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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46703 times)

Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 15
« Reply #735 on: September 14, 2013, 08:06:09 pm »

The ex-mercenary shook his head after a moment of hesitation.

"You can go back to the tower. There's still another place to check out, and I won't rest easy until I know for sure we're not missing out on something. I'll return to the tower once that's done."

Go visit the last unexplored point of interest that had been on the map.
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 15
« Reply #736 on: September 14, 2013, 08:07:33 pm »

"So, how do you think they're going to send the help?"

Keep self busy by practicing void magic and keeping an eye on the skies for any undead birds.

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 15
« Reply #737 on: September 14, 2013, 08:12:35 pm »

Return to the tower.
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gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 15
« Reply #738 on: September 14, 2013, 08:37:57 pm »

Heh, to be honest I'm not sure they will send help. I'm relying mostly on the fact that lately they've seemed to be pretty interested in expansion and I'm hoping they'll just grab at that and send over an army.
Chuckling to himself for a moment,
I'm certainly not expecting them to come help just because they like me at any rate.
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 15
« Reply #739 on: September 14, 2013, 08:41:16 pm »

"They're not exactly fans of me either. I have a tendency to do things myself, rather then relying on people. People make you weak. Too many people, too many friends, you have to make choices. When things go bad, you have to ask yourself... Who of your friends are you willing to sacrifice? Best not to create a situation where the question has to be asked. Of course, this mindset doesn't lend itself to friendship, but this problem is more of a benefit really."

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 15
« Reply #740 on: September 14, 2013, 09:26:25 pm »

Nodding,
Yeah friends certainly can make you weak but they can also be an asset. Loyal followers are also a fine substitute though, probably with less downsides than friends have. I suppose we're lacking in both eh? Heh, what we have... I'd describe as business associates. It's purely a matter of efficiency and gain tied into a group that happens to have mostly parallel goals.

Shrugging as he often did,
The majority of undead can't really be considered friends or followers. They're just tools, unintelligent and very useful but with genuine limitations. For real followers, you need something with the spark of intelligence. You can rule them by fear or by kindness but overall they've got more real value than tools like unintelligent undead. The line between friends and followers, I suppose is a fine line or at least it can be. I guess followers are sort of in the grey area between friends and tools but potentially more valuable than both. It's a difficult thing to keep them in line sometimes.
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Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #741 on: September 15, 2013, 07:23:35 pm »

Chapter 3: The Blood Tide.
Part Sixteen: Its Okay, It Could Happen To Anyone.

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague. Currently under Quarantine.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
Spoiler: Cabal Holdings (click to show/hide)
-----------------
Events:
---
Roland
As near as you can figure, the last remaining point of interest on that map was far to the northeast, and over the river that cozies up against Vis Valdi. You rally your few zombie guards and head in that direction. You estimate it should take you another turn of travel to reach the general area that was indicated on the map.

[3] You stumble across the remains of a campsite a little NW of the ruins of Suomi. By your estimation, at least a dozen people camped here not long ago.
---

Patrizio
You trudge through the forest, returning to the tower. [6] You cannot shake the feeling you are being watched, but you cant see anything, and arrive at the Tower without incident.
Note, Special Event: Tower Collapse.

---
Sholan
[5+2] Your spellcraft works. There is an abundance of living creatures in a congregation somewhere nearby. Presumably this is the nest of giant salamanders that inhabits the lower depths of the Catacombs.
You have decided. The forces you have, and you, shall engage the Salamanders, in an effort to cleanse the Catacombs.

---
Jerik
You've never raised a ghoul before, but with the number you've seen loping about, it cannot be that difficult. [4] Unfortunately it seems that raising ghouls is quite complicated. Still, you have managed to raise a number of festering zombies, and one zombified Giant Salamander. +7 Festering Corpses, +1 Zombie Salamander.

Note, Special Event: Tower Collapse.
---
Helfd
Gathering up the local zombies, your golem and Gravehaunt, and supplies for the journey, you set out to the southeast, towards the ruins Teris wants you to search for that staff. The journey will take time, but it is a pleasant trip. Animals do not bother you, you see no one, but this is sort of an unpopulated backwater, so you are unsurprised.

---
Flint
Flint, you call up your magic and shape a Golem from the abundant supplies of stone available to you.[6+1,1,1] However, as you are at the Tower, your magic embraces the nearest source and that is unfortunately a load bearing wall of the Tower. A Large golem steps forth from the wall, heralded by an ominous rumbling...

Note, Special Event: Tower Collapse.
---
Detani, Jim
[?] Jim, you pen a brief note asking for help and attach it to an undead raven. You instruct it to seek out another member of your fledgling cabal, and deliver the message. You watch as it wings its way out of the city heading east. You also watch as several arrows try to strike it from the sky, but fortunately it avoids them and makes it past the quarantine forces.

Detani, you spend your time practicing your void magic on hapless buildings and various detritus lining the streets. They dont call you the Magic Janitor for nothing. You feel yourself getting close to a greater insight into Void Magic.
---

[Special Unforeseen Consequences Roll: 10, Tower Collapse.]
Effected Parties:
Flint, Jerik, Patrizio.

Flint, you hear the creaks of the Tower's weight shifting dangerously, and barely manage to order your golems to protect you in time. The new Large Stone Golem you have created from the very walls of the tower manages to hold up the roof and keep you safe, for now, as other chunks of the Tower collapse around you. You are trapped, and only the actions of your Large Golem have prevented your death.

