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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46684 times)

Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #660 on: August 20, 2013, 06:14:22 pm »

Roland looked at Jerik's broken arm and shook his head.

"Nevermind that, Jerik, I hadn't seen you'd taken a hit too. We'll have Helfd do the healing. Patrizio! Mind passing your staff to Helfd while he messes with my limbs? I'm fond of them, wouldn't want the situation to get any worse..."
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Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #661 on: August 20, 2013, 06:15:08 pm »

Exhausted but victorious, Patrizio looks over the the village.

"Flint, I will need your help with rounding up peasants. Once Roland and Jerik are fixed up we will carry off the loot back to our base. And sure, you can use it."

Then he spoke more generally to his companions.

"Gentlemen, I hope this first victory for the Cabal will establish a general path for success for us all. If you need any slaves, test subjects or items, this is our chance to supply ourselves."

Ask Flint to help me with rounding up the peasants in the middle of the village. Lend my staff to helf to help with healing.  After everyone is up and villagers are rounded up, select few for work in the forge, find blacksmith among them is possible and few peasants for servants in the tower. Loot the village afterwards by delegating undead to do it.
« Last Edit: August 20, 2013, 06:32:10 pm by Ardas »
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #662 on: August 20, 2013, 06:17:27 pm »

Coming towards the village Helfd takes in the slaughter with deep satisfied breaths. It almost seemed like he enjoyed the smell of shed blood. then he noticed the injured wizards and that Jerik was attempting to do Magic. Quickly he jumped in and stopped the injured Mage from casting any Magic.

Shaking his head and grunting undefinably, Helfd sets to work doing his Magic.



Heal the two Goofballs. After that try and add the destroyed Skeletal Remains to my Skeletal Golem.
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Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #663 on: August 20, 2013, 06:17:50 pm »

redacted
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gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #664 on: August 20, 2013, 06:33:15 pm »

Slowly nodding his head,
Yeah preaching is a good idea.  I really need at least two alive specimens to perform the tests I want here.  Lots of good ideas running through my head right now.  If we don't have too much immediate luck here looking for people though, I'll just reanimate an army with all these dead bodies and take over the town.  I'm sure the guards will make adequate test subjects as well if things come to that.

Pausing his speech for a moment, Jim stroked his metal mask softly as if in deep thought.
You know, we haven't yet seen what happens when reanimating a plague victim.  This plague definitely seems magical so there's no telling if the corpses react differently to my magic than they normally would.  Hopefully it isn't a problem but I would like to have you on hand during the first few tests I perform.

Assist Detani with preaching
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CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #665 on: August 22, 2013, 04:16:25 am »

Sholan laughs, "Sorry boys, wasn't intending to bruise any egos here. Was only planning to get some work done while we were here and I just happen to have been doing this a while longer than you. These are new though..." Sholan inspects the new creations, they smell worse than usual and look as though getting into a fight with one, even if you won, might make you feel the pains of it for a few days - probably while your innards dissolved slowly of gangrene.

"Learn something new every day I suppose. You all should probably do some studying, there used to be a library here - can't promise how much of it is left though. Anything might be useful for you though. If not, track down a shambler and see if any of you can force it to bend to your own will. If you can't raise your own, reversal of another's can be just as useful."

After the boys left, Sholan headed to the mass grave in Suomi.

"Speaking of new things...that idiot did it accidentally, but I wonder if an intentional raise of a flesh golem of sorts would be more easily controlled..."

Order a handful of dead to bodyguard the boys while they train - Attempt to raise a single entity made of only a dozen or so corpses, bring backup in case it goes south again
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Everything below this line is a distant memory
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #666 on: August 22, 2013, 06:41:54 am »

walk through the town preaching about healing the sick. Use a bell if there is one nearby. Try to attract as many people as possible.

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #667 on: August 24, 2013, 09:39:10 am »

Chapter 3: The Blood Tide.
Part Ten: Victorious (And new stuff)

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

[/spoiler]

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague.

Vis Valdi is a looted husk of a town.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:

---
Roland, Helfd,  Patrizio, Jerik, Flint

[5] Helfd's efforts manage to mend all of Roland's broken bones. [3] Although his spellcraft is passable, his attempt to add more bones (or mass) to the bone golem fails.
[6-1] Left to his own devices Jerik tends to his own broken bones and successfully mends them even through the pain of using his broken arm.

After being patched up, Roland looks over the Hero's equipment. The shield is definitely interesting. It suffered many heavy blows during the fight yet there is not a scratch on it. Either it is magnificently crafted, perhaps even dwarven, or it is magical. Roland seizes it and straps it to his arm, then heads off to keep an eye on the peasants.

Flint, your attempts to get a light sword are stymied by the fact this is a pretty quiet fishing village. The hero had a mace, and the peasants were armed with axes and staves. A sturdy wooden shield however, is easily pulled off the dead.
[5] Raising your magical powers you call forth another small stone golem to keep an eye on the survivors.

Patrizio delegates the undead to loot the town while he assists with rounding up the peasants. The peasants look like they are used to hard labor. Unfortunately none of them are specialized. It seems the best and brightest were killed in the battle.

All told, you loot 24 Slaves, 1 Loot Token, 20 Supplies(See section below Events). There are also still 56 corpses here as a result of the battle. (These will be added to Tower Stocks/Forces)
Vis Valdi is now a husk of the town it once more. Further looting will destroy the town, tearing it down for whatever remaining supplies might be gathered.
---
Sholan
At a loss for ways to improve your apprentices, you leave them to their own devices, guarded by a small group of zombies apiece. Then, taking your ghouls and festering zombies you head to Suomi, and the mass grave therein.

