Chapter 2: Black Season.
Part Nine: Fine! Ignore the Mysterious Treasure.
Players:
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (10% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Magic Level: Adept (5% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Possessions:
Mail Shirt.
Magic Level: Apprentice (50% to Adept)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
1 Loot Token
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Possessions:
Plain Short Sword
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Magically Sapped (-1 spellcasting rolls, 2 turns)
Possessions:
Enchanted Staff(+1 on spell rolls)(Damaged)
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Items:
2x Loot Tokens
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people flee in the dead of winter to any nearby town.
Norvak A town approximately 300 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.
The Tower, is ramshackle and old. It possesses few amenities currently. It is no longer secure.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults
Detani's 'Office'.
Crude Stone Map
Crude Altar.
2 Barrels of Blood
20 Fresh corpses
5 Skeletal Minions (Human)(Armed)
25 Ghouls
1 Gravehaunt
10 Zombies (Armed)
20 Draugr (uncontrolled)
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Events:
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Jerik [?] The Draugr do not reply, instead they look you up and down. It is an unsettling feeling, but after a few moments they stand aside and allowing you access to the tower.
You have now returned to the Tower.
---
Sholan[4] Muttering quick incantations, you manage to quickly bind these ghouls to your will. That could have gone worse. Much worse. And they've stopped eating all the corpses. From the sounds of the Tower it seems that several of your companions have returned.
---
Patrizio, Helfd, RolandThe three of you depart this place, traveling through the snow-filled wilderness. The journey is rough and takes far longer than normal. As such it is very late at night when you finally arrive at the tower. You are somewhat shocked to find several ancient skeletons moving around with military precision. But they do nothing to bar your passage. They just observe you, and it seems almost like they are weighing you.
You have now returned to the Tower.
---
Detani, Jim[1,2,4] You endeavor to follow the men, stealthily. Unfortunately this doesnt really work. Still you know what you did wrong for next time, and should be able to do better at all things sneaky. After they became alerted to your presence they tried to encircle you, and drew weapons. They definitely arent going to be friendly about this.
[Battle in the Graveyard!]
[4,1,1,1] Lashing out quickly and decisively Detani strikes down two with her blade before exploding the last ones heart with Void magic. Clearly these fools did not know who they were dealing with, or the rigors of their journey had left them exhausted. Regardless, you easily seize a quick victory.
Jim, you hear the sounds of a scuffle in the graveyard that you work in. You investigate and find several...beautiful, fresh corpses, and a woman who has murdered them by sword and by magic. The feel of her magic is familiar and somewhat comforting. A series of whispers from the spirits who haunt your mind say that she might be a good ally in the future.
---
Flint [5+1] You send your magic pulsing through the ground, to find a way to avoid the figures around the Tower. You are shocked to find a series of catacombs and use your magic to create a gentle sloping tunnel, that allows you access to the Catacombs from outside. Then, you hurry inside and close the tunnel behind you.
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Events in Near Proximity:
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Jerik, thought to be a citizen of Suomi, has not returned to the town. The populace has taken this as the last straw and is scattering in every direction, to other cities and towns.
Detani has slain the outriders of Suomi, seeking a priest to sanctify their graves.