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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46650 times)

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #645 on: August 19, 2013, 10:26:53 am »

"i could try to raise some walls around the outskirts of town or construct some golems to serve as perimeter guards.."
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #646 on: August 19, 2013, 11:11:23 am »

Will that be sufficient for perimeter you think, or do you prefer to take part in the main fight?"
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #647 on: August 19, 2013, 02:16:35 pm »

"There's no need to have three of us doing the perimeter, and Flint will be more efficient than me at guarding the rear of the town, with his earth magic. I'll give him my ghouls so he can have a defense if push comes to shove, and I'll join the main assault. I should carve through the peasants in no time."
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #648 on: August 19, 2013, 02:23:10 pm »

Detani looked at Jim.

"I suppose we should both start preaching? You take one end of town, I take the other, we meet up somewhere? Maybe try to scope out some abandoned building without anyone in it so we have a base."

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #649 on: August 19, 2013, 03:29:47 pm »

"Sounds fine. If everyone is ready, we can start now."

Flint and the ghouls will form perimeter to kill those who try to escape. Patrizio leads the attack, with golems at the front. Goal is to capture people and secure the village. Kill those who try to get in the way or resist.
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gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #650 on: August 19, 2013, 08:49:56 pm »

Silent for a moment, Jim shivered and glanced at Detani.
This plague is magical for certain, I can feel it.  Not only that but whoever made it is far more powerful than any of us at the Cabal are.  I know splitting up is good for covering territory but I think until we have a base to meet up at, we should stick together.  Let's wander around a bit, look for a place to settle in and also look out for people we could recruit.  Also, I'm going to want to get some of the plague bodies both living and dead to try and find a way to twist this thing to our purposes.
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #651 on: August 20, 2013, 05:43:04 am »

Again start to bust some kneecaps with Bone Magic of everyone who resists the Charm of our little group of Necromancers and undead. Otherwise have them squashed by my Bone Golem or my Gravehaunt.
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #652 on: August 20, 2013, 10:23:38 am »

Follow Patrizio into the fray. Kill anybody who resists in any shape or form; herd the others to the town center.
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Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #653 on: August 20, 2013, 10:26:12 am »

"Sounds good, you're not such a bad planner. Ready when you are."

Assist Jim in his actions.

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 8
« Reply #654 on: August 20, 2013, 05:36:49 pm »

Laughing and shaking his head,
Thanks for saying so but really I'm just trying to keep us all alive.  We don't know this area well and we don't know what might be going on here beyond this plague.  Better to play things safe even if it means slightly less initial progress.  The last thing I'd want if for one of us to get hurt, be alone and lost on top of it.

Start looking for suitable base locations to settle in.  Preferably somewhat hidden so necromantic practices and disappearing people will go unnoticed.  Also observe areas that have more sick people and less sick people.  Note any major differences between these areas.
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Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #655 on: August 20, 2013, 05:51:49 pm »

Chapter 3: The Blood Tide.
Part Nine: The Battle of Vis Valdi

Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

[/spoiler]

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town with an unknown population. It seems to be primarily focused on cattle.  It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Confirmed as having the Plague.

Vis Valdi has been assaulted by the forces of the Tower.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:

---
Roland, Helfd,  Patrizio, Jerik, Flint
Battle of Vis Valdi!

The Cabal:
Roland, Patrizio, Jerik, 1 Iron Golem, 10 Zombies 29 Skeletons,

Vis Valdi
20 Militia
1 Hero

30 Peasants
---
Phase 1: Assaulting the Town.

The three of you ready your magics, your forces and what weaponry you possess. Then you form ranks and begin your march into the town. The pace is brisk, no one wants them to escape.

You enter the town, and cause a huge panic. The citizens of Vis Valdi were unprepared for you and many dart off into the forest. The three of you remain confident that your perimeter guards will run them down.
The town's militia however must have been forewarned of your approach as their weapons are ready to hand. Many heft axes and long staves, clearly ready for a battle with the undead.

Roland hefts his axe and with his zombies charges forth, cutting down several fleeting peasants with axe and magic before they can escape.

Patrizio orders his golem forwards and weaves his hands through the complex gestures of his spellcraft. Jerik readies his own blade and directs his skeletons towards the militia, ordering them to seize weapons whenever they can.

The peasant militia closes ranks, it seems they are more or less disciplined. They begin a steady march towards the spellcasters, a small division breaking off to encircle Roland.

[Rolls vs Other Rolls!]

Roland and his zombies descend into the mass of angry barely armed peasants, shortly joined by the skeletons of Jerik. The battle goes poorly at the outset but Roland like the devil he is accounts for almost a dozen dead peasants before being driven briefly back by a fellow bearing a spike encrusted iron shield.

Jerik forgoes entering the melee, instead using his magic to strengthen his skeletons. As a result of his actions, far less are felled by the staves than otherwise would have been.

The iron golem crashes into the massed ranks of the militia, sending many sprawling and disrupting their formation, denying them the comfort of knowing someone has their back. While this occurs, Patrizio readies a spell through his various artifacts. Slamming his staff into the ground, he causes tremors through the earth, causing the collapse of several buildings, blocking escape for the forces arrayed against the Cabal.

[Rolls vs Other Rolls!]