Jerik, you sensed something was amiss. Feeling the buildup of earth magic you decided, wisely to abandon the tower with your forces. You are in every way safe,and watch impassively from a safe distance as the Tower slumps inward on itself. While you are watching, an undead raven alights on your shoulder. It seems to be carrying a message from Detani and Jim, stating that they need help.

Patrizio, you have barely reentered the Tower when you feel the entire thing start to rumble and shift dangerously. You call up your magic in moments, and use your golems as a buttress to prevent sudden rock related death while you work your magic. Your presence has prevented the damage from being too bad, but should you leave the Tower, the protection you offer will be undone.

Several rooms have been damaged or outright destroyed. The three magical apprentices, made it out of the tower.
---
Event: Battle in the Catacombs
Forces: Sholan, 26 Ghouls, 30 Festering Zombies, 1 Zombie Salamander
Opposing: Throngs of Giant Salamanders

Orienting on the nest via your magical abilities, you stride forth cautiously making sure that your forces are arrayed in a method that protects you. Before long you have found it, a place where the masonry of the Catacombs gives way to a large sprawling cavern, through which many underground rivers flow. The ground is marshy and fungus is abundant.
In addition, you can see dozens of nests. The Giant Salamanders nesting within view your arrival as an intrusion, and they swarm towards your forces.

[Rolls, vs Other Rolls]
Your ghouls massacre the Salamanders, though for the most part it seems that the belligerent adolescents charged your forces first. The older, warier ones struck out cautiously and managed to cost you several Ghouls.

Raising your staff you lash out magically, striking down several more of the Salamanders and driving them back. Your zombies now enter the fray.

The battlefield is growing larger by the moment as your ghouls wade deep into the mass of salamanders, rending and tearing with their claws and teeth. They are accompanied by the dull thudding impacts of your zombie's fists. The cacophony of shrieks emanating from the Salamanders is growing louder by the moment. Frenzied counterattacks cost you nearly a dozen zombies and a few ghouls, but you're unable to keep an accurate count in the melee.
You are driving them back, many have decided to flee rather than continue defending their nests. Your spellwork continues to scythe through the masses of salamanders, causing them to seize up and die suddenly.

Above you, you hear a rumbling noise, and dust cascades down in the corridor behind you. Curious, you wonder what that was about. The momentary distraction allows a large salamander to catch you unawares, and slash you badly with its claws. You clobber it in return with your staff, and your zombies drag it off you, punching it into a state of death.

The battle barely drags on for 20 minutes. The salamanders were no match for the might you brought against them. And while on a full count, your forces took a bit of a beating, the number of salamanders you crushed to death was far greater.
This should drive the Salamanders back from the Catacombs, at least for awhile.

Total Losses: -20 Zombies, -6 Ghouls.
+5% to Initiate
+Skill: Beast Hunter

---
Events in Near Proximity:
---
A magical calamity has done Serious damage to the Tower.

Spring is slowing giving way to summer, and storms can be seen brewing around the distant peaks.
Further Catacomb exploration is Dangerous.
Note, There is now a map in the OP.
« Last Edit: September 17, 2013, 05:15:30 pm by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #742 on: September 15, 2013, 07:39:13 pm »

Track down the people who had occupied the campsite and, once found, engage with extreme prejudice. The zombies are to get in the melee while spells are being cast to cut the enemy down. Once the zombies die out or magic starts being ineffective, engage in close combat.
« Last Edit: September 16, 2013, 04:37:38 pm by Shootandrun »
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OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #743 on: September 15, 2013, 08:02:06 pm »

Jerik looked to the raven, and decided to respond to the message.
To Detani and Jim,
Bad news from the tower, mysterious collapse. Several rooms likely damaged. Have new blood magic capabilities, in addition to bone magic.

Continue raising forces to potentially use to help Jim and Detani.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #744 on: September 15, 2013, 08:26:56 pm »

The tower is unstable, but I'm holding it up. I need to see who else is inside. If Flint is around he will help me.

"Hey, how come this thing is falling on top of us? We need materials pronto to fix it up, I can't hold it up forever."

If Flint dismantles his large golem, fix the tower with the provided stone and Flint's help.
« Last Edit: September 16, 2013, 04:52:33 am by Ardas »
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #745 on: September 16, 2013, 11:02:23 pm »

command large golem to step back into the wall it came from, use my earth magic to take falling/fallen chunks of stone and reinforce the load bearing wall around it whilst the golem very slowly moves out of the way as the wall is repaired.
if the wall isn't completely repaired by this then the golem will have to stay trapped in the wall for now.


"Slight miscalculation in my spell, it seems i need to summon golem's from near a source of stone and not just from a window i can see it from."
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #746 on: September 16, 2013, 11:11:54 pm »

Jim yawned loudly and stretched out his arms while looking about the place.

Seems like it's been a while since I've just spent time relaxing and studying magic. Got some time to kill before the others arrive I presume, so I guess now's as good a time as any.

Study magic while under guard by half of my zombies. Have the other half guard Detani if she wants.
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CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #747 on: September 17, 2013, 01:22:41 am »

Sholan sighed at the rumble from above him, "Damnit all. Last time there was a rumble, shit went bad. I wasn't done here either..." He thought about it for a while and finally made a decision. "Fuck it, let's go boys"

Raise some salamanders, get the rest of the zombies and ghouls to drag as many of the corpses back to the surface as possible
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #748 on: September 17, 2013, 10:51:42 am »

Once at the Ruins scout them out from afar.
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 16
« Reply #749 on: September 17, 2013, 12:42:59 pm »

Practice magic.
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