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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46683 times)

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #675 on: August 24, 2013, 05:02:35 pm »

redacted
« Last Edit: August 24, 2013, 05:04:24 pm by Ardas »
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #676 on: August 24, 2013, 05:03:37 pm »

Interrogate the peasants to figure out where the Hero was headed. Afterwards, bring them to the tower, surrounded by as many zombies and skeletons as can be found.
« Last Edit: August 25, 2013, 05:08:57 pm by Shootandrun »
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adwarf

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #677 on: August 24, 2013, 06:01:47 pm »

Here's my sheet, I hope its acceptable (I put a lot of work into this!).

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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #678 on: August 24, 2013, 08:03:39 pm »

grab the heroes mace then search the town hall/library for maps of the area, highlight points of interest such as neighbouring towns and nearby mines.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #679 on: August 24, 2013, 08:13:11 pm »

"Two at a time, people, healer's orders..."
Be crowd control, making sure no-one else apart from Jim and the two patients go into the room.

CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #680 on: August 27, 2013, 03:19:48 am »

"Screw it!" Sholan grumbled, "It isn't worth the effort without the time to do real research"

He ordered the walkers present to lug bodies back to the tower, enlarge the stockpile. Once Roland returned from their little vacation to Vis Valdi Sholan would try to encourage the man to assist in the workload. After all, they had a ridiculous number of bodies in storage in addition to the grave itself. Time was not kind to unliving flesh not already animated, and before they completely decayed into skeletal remains they needed to be raised.

Raise more corpses - aim for ghouls or ghoul-like festering alternatives. Once raised, have them carry bodies back as well (after feeding if the ghoul raise is successful)
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #681 on: August 27, 2013, 03:45:25 pm »

Chapter 3: The Blood Tide.
Part Eleven: Triumphant Return.

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:

---
Roland, Helfd, Patrizio, Jerik,
[?] The slaves arent saying anything. They are remarkably closemouthed. Not a word about what the Hero was up to. Nothing about their past professions.

Experimenting with the concept of alarm wards tied to runes, Patrizio encircles the village in a number of runes meant to let him know if they are disturbed. Should be enough to know if anyones poking around.
Jerik easily sets up the sign and spends the trip back to the tower devising plans for some Slave Pens. (Slave Pens can be constructed as an exterior building, and will take 10 Supplies for Crude level (Crude being the lowest level of building). Crude level will contain 40 slaves.)

The lot of you leave and head back towards the Tower, abandoning the corpses of the fallen townsfolk where they lay.

---
Flint
[3-3] You poke around every building, looking for a town hall, or a library or something. This is however a tiny backwoods village. Theres no official building and certainly no library. And as far as you can tell no one wrote anything down or made any maps that might guide you to any nearby points of interest.
Or maybe its the fact that the town was looted first and any such things were destroyed by the careless prying hands of the undead. Nawh, proly not that.

---
Sholan
[6+2, 3] A sudden surge of power is accompanied by your masterful control. Several of the corpses within the mass grave are summoned back as Ghouls by your power. Hrm. Interestingly it seems that if you raise them as Ghouls, they no longer seem to be rotting or festering. Curious.
+8 Ghouls.
The forces you possess bring 20 more rotting corpses back to the tower.
The Mass Grave in Suomi now has 'Some' Corpses

---
Detani, Jim
[4,6] The crowd, while enthusiastic about being picked to be 'cured' first, is easily managed. Two are chosen at random and escorted upstairs.
Jim, you call up your magic and set to work grappling with the magical energies influencing these peasants. There is definitely a magical component to the plague. You try to get ahold of it and move it from peasant to peasant, pushing it clear of one of them.
[?] Well. You've killed one of them, the one you tried to make sicker. The other seems to be more or less recovering. Though the shock has definitely incapacitated him for now.

---
Events in Near Proximity:
---
Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous
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But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #682 on: August 27, 2013, 06:37:18 pm »

Summon a stone warhorse and hitch it to a farmers wagon, fill the wagon with any metal that is still lying around and head back to the tower.

