Chapter 1: Picking up the Pieces.
Part Fifteen: Crap they might be on to you.
Players:
Magic Level: Apprentice (50% to Adept)
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Shaper's Gloves (+1 Earth Magic spells)
Magic Level: Adept (Rank 2)
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Possessions:
Mail Shirt.
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Bookworm (+1 Research rolls)
Possessions:
1 Loot Token
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Possessions:
Encoded Diary. (Translated by you)
Enchanted Staff(+1 on spell rolls)
Magic Level: Apprentice (75% to Adept)
Known Spheres: Death
Known Element: Void
Skills/Bonuses:
Stormcaller (+1 to Wind magic rolls (Warning, using an element untrained is dangerous))
Possessions:
Strange Pendant.
Missing Library Books.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
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Known Locations:
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Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there.
The Tower, is ramshackle and old. It possesses few amenities currently.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults
Library(Level 1)(Stocked with Death Magic tomes)(Many Missing/Damaged Tomes, -2 All Study rolls)(Warded against
books being removed)
Detani's 'Office'.
Local Map (Man this is crude!)
Greenish/Black Jewel
24 Skeletal Remains
5 Fresh Corpses (Human)
Axes for 6 people(Or undead minions)
2 Barrels of Blood
Plenty of Hewn trees.
24 Skeletal Minions (Armed with axes)
1 Zombified Giant Salamander
2 Zombified Humans
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Events:
Sholan, The Diary doesnt say jack about this room. Well, thats a pity.
[2] And apparently you have no idea how to even begin studying this room. So you send in a zombie. It lasts a few minutes before it slumps to the ground and is still.
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Patrizio[4,4] Stalking through the forest in a circuit around the tower, you lay dozens of pit traps by utilizing your magical prowess. You almost run into a few patrols but manage to evade them. You're almost certain at least some of your pit traps have claimed some lives already.
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Helfd You only manage to get about 10 of the skeletons together, Since many of the others are being used. However, labor commences!
[5] The skeletons attack the forest with...um...vigor? No we cant say that..Well whatever you call it, the skeletons are mowing through this forest.
[1] They have however, been spotted by a patrol of militia. They could run/scatter or engage the militia.
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Jerik [5] You stride through the lower levels, passing Sholan and his room full of stuff, you travel a little deeper, your torchlight flickering...Noises of nature abound here, and the air takes on a certain humidity that seems to suggest an underground water source.
[Battle!]
You find yourself vastly outnumbered by Giant Salamanders and their young, fighting to defend their nesting area.
[?] Showing some remarkable preservation ideas rather than fight, you blitz backwards, trying to find Sholan and his small troop, in the hopes that will even things up a bit.
[4] You run fast and far, and find yourself in familiar territory once more, and are not pursued.
[1] There is no chance you could navigate back to that nest on purpose.
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Maxine, Samuel[5,1] You manage to secure the Library this week.
[1, 3] However you manage to knock over a candle while studying and do what appears to be remarkable damage to the books. Fortunately its not as bad as it looks.
Plus you never got around to putting the books back. Since you were busy fighting fires.
[3] Samuel, with a vanguard of skeletons you travel deep into the catacombs, and find dust, cobwebs, mildew and brackish water. But apart from that nothing.
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Roland [3] Your experiments go much better this week. It appears you can do a number of interesting things with blood magic, but of course, you knew that as its the element you're currently best at. You have the feeling that continuing to experiment and practice in this way may bear fruit somewhere down the line. -1 Barrel of Blood.
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Detani [4,2] You throw a rock and within seconds of it landing the group before you is moving to your position, having accurately tracked the path of the thrown rock. They are approaching with blades drawn, and one calls out 'Who's There?'
[?] Deciding to try to sneak away and not be discovered, you slink off into the night, managing to slip away and resume watching them. They're somewhat unsettled by random rocks being thrown around, but figure it was just some forest spirit playing a joke on them.
(Do they? Perhaps normally but who said I draw on normalcy?)
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Events in Near Proximity:
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None Observed.
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