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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46705 times)

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #750 on: September 20, 2013, 02:15:58 pm »

Chapter 3: The Blood Tide.
Part Seventeen: Who Is That Guy?

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague. Currently under Quarantine.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)
-----------------
Events:
---
Roland
[5,4] Your attempts to track the people who made the campsite lead you in circles. It takes you a few hours before you realize they're tracking you as you're tracking them. You stop, and set up an ambush with your zombies.

Ten rough looking thugs brandishing cudgels, short blades and a few bows are coming up your backtrail. They are led by a scarred individual wielding two short swords. A pair of small crossbows are slung at his waist He is pointing out signs of your passage. "Four of em came this way. And not all of them are wearing boots. If you catch my meaning." The party nods.

"I am going to make those bastards pay for killing my brother."
"Filthy Necromancers."
"What'd you say this paid again?" "Shut up."

Well. That about seals their fates you'd say.
With a thought you order your zombies to strike as you prepare your magic...
Fight!
Forces: Roland, 4 Zombies
Opposing: 10 Thugs, 1 Hero Level 3.

[Rolls vs Other Rolls]
Your zombies catch the thugs unaware, but there is only so much 4 zombies can do, if only you'd brought some ghouls. You aim your spells at their leader, the better to demoralize the rest. Even though your spellcraft is exceptional, he turns to the side at the absolute worst moment and your spell whips past him, impacting another random thug. You curse under your breath as he turns back to you and exclaims in alarm "GET HIM!"

The leader charges towards you, short swords out and ready. You block his attack, shoulder him aside casually and lay into his minions.

[Rolls vs Other Rolls]
Out of the corner of your eye you see your Zombies alternatively crush thugs into oblivion, or get bludgeoned down themselves. You're hardly even worried as you effortlessly decapitate another man when it turns out the cudgel he was using was made of rotten wood.
A snarled curse from behind you draws your attention to the leader getting to his feet.

The two of you trade blows for several minutes, your shield remaining unmarked and undamaged. Though you are clearly the better fighter, you only manage to land a few light blows through his defenses.
Still his companions have no such skill derived protection and you frequently cut them down as they draw close. Finally the leader slips up and you press your advantage, only to be baffled when he vanishes in a flash of light emanating from somewhere near his throat.

You hear a soft thud somewhere nearby in the forest, some cursing, and then the sounds of hasty retreat. You try to run him down but fail as he slips away into the forest. A quick survey the nearby area, reveals 8 salvageable corpses. Your zombies did not survive.

---

Patrizio, Flint
[3+3, 4+1] Working together, and with the sacrifice of Flint's golem, the two of you manage to return the Tower to a stable state. The lost rooms are destroyed still, and unsalvageable. The damaged rooms will need special attention to repair. But the tower is whole.

Not nearly as bad as it could have been. At least no one died.

---
Sholan
[2+3] Once more your many accoutrements work to assist you in raising the giant salamanders. A further 2 join your ranks. You rally your forces and begin the always enjoyable task of dragging more corpses to the stockpile.

There appears to be uh..renovations going on the Tower. Flint and Patrizio are working hard to keep the Tower from collapsing on itself. Seems you missed a lot.
+2 Zombie Salamanders. +17 Salamander corpses added to stocks.

---
Jerik
You are forced to wait, while Flint and Patrizio work magic upon the tower, making it safe for human occupation without magical intervention.

Afterwards, you bend your magic towards raising yet more zombies.
[1,4] Though the magic tries to get away from you, you manage to stop it from doing anything destructive or unintended.
Sholan and his forces are spotted dragging up more corpses into the store rooms.

---
Helfd
[?]  Planning your journey around getting time to survey the ruins, you camp just behind a hill, and at dawn you scale it to survey the ruins.
You see much. There are mostly insubstantial figures flitting from building to building, accompanied by skeletal undead walking patrol routes. The ruins seem quite expansive, with a shattered keep-like building sitting roughly in the center. The streets are clearly well organized, where they are not interrupted by rubble. There is a powerful feel of magic here.

---
Detani, Jim
The two of you bend your efforts towards practicing your respective branches of Death magic. [5,5] Spurred on by the successes of each other, you both make solid progress, and keep yourselves in good form.
Detani, your efforts have resulted in a practiced ease with Void Magic.
+Skill Voidbringer (+1 to Void Magic rolls)

You look to the skies and see an undead bird winging its way towards you. [6] Thankfully it comes swooping in at night and the quarantine forces do not notice it. The bird bears a message from the Tower.
"To Detani and Jim,
Bad news from the tower, mysterious collapse. Several rooms likely damaged. Have new blood magic capabilities, in addition to bone magic."

