Chapter 3: The Blood Tide.
Part Eleven: Triumphant Return.
Players:
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Bone, 45% to Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Self Directed Learner(Elements): +1 to learning elements alone
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Wounds/Effects
Skills/Bonuses:
Trained Fighter: (+2 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Well Made Spiked Round Shield.
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Battle Command (Forces under your command are more effective)
Possessions:
Mail Shirt.
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (40% to Adept)
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (25% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Wounds/Effects:
Broken Ribs.
Items:
2x Loot Tokens
Sturdy Wooden Shield
Battered Mace
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak A town with an unknown population. It seems to be primarily focused on cattle. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague.
Vis Valdi is a looted husk of a town.
The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Defenses: Wooden Palisade, Gate.
Rooms: Catacombs, Living Quarters, Advanced Storage Vaults, Basic Forge, Crude Altar.
Detani's 'Office'.
Crude Stone Map
1 Barrels of Blood
1 Tainted barrel of blood.
46 corpses (human)(Rotting)
2 Corpses (Giant salamander)
1 Loot Token
20 Supplies
Undead:
1 Bone Golem (small) (Helfd)
1 Gravehaunt (Helfd)
14 Skeletal Minions (Human)(Unarmed) (Jerik)
13 Ghouls (Roland)
4 Zombies (Roland)
26 Ghouls (Sholan)
20 Festering Zombies (Sholan)
53 Zombies (Tower)
2 Stone Golems (Small) (Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
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Living:
3 Dark Minions (Magical; Spark)(Tower)
24 Enslaved Humans
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Events:
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Roland, Helfd, Patrizio, Jerik,[?] The slaves arent saying anything. They are remarkably closemouthed. Not a word about what the Hero was up to. Nothing about their past professions.
Experimenting with the concept of alarm wards tied to runes, Patrizio encircles the village in a number of runes meant to let him know if they are disturbed. Should be enough to know if anyones poking around.
Jerik easily sets up the sign and spends the trip back to the tower devising plans for some Slave Pens. (Slave Pens can be constructed as an exterior building, and will take 10 Supplies for Crude level (Crude being the lowest level of building). Crude level will contain 40 slaves.)
The lot of you leave and head back towards the Tower, abandoning the corpses of the fallen townsfolk where they lay.
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Flint [3-3] You poke around every building, looking for a town hall, or a library or something. This is however a tiny backwoods village. Theres no official building and certainly no library. And as far as you can tell no one wrote anything down or made any maps that might guide you to any nearby points of interest.
Or maybe its the fact that the town was looted first and any such things were destroyed by the careless prying hands of the undead. Nawh, proly not that.
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Sholan[6+2, 3] A sudden surge of power is accompanied by your masterful control. Several of the corpses within the mass grave are summoned back as Ghouls by your power. Hrm. Interestingly it seems that if you raise them as Ghouls, they no longer seem to be rotting or festering. Curious.
+8 Ghouls.
The forces you possess bring 20 more rotting corpses back to the tower.
The Mass Grave in Suomi now has 'Some' Corpses
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Detani, Jim[4,6] The crowd, while enthusiastic about being picked to be 'cured' first, is easily managed. Two are chosen at random and escorted upstairs.
Jim, you call up your magic and set to work grappling with the magical energies influencing these peasants. There is definitely a magical component to the plague. You try to get ahold of it and move it from peasant to peasant, pushing it clear of one of them.
[?] Well. You've killed one of them, the one you tried to make sicker. The other seems to be more or less recovering. Though the shock has definitely incapacitated him for now.
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Events in Near Proximity:
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Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous