Chapter 3: The Blood Tide.
Part Fifteen: Nothing Much Happening
Players:
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Bone, Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Self Directed Learner(Elements): +1 to learning elements alone
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Wounds/Effects
Skills/Bonuses:
Trained Fighter: (+2 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Well Made Spiked Round Shield.
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Battle Command (Forces under your command are more effective)
Possessions:
Mail Shirt.
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (40% to Adept)
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (25% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Carved Gemstone
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Wounds/Effects:
Items:
2x Loot Tokens
Sturdy Wooden Shield
Battered Mace
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak A town with an unknown population. It seems to be primarily focused on cattle. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague. Currently under Quarantine.
Vis Valdi is a looted husk of a town.
The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Advanced Storage Vaults, Basic Forge, Crude Altar. Detani's 'Office'.
Crude Stone Map
Exterior:
Crude Slave Pens (12/40 Slaves contained)
Defenses: Wooden Palisade, Wooden Gate.
1 Barrels of Blood
1 Tainted barrel of blood.
36 corpses (human)(Rotting)
1 Corpses (Giant salamander)
2 Loot Token
8 Supplies
Undead:
1 Bone Golem (small) (Helfd)
1 Gravehaunt (Helfd)
14 Skeletal Minions (Human)(Unarmed) (Jerik)
4 Zombies (Roland)
26 Ghouls (Sholan)
30 Festering Zombies (Sholan)
1 Zombie Salamander (Sholan)
2 Stone Golems (Small) (Flint)
1 Stone Warhorse (Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
10 Zombies (Patrizio)
10 Zombies (Jim)
13 Ghouls (Mine)(Guarding Mine)
29 Zombies (Tower)
10 Zombies (Tower Exterior, Guarding Slave Pens)
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Living:
3 Dark Minions (Magical; Spark)(Tower)
12 Enslaved Humans (Tower, Penned)
12 Enslaved Humans (Mine, Laboring)
Level 1 Mine (12/20 laborers)(Provides resources: Ore, Stone, +3 supplies/turn) Stocks: 9 Supplies
The Tower.
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Events:
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Roland, Patrizio [5,4] Between the two of you you detect nothing. No faint residue of magic, nothing living that isnt a regular animal. It seems that the old faded map in the ruins, was quite dated and nothing of value here remains.
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Sholan[?] You continue scouring the Catacombs with your mob of the undead. You find all sorts of empty dust filled rooms, piles of filth, mold, moss, a small river that runs through a thin passageway. But you find nothing of value. You do manage to keep track of your minions and dont lose any more.
Well this attempt was a bust.
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Jerik,FlintHaving completed your studies, you head to the stocks to raise the Salamander corpse. [2] Your attempt fails, and you curse wildly. Forgoing a second attempt you track down Flint, to see what he wanted. You find him resting uncomfortably in his quarters, his breathing is labored and he seems generally unwell.
You examine him briefly, and before long determine that he does indeed have some broken ribs. You reach forth your power [4+1] And within moments the ribs are back in their normal locations, and repaired. He very nearly punctured a lung, but his incredible luck held long enough for you to set things right.
Flint is breathing more easily now.
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HelfdThe suspected wizard peers at you suspiciously. You get the sense he has poor eyesight. "Who wants to know?"
"Me."He sniffs the air "And whos that then?"
"Helfd. Necromancer."Bold of you. Yeah. I'm a wizard. And let me just start right here by saying I dont want any damn part of whatever damn foolish idiocy you may be up to."
A raspy sound escapes the throat of Helfd. It almost sounds like a laugh if it wasn't filled with phlegm, sounded painful and was turned hollow by the gaping hole in his mouth.
"Fine with me. I'm here to learn your Magic. Show some of mine if you want and to trade or buy some of your books." He perks up at the offer of trade "Well, I aint gonna say i'm morally opposed to that. Freedom of knowledge and all that. I do have enough old or duplicate books you could probably set up a library with em."
Pauses for a moment before continuing "Wouldnt be in your speciality though."
"Heh, didn't expect so. What you want for tutoring me?" "Tutoring you? What do you have to trade?"
"Money, Building Materials. Labour Force, My Knowledge of Bone Magic. Magic Artifacts." "Money dont spend anymore, since Suomi got wiped out, and Norvaks got the plague. Building materials and Labour force? Wellll, those arent -too- interesting, what do I need more than my simple little hut in the woods. I also fear the Death sphere has nothing to offer me. But Artifacts? Well now, that is tempting."
He strokes his dingy and unkempt beard for a few moments, pondering'
"I tell you what. Theres some ruins near here. Guarded by all manner of the undead. Story goes that way back in antiquity a wizard like me and a wizard like you dueled for the sake of the land. And neither side really won. But the faithful minions of the wizard like you maintained his last stronghold, more or less. Theres a staff in there that I want. Get it for me, and I'll tutor you."
Helfd ponders for a moment, then his lips peel back at least where they can, his grin widened far beyond anything naturally possible.
"Fine. By the way what is your Name Old Man?" He states quite simply in an offhand way "Teris."
"Hm. Still a description to find the cave would be helpful." He waves a hand vaguely south east-ish "One of your number already went there, from what I hear. And got sent running." He laughs a little.
"Hmpf. That Cave. Splendid. I hope you know many things Old Man. I hate Ghouls." And with that you and your undead companions return to the Tower.
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Detani, Jim[4,2] Writing materials are in abundance, animals seem to have abandoned the region, though through a twist of good fortune you do find a few that may be suitable once raised.
Jim's attempts to study the pervasive fog of Blood Magic about the town meets with failure. It does not answer to you, you cannot grasp and control it. You know for a fact that more experience would definitely aid you in your current endeavors.
Detani returns with the writing materials you need, as well as a few dead corpses of animals.
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Events in Near Proximity:
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Spring is well entrenched, the bitter cold of winter has been well forgotten now.
Further Catacomb exploration is Dangerous.