---
Events in Near Proximity:
---

Spring is well entrenched, the bitter cold of winter has been well forgotten now.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #751 on: September 20, 2013, 02:31:28 pm »


Plan A: Using the Gravehaunt, try to lure the patrols away from the ruins and kill them off one by one. Either try to take control of the Patrols via Magic (especially the Wraiths) or try to kill/banish them

if that fails:

Plan B: Walk in there and behave like i own the place. Hope that i am not royall screwed if i do that.
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #752 on: September 20, 2013, 02:41:26 pm »

Roland smiled tiredly and looked around. One of the men had escaped - the most dangerous one - but he did not feel too worried. He was an amateur, and seeing his entire troop of goons get wiped out by one necromancer would make him think twice before causing trouble again. A threat to be dealt with, of course, but hardly a priority. It was time to work on something else.

He planted his axe on the ground, blade first, after moving the bodies out of the way. Ten men and four zombies had been felled there, and his Lady didn't exactly deal in small cuts - the ground was completely soaked in blood. It was perfect. He drew a very large pentagram around the axe - a five pointed-star inside a circle, one of the only magical symbols he knew - and made sure he had covered as much of the battle's area with it. Afterwards, he planted himself outside and started focusing his will on the Lady.

Draw a pentagram on the clearing's ground, after having placed the axe in its center. Draw up energy from the blood that flowed during the battle and focus it into the axe. Attempt to make it absorb harmful blood magic, to make it draw the blood of its victims towards any wounds it makes. Basically, turn minor wounds into the equivalent of a cut artery.

Afterwards, get the axe, raise the zombies, and go back to the tower.
« Last Edit: September 21, 2013, 02:19:23 pm by Shootandrun »
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gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #753 on: September 20, 2013, 02:52:08 pm »

((Did I gain anything from my successful study session?))

Jim's eyes scanned over the short reply and he let out an exasperated sigh.
Detani, apparently the tower is falling apart in our absence. Literally. The reply doesn't say whether the rest of the cabal is going to come help us but apparently someone has learned blood magic in addition to bone magic. Unless you've got some ideas of what we could do, I'm just going to study or raise corpses.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #754 on: September 20, 2013, 02:56:41 pm »

((Studying takes time. Lots of it. Its slow, and ponderous, but it will eventually yield rewards.))
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But despite what you've been told, I once had a soul. Left somewhere behind...

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #755 on: September 20, 2013, 03:09:18 pm »

"I don't think we can do much here. We'll come back with the rest of the cabal as an invading force, but for now we got to find a way out of here. I'm thinking... sewers?"

OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #756 on: September 20, 2013, 03:10:29 pm »

Raise the bodies we have in our stocks.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #757 on: September 20, 2013, 04:16:09 pm »

Sure, can't think of anything much better myself. I mean I could try and raise enough corpses to just break our way out but that could be time consuming so we might as well try the sewers first.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #758 on: September 20, 2013, 04:41:27 pm »

"So, you say you brought the golem out of the wall? You need to be more thoughtful next time you use a spell. Help me out with the rest of the tower, lets at least keep on thing intact.

With Flint's help, carry on repair work, with special attention to to "work safety" so that no more silly stuff happens.
« Last Edit: September 20, 2013, 04:54:59 pm by Ardas »
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #759 on: September 20, 2013, 04:51:30 pm »

"Sounds like a plan. You sort out your own business and pack up, I'll look for sewers."

Look for sewers around the town that would lead out. Any other type of tunnel would do as well.

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #760 on: September 20, 2013, 06:36:14 pm »

help patrizio repair the remaining damage, treat it as a practice session on earth magic and try to learn something.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #761 on: September 20, 2013, 07:03:13 pm »

Uh, actually I think I might be able to help with finding a way out.

Ask the spirits what the safest way out of the city is
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Quote from: GUNINANRUNIN
Sure thing peanut man!

CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #762 on: September 21, 2013, 02:30:44 am »

Raise more salamanders and hang out while they repair the tower, watching

"You broke it again, congrats. Starting to think I was safer in the catacombs. Nothing was going to fall on me down there"
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 17
« Reply #763 on: September 21, 2013, 02:50:38 am »

Raise more salamanders and hang out while they repair the tower, watching

"You broke it again, congrats. Starting to think I was safer in the catacombs. Nothing was going to fall on me down there"
challenge accepted


jokes :P
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 18
« Reply #764 on: September 23, 2013, 05:11:06 am »

Chapter 3: The Blood Tide.
Part Eighteen: Rituals You Say? 