Back at the tower attempt to form a pair of stone warhammers for my golems then unhitch the wagon and head off in search of the old wizard.
« Last Edit: August 28, 2013, 05:02:50 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #683 on: August 27, 2013, 06:39:44 pm »

((I think building the slave pens is a good Idea, but if you guys have any arguments against that, or another use for the supplies, I'd like to hear them.))
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #684 on: August 27, 2013, 06:47:20 pm »

Detani walks into the room with Jim after the crowd's handled. She looks at him and whispers "Okay, how's it going?"

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #685 on: August 27, 2013, 11:20:05 pm »

Well... so far it seems to be going as expected. I seem to have successfully exchanged the disease in one subject for the vitality of the other. The disease recipient died which is unsurprising. The other seems to have passed out from the procedure.
Jim walks back and forth between the two bodies observing them.
I really hope the surviving subject will wake up soon so I can see what effects my treatment has had. It may very well be that I have found a cure of sorts for the disease.
Stopping his pacing, Jim turns his full attention to Detani.
There are a couple experiments I have in mind and seeing as how we're seemingly partners now, I'd like to fill you in on the details. First I wish to retry experiment one a second time to see if the results are similar. Experiment two will be attempting to transfer the plague from a living body to a dead one to see if it works like transferring it into another living body. Experiment three will be similar to experiment two except I will use an undead body instead of an ordinary dead body. Experiment four, letting an undead feed on a plague victim. Five, making a plague victim feed on an undead. Six, making a plague victim feed on another plague victim. Seven, making a plague victim feed on someone cured. Eight, make someone cured feed on a plague victim.

Jim trails off and is silent for a moment. He walks slowly back over to the dead body and stares at it while thinking.
Quite a long list actually. You know, it's probably a better idea if we take over the town before I go about performing all these experiments. That way we have to worry less about being discreet, not to mention it will make keeping all these tests organized much easier. If we take over the town, I'll have more space to perform the experiments and then we can perform more than one at a time so this won't all take so long.

Alright how about this. I'm going to go convince those peasants to round up dead bodies for us and then I'm going to reanimate them and we'll take over this town. We'll show them the cured patient and say the other patient didn't react well. Tell them that if they gather a bunch of dead bodies off the street, I can perform some more tests and observations on the bodies so that future patients will have a higher survival rate. They bring in all the bodies, I go into a private room to "perform observations" and bam! We've got an army to take over the town. Showing them that one patient lived and another died will fill them with both hope and fear. They'll know I can save them but they'll know the risk of dying is there. That way they'll be even more determined to increase the chances of their own survival and thus more willing to do what we want.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #686 on: August 28, 2013, 04:06:06 am »

Sholan arrived back at the tower and directed the mules where to dump the corpses. After noticing a pair of corpses in the corner, he got sentimental for a moment...

"Hmmm, let's try this again..." And a small thought struck him in the process, "but better this time!"

Raise another Salamander corpse, try to put more effort into it this time to reinforce the beast if possible. Afterward - check in on our pre-apprentices, see if there's anything they need to continue their studies

Send roughly half the zombies in the tower into the forest for a supply run
« Last Edit: August 28, 2013, 05:31:26 am by CyberGenesis »
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #687 on: August 28, 2013, 12:10:20 pm »

Construct the Slave pens, and then continue studying blood magic.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #688 on: August 28, 2013, 01:01:36 pm »

"Roland, Helfd, I will be moving laves to the mine, but some of the goblins we faced there earlier might still hid underneath. I will require your assistance.
Flint, I have a request for you. Somewhere in the vicinity there'san old wizard, who no doubt has some magical supplies, probably books and maybe artifacts even. If you could look at the map and scout the area to get to him it would be perfect."


Take 12 slaves and 10 zombies from tower forces and head for the mine to activate it. Ask Roland and Helfd to accompany me. Ask/leave a note for Flint, requesting him to investigate the old wizard.
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 11
« Reply #689 on: August 28, 2013, 03:58:32 pm »

Roland smiled at Patrizio, showing a grin that was all teeth and no gentleness.

"I'm always interested in killing. You can count me in."

Accompany Patrizio to the mine
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