Chapter 3: The Blood Tide.
Part Ten: Victorious (And new stuff)
Players:
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Bone, 45% to Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Self Directed Learner(Elements): +1 to learning elements alone
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Wounds/Effects
Skills/Bonuses:
Trained Fighter: (+2 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Well Made Spiked Round Shield.
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Battle Command (Forces under your command are more effective)
Possessions:
Mail Shirt.
Magic Level: Adept (20% to Initiate)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (40% to Adept)
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (25% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Wounds/Effects:
Broken Ribs.
Items:
2x Loot Tokens
Sturdy Wooden Shield
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
[/spoiler]
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak A town with an unknown population. It seems to be primarily focused on cattle. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague.
Vis Valdi is a looted husk of a town.
The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Defenses: Wooden Palisade, Gate.
Rooms: Catacombs, Living Quarters, Advanced Storage Vaults, Basic Forge, Crude Altar.
Detani's 'Office'.
Crude Stone Map
1 Barrels of Blood
1 Tainted barrel of blood.
26 corpses (human)(Rotting)
2 Corpses (Giant salamander)
1 Loot Token
20 Supplies
Undead:
1 Bone Golem (small) (Helfd)
1 Gravehaunt (Helfd)
14 Skeletal Minions (Human)(Unarmed) (Jerik)
13 Ghouls (Roland)
4 Zombies (Roland)
18 Ghouls (Sholan)
20 Festering Zombies (Sholan)
53 Zombies (Tower)
2 Stone Golems (Small) (Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
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Living:
3 Dark Minions (Magical; Spark)(Tower)
24 Enslaved Humans
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Events:
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Roland, Helfd, Patrizio, Jerik, Flint [5] Helfd's efforts manage to mend all of Roland's broken bones. [3] Although his spellcraft is passable, his attempt to add more bones (or mass) to the bone golem fails.
[6-1] Left to his own devices Jerik tends to his own broken bones and successfully mends them even through the pain of using his broken arm.
After being patched up, Roland looks over the Hero's equipment. The shield is definitely interesting. It suffered many heavy blows during the fight yet there is not a scratch on it. Either it is magnificently crafted, perhaps even dwarven, or it is magical. Roland seizes it and straps it to his arm, then heads off to keep an eye on the peasants.
Flint, your attempts to get a light sword are stymied by the fact this is a pretty quiet fishing village. The hero had a mace, and the peasants were armed with axes and staves. A sturdy wooden shield however, is easily pulled off the dead.
[5] Raising your magical powers you call forth another small stone golem to keep an eye on the survivors.
Patrizio delegates the undead to loot the town while he assists with rounding up the peasants. The peasants look like they are used to hard labor. Unfortunately none of them are specialized. It seems the best and brightest were killed in the battle.
All told, you loot 24 Slaves, 1 Loot Token, 20 Supplies(See section below Events). There are also still 56 corpses here as a result of the battle. (These will be added to Tower Stocks/Forces)
Vis Valdi is now a husk of the town it once more. Further looting will destroy the town, tearing it down for whatever remaining supplies might be gathered.
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SholanAt a loss for ways to improve your apprentices, you leave them to their own devices, guarded by a small group of zombies apiece. Then, taking your ghouls and festering zombies you head to Suomi, and the mass grave therein.
After chasing away some scavenging animals, you endeavor to raise a flesh monstrosity like the one you faced alongside your fellow Cabal members. [4+2] You try, but you cannot get the right...pacing? Still, you manage to raise a further 10 Festering Zombies. It appears the corpses in the Suomi Mass Grave are rotting as well. There are still Many corpses here.
+10 Festering Zombies.
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Detani, Jim[5,4] The two of you devise a winding path through town that you believe will get your message heard. That done, you put your plan into action. Walking through the town briskly announcing your intent to heal the sick and end the plague.
Well that got someones attention. A dozen or so ill took you up on your offer, they have crowded into the inn you've made your base and are awaiting your expertise.
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Events in Near Proximity:
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Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous
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So. Supplies are used to create or advance rooms in the Tower, or any other Base location. EX: Using supplies to create a Laboratory, or improving the quality of your Altar. Or even enlarging the Tower itself so it can hold more rooms.
Certain rooms cannot be created this way, such as Libraries. Nice try but NO EASY LIBRARY FOR YOU MUAHAHAHAHAHA.
They can also be used in a room to create items associated with that room. EX: Funneling them through the Forge to create weapons and equipment for yourselves, or your minions.
Note: Building rooms/funneling through a room may require you to have access to certain Resources.
I'll get around to getting together a price sheet at some point in the near future but for now you can ask in the OOC thread what something will cost and I'll price it there.