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague. Currently under Quarantine.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)
Spoiler: Rituals (click to show/hide)
-----------------
Events:
---
Roland
Entering the realm of pure experimentation you place your axe lovingly on the bloodsoaked ground, and painstakingly ensure that the blood splatters form more or less a pentagram shape. You call up your magic and begin to weave it through the pentagram, through the abundant blood, and into your axe.
[5,2,3, 3-1] Your attempt drains you, drains the blood from this section of the forest, and causes a strange scent to fill the air. The blood sticks to your axe, but you cannot comprehend how to push the magic into the blood, then the blood into the axe in a way that wont cause an explosion that will probably destroy your axe, and maybe kill you. You struggle with it for awhile, and while you have gained some insights into a potential ritual, you have achieved nothing in terms of enchanting your axe.

Curiously enough, your attempt also destroyed all the thug's bodies. Only a fine ash remains when once they lay. Quite odd. Without any corpses to raise you reclaim your axe and return to the Tower.
2% to Unknown Ritual?
+5% to Adept.

---

Patrizio, Flint
[5+3, 2+1] Working together, well you can hardly call it working together now can you? Flint tries to keep up with Patrizio, but in effect he's really just performing minor alterations, and handling some of the less pressing concerns. Patrizio on the other hand is like a man possessed, identifying every single problem remaining with the Tower and causing it to be fixed swiftly and likely permanently. Like piecing together a jigsaw, the damaged rooms are restored to full functionality.

Sholan also later joins you, showing off his newest summoned undead beasts, and watching you intently as you work. Its sort of unnerving, but he vanishes after you finish.

---
Sholan
[5+2] Salamader corpses twitch and writhe before righting themselves and shambling slowly after you. You've raised 11 of the salamander corpses with your excellent spellcraft.
+11 Zombie Salamanders

You watch Patrizio and Flint fix the tower, nonchalantly eating while you do. You get the sense you've definitely unsettled them.
---
Jerik
[3] Slow, steady progress. You raise eight more of the rotting corpses this week. Still, at least you're actually using these corpses. You idly wonder how long they've been moldering down here.
+8 Festering Zombies
---
Helfd
[2] The patrols behave very strangely. When you cross into their line of sight, they pursue, but only to a certain threshold, at which point they seem to lose interest and resume their patrols.
[4vs6] Your attempt to seize control meets a malevolent force that shreds your magic to pieces and throws it back in your face. This action seems to have alerted the Wraiths to your presence and they swoop towards you making a horrific keening noise.
You react instinctively, throwing out your magic violently in order to cut down the wraiths. This predictably does very little as wraiths have no bones to speak of. They become corporeal within inches of you and endeavor to slash you apart with long rending claws.
[4] Your Gravehaunt comes to your rescue, enhancing its blade with a cold energy that seems capable of driving back the Wraiths, if only temporarily. It fixes you with its sparkling eyes and says quite simply "Run".
You decide that is some excellent advice and leg it out of range of the ruins, while your Gravehaunt slowly, gradually gives ground until the Wraiths break off, uninterested in pursuing you past whatever threshold it is they guard.

Well that was a learning experience, your Gravehaunt made it out okay, but it doesn't look like it managed to kill any wraiths.
---
Detani, Jim
A small town of 500 in such a backwater 'kingdom', has no sewer. This is to your disappointment. You turn to Jim who seems to have gone into a trance of some kind.

[?] Jim, the spirits have many suggestions for you. Including dying, since that's definitely an escape. And safe too! After awhile you tune out the voices, left only with a headache and no reasonable ideas about how to leave the city without alerting the quarantine forces.

Although one quiet voice did stand out when it simply said all you needed to do was wait, and a way would become obvious.
---
Events in Near Proximity:
---
Some of the corpses in the stockpile have gone missing.
Spring is well entrenched, the bitter cold of winter has been well forgotten now.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
---
A Note on Rituals. Rituals are generally formulaic spells you can use in order to achieve strange and arcane effects, get a result reliably, or just show off what a magical badass you are. They require a Laboratory to efficiently discover and codify for use by the Tower populace. Rituals will often have a material cost (of supplies, or a specific Resource), potentially a sacrifice, and will likely require Initiate or higher levels of magical capability.
Examples of rituals: Summoning more advanced undead, rather than leaving it up to chance, causing large potentially world changing effects like an Earthquake, or a Tsunami, or the temporary enchantment of items.
« Last Edit: September 23, 2013, 05:14:54 am by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...
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