Chapter 1: Picking up the Pieces.
Part One: Exploration.
Players:
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Possessions:
Hefty Axe
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Possessions:
Mail Shirt.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Bookworm (+1 Research rolls)
Possessions:
1 Loot Token
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Void
Skills/Bonuses:
Stormcaller (+1 to Wind magic rolls (Warning, using an element untrained is dangerous))
Possessions:
Strange Pendant.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
-----------------
Known Locations:
-----------------
Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there.
The Tower, is ramshackle and old. It possesses few amenities currently.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
30 Skeletal Remains.
Greenish/Black Jewel
-----------------
Events:
Jerik, Roland, Detani, Maxine ---
The Catacombs stretch on seemingly endlessly, and you stick together in the flickering light of a few torches. You do your best not to get lost, and manage, keeping a good mental map. [4][2][4] The group fans out, opening doors cautiously, revealing a series of small crypts. The bodies within are quite decayed, and ..gnawed on, but by mixing and matching, many of them are still whole.
Maxine however, takes a different turn and gets seperated from the group. [6][5] She finds a curious greenish/black jewel that was laying carelessly discarded in a dead end corridor.
+30 Skeletal Remains.
+Greenish/Black jewel
---
Helfd, Patrizio ---
Believing that the living quarters will hold some secrets, possibly about the previous occupants or information about the tower itself.
[6][1][3] You discover a crude map, scratched into the stone walls of the tower, its indescribably crude but seems to show the Tower, the town of Suomi and at least 3 other locations, in relation to the tower.
[2]There are many empty rooms in the Tower, none show any evidence of once being used for a library. Your search turns up dust, dust, and some more dust. [6][3] You also find one of the personal quarters in the tower has been used as a garbage dump. The stench is amazing, even now. It would take a great deal of effort to clear this room out.
---
Samuel ---
You poke and prod around the Storage Vaults..Which are mostly empty, or full of empty crates. [2] Tired of searching, you instead clean things up and make space for the skeletal remains that were brought up from the
Catacombs.
---
Sholan ---
You spend some time exploring the thick forest surrounding the tower. [4] Fortunately the tower acts as an excellent landmark and you dont get lost. You dont find much of anything of interest though. Its a forest, as near as you can tell. With lots of dirt. Probably more than inside, in some catacombs, you muse. Making your earlier comment nonsensical.
Events in Near Proximity:
---
Nothing this turn.