Roland continues fighting , crashing his axe through his opposition, killing blow after illing blow. The man wearing that shield proves to be the only worthy foe you have faced so far, his shield turning aside nearly every blow of your axe. But he is growing weary whereas the multiple combatants only serves to energize you throughout the fight. Skeletons and zombies however are driven back, leaving you nearly alone in a sea of enemies. Just the way you like it.

The iron golem brutally smashes through the militia and the other peasants causing many deaths and many more wounds. And Patrizio bends his spellcraft to open several large pits around the battleground causing many peasants to stumble in, their fates unknown for now. Jerik's magic fails him as he is swarmed by peasants. His skills with the blade only serve to keep him from going down to a swarm of pitchforks and clubs. His left arm is broken by the fury of the peasants.

[Rolls vs Other Rolls!]
Clearing out the rest of the peasants surrounding him, Roland is left with only the enemy Hero to face him. Unfortunately this gives that Hero a chance to land a devastating blow, driving Roland to the ground with a broken leg.

Zombies and skeletons and even the iron golem move against the remaining peasants, it is a massacre.

Patrizio fumbles his spellcraft, even his artifacts cannot make his casting perfect.
Jerik moves up, with only one combatant remaining, it is time to put an end to this.

[4,2,6 vs 5]
Alone, outnumbered, the Hero fights on, turning aside Patrizio's assault with his shield, and using the momentum to carry himself through crash his mace into Roland's arm. While he fights well, he leaves himself open to Jerik who takes advantage and shoves his sword inelegantly through the Hero's throat.
The hero gurgles out his last few breaths and slumps to the ground.

Phase 1 Ends with success for the forces of the Cabal.
Roland is Wounded (Broken Leg (Travel is difficult), Broken Arm (-1 to spellcasting/fighting))
Patrizio is Unharmed but Exhausted (-2 all rolls.)
Jerik is Wounded (Broken Arm, -1 to spellcasting/fighting)
-15 Skeletons, -6 Zombies.

Militia forces:
-15 Militia, -1 Hero, -20 Peasants

Phase 2: Dealing with those who fled.
Cabal:
Helfd, Gravehaunt, Bone Golem, Flint, Stone Golem, 10 Ghouls
Villagers:
40 peasants.

The villagers flee in all directions, and you do not really have the troops to cover the whole area. Still, you do what you can, directing what forces you have to the best of your abilities. Flint employs his magic as best he can, managing to craft walls that slow them down, or drive them into waiting ambushes.
Helfd manages to keep his forces very well positioned, ambushing many peasants with Bone Magic and blade.

Still all told at the end you count only 20 corpses. You may have missed some, or perhaps they were eaten by ghouls.
And somewhere a ghoul was lost. -1 Ghoul.

Roland gains +10% to Adept, and Trained Fighter
Patrizio gains Adept Rank, 20% to Initiate
Jerik gains +10% to Initiate.

Helfd gains 5% to Initiate, Battle Command (Forces under your command are more effective)
Flint gains 15% to Adept.

----------------------
Sholan
[?] Your minions try. And to your surprise one of them manages to cause one of the corpses limbs to stir. But alas they cannot kindle enough power to cause the corpse to rise.
[3+1] You of course have no such trouble. And before long 10 of the corpses have risen. They are still rotting however. They may be valuable in a fight. Your apprentices are looking at you with wonder.
+10 Festering Zombies
---
Detani, Jim
[4] The two of you easily locate a building you can use for a base of operations within Norvak. It may have once been an inn. Large with many rooms. And still has some foodstuffs that have not been scavenged.

[1] However your attempts to find anyone but the dead and near dead goes very very poorly. You're not even sure there are any survivors. Or if there are, how to reach them.
---
Events in Near Proximity:
---
Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous
« Last Edit: August 22, 2013, 01:47:34 am by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #656 on: August 20, 2013, 05:55:26 pm »

"Dammit dammit dammit... not a single soul in the whole bloody town. And I remember when it was so alive. We have to search this place top to bottom. I think we should start preaching as loud as we can, maybe people will be attracted by the promises of a cure for the plague rather then staying huddled in their houses waiting to die.

Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #657 on: August 20, 2013, 05:57:43 pm »

Remaining on the ground, Roland lifted his axe and planted it in the dead hero's skull, where it remained upright, and used his newly freed hand to tend to his arm.

"Jerik! Get over here. Got broken limbs. Think you can help?"

Once he was reasonably certain he would not bleed out, he turned his attention towards his dead adversary.

Pick up the hero's stuff and examine it. Look for magic?

If the healing is successful, go watch the peasants with a few zombies - make sure nobody runs for it. If it is not successful, assist the looting without straining too much on the wounded limbs.
« Last Edit: August 20, 2013, 06:30:19 pm by Shootandrun »
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #658 on: August 20, 2013, 06:04:43 pm »

summon more golems and send them to round up the survivors, search the town for the forge.

Grab a light sword and a small shield at the least.
« Last Edit: August 20, 2013, 07:02:12 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 9
« Reply #659 on: August 20, 2013, 06:09:26 pm »

"Aye, aye. I think I might be a bit ah... injured, myself. But I should be able to help."
Attempt to fix the broken limbs.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.
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