvak does not dissipate, or alter in any way you can detect.

---
Events in Near Proximity:
---
Spring is well entrenched, the bitter cold of winter has been well forgotten now.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 19
« Reply #778 on: September 29, 2013, 12:18:53 am »

((i take it that myself and Roland lost our casting bonuses due to moving at the time?

if i were to set up a duel between myself and another player substituting attacking each other with attacking minion avatars would we still get the full combat bonus?))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 19
« Reply #779 on: September 29, 2013, 12:56:57 am »

((Casting does not equal practice. Casting bonuses are when you're doing something. Practicing/Studying is something else.

You could, in theory, do a training style thing. But without risk there will be little reward.
Also, you know we have a perfectly good OOC thread for this stuff...I'm just saying.))
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But despite what you've been told, I once had a soul. Left somewhere behind...
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