After chasing away some scavenging animals, you endeavor to raise a flesh monstrosity like the one you faced alongside your fellow Cabal members. [4+2] You try, but you cannot get the right...pacing? Still, you manage to raise a further 10 Festering Zombies. It appears the corpses in the Suomi Mass Grave are rotting as well. There are still Many corpses here.
+10 Festering Zombies.
---
Detani, Jim
[5,4] The two of you devise a winding path through town that you believe will get your message heard. That done, you put your plan into action. Walking through the town briskly announcing your intent to heal the sick and end the plague.
Well that got someones attention. A dozen or so ill took you up on your offer, they have crowded into the inn you've made your base and are awaiting your expertise.

---
Events in Near Proximity:
---
Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous
---

So. Supplies are used to create or advance rooms in the Tower, or any other Base location. EX: Using supplies to create a Laboratory, or improving the quality of your Altar. Or even enlarging the Tower itself so it can hold more rooms.
Certain rooms cannot be created this way, such as Libraries. Nice try but NO EASY LIBRARY FOR YOU MUAHAHAHAHAHA.
They can also be used in a room to create items associated with that room. EX: Funneling them through the Forge to create weapons and equipment for yourselves, or your minions.
Note: Building rooms/funneling through a room may require you to have access to certain Resources.
I'll get around to getting together a price sheet at some point in the near future but for now you can ask in the OOC thread what something will cost and I'll price it there.
« Last Edit: August 24, 2013, 09:47:55 am by Terenos »
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OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #668 on: August 24, 2013, 10:09:41 am »

"Excellent. That battle has earned us some good supplies, wouldn't you agree? However, perhaps we should use these supplies to fuel our forge? That way, we'd be able to give weaponry to our warriors. Any other... Suggestions, comrades?"
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #669 on: August 24, 2013, 10:17:19 am »

Once the undead and the looters returned with what they'd found, Roland made a sign for them to gather around. They needed to talk.

"Alright. Vis Valdi's done, but we still need to do some work. I suggest we leave the town standing, put up a sign saying the plague wiped the populace out and advising travelers not to come closer, and dump the bodies we can't use in a fake mass grave. It won't fool a Crimson Inquisitor, but stray peasants will be none the wiser.

We can use the supplies for the forge, but we have no smith. Now, I know some of you may not be used to dealing with weaponry and armor, but I've seen a blacksmith at work, and it takes more than just assembling melted metal in the desired shape to do what we want. An earth mage alone won't cut it.

Apart from that, I sense an opportunity. I've taken a look at the shield and, well... It's probably worth more than all the money we found in the town. I'll bet anything you want the man with the mace wasn't residing here - too well equipped, and especially too well trained. Way I figure, he was going somewhere in the Wilds, and something that might interest a wanna-be adventurer looking for loot is interesting to us. I suggest we ask the survivors for what he was looking for - if we discover anything, I might just decide to mount an expedition.

Speaking of the survivors, what do we want to do with them? Surely we'll keep them around, but how do we ensure they won't sod off or cut our throats in our sleep?"
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OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #670 on: August 24, 2013, 11:11:22 am »

"We could always make a set of quarters for them. Have them be under guard at all times, and whatnot."
Set up the decoy sign, and begin working on constructing some slave/prisoner's quarters.
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Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #671 on: August 24, 2013, 02:37:15 pm »

"We have enough undead to look after the slaves. Besides, I will be taking half of them to the mine, we will need ore for the forge.  The pens will keep them and zombies will guard them.
We can interrogate them,  that might yield some results but don't hope for much. Flint, if you could do the honour.
And fellas, lets not waste those corpses, try to resurrect them all. We will need every pair of hands, even those brainless ones. Helld, if you could look after those slaves and take them to the tower, you have minions for it."


Cast a detection spell, that will warn me if a trespasser enters the village and disrupts the spell's field.  Then return to the tower with loot and slaves, with Helfd's help.
« Last Edit: August 24, 2013, 05:04:44 pm by Ardas »
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #672 on: August 24, 2013, 02:40:03 pm »

Detani looked among the crowds of the sick, the dying, and the unlucky with cold eyes. She looked back to Jim.

"Are you going to do your thing, then?"

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #673 on: August 24, 2013, 04:00:05 pm »

Nodding to Detani and replying in a low voice,
Yeah, we need to take two of them upstairs to a private room and set them up side by side, preferably tied down to a bed or something.

Walking over near the crowded sick, Jim raises his voice loud enough for all to hear.
Welcome to all who are gathered here in this place. My colleague and I have traveled some distance to get here and we have entered this quarantined city where few others would be willing to tread because we wish to help do whatever is in our power to relieve the suffering caused by the plague.

Pausing his speech for a moment, Jim surveys the crowd around to ensure all are paying close attention.
I do not wish to give false hope to any of you. There are no guarantees of recovery from the plague. Still it is our hope that with proper treatment and tending there is a chance one or two of you may be healed and that the rest will at least have some of their suffering reprieved.

To start things off, I will be selecting two of you randomly and bringing you up to a more private section of the building. There I will make examinations of your illness and perform some tests using different healing therapies to see if any of them work well. What works for one person may not work for another, so keep in mind that this may be a very long drawn out procedure. While I will be starting with two of you, do not fret, you all will administered to within good time.


Pick out two villagers from the crowd and bring them up to a private room. Tie them down to a bed so they "don't hurt themselves during therapy". Observe them and the plague symptoms. Attempt using blood magic to transfer the disease in the blood from one patient to the second patient while taking the health and life energy out of the second patient and transferring it into the first.
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 10
« Reply #674 on: August 24, 2013, 04:54:50 pm »

Grumbling something indiscernible Helfd gathers  the Slaves and his Minions and marches off towards the tower.

Get back to the Tower. With the Slaves in tow. Find out what their professions were.
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