I aim for an intelligent+Charismatic founder. Last option I pick the "surviving on my own" choice.
I have been playing with CCS enabled, nightmare mode, all laws must be elite liberal, and extended endgame.
Begin by performing activism until at activist levels. Then, train persuasion by hosting large hippie meetings (but never recruiting anyone), and selling brownies for street sense and marginal persuasion training. When Persuasion is maxed out, head to courthouse and seduce everything that moves until that's maxed out as well. Set up lots of dates (3, 4 a night), stringing them along to keep training. When Seduction is maxed, begin recruiting members, a few soldiers. Make LOTS of money from brownies at this point for a few weeks. When ready, handicap agents on dates and train psychology on them, with founder, then have soldiers kill them because they're tough cookies. Shift locations, repeat until psychology on founder is maxed. When an Agent finally breaks, repeat process, but attempt to recruit someone with 9 rifle. Have him teach entire team combat skills.
At this point, it's time to begin the real work. Recruit additional soldiers until I have 6 recruits. Arm each with an M4 carbine. Begin tailoring body armor, and separate founder from this group. Keep the 9 rifle recruit separate as well.
The 6 soldiers will head out with 6 m4's and 1800 rounds of ammunition, to a low threat location, the crack house. They will murder in ONE session until they reach about 500-1000 juice each. Then they will martyr themselves.
In this way, my founder gains juice, up to 1000, without ever gaining any heat. I will repeat the process, until this happens, recruiting more disposables, having them do a bit of activism and training them, then sending them out to die. Founder and person good at rifle sell brownies to sustain this process. Once the founder has a high enough heart, he will begin recruiting dogs instead, as they have exceedingly high agilities.
Then my founder begins training again, alongside his loyal lieutenant. At this point it is also a good idea to recruit several sleeper lawyers, and have them gain juice. The founder first learns a point of stealth, go to a location (the media centers work well) and sneak until his stealth is maxed. Then he will make suitable disguises and return until his disguise is maxed out. Then I send the founder to law school. Kidnap tons of justices and other important conservatives, and enlighten them. When the sleeper list is several pages long, I turn on advocate liberalism, and have my founder sneak into locations to undermine the government.
Within a few years, the game is usually won.