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Poll

Dwarven ingenuity?

Keep on going downstraem
- 0 (0%)
Time for some heroic swimming?...no?
- 0 (0%)
Find a dead tree or other long object, work as a group to hoist it across. (With emphasis on actually finding said object...)
- 4 (44.4%)
Invent some absurd creation involving rope and stuff which slowly pulls tied up people across…
- 5 (55.6%)

Total Members Voted: 9


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Author Topic: Cloudsprite(the peasant dwarf II?) -interactive story-  (Read 187121 times)

WillowLuman

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1140 on: February 18, 2014, 07:49:01 pm »

Under the roots of the tree looks like the best spot to find tunnels.
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1141 on: February 19, 2014, 04:02:32 am »

Under the roots of the tree looks like the best spot to find tunnels.
I'm actually talking about shoveling ourselves under the soil layers if we happen to be under attack by, say, a winged demon.
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WillowLuman

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1142 on: February 19, 2014, 12:31:30 pm »

A 10 billion ton tree seems like a better place to hide under than a mere building, though.
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1143 on: February 19, 2014, 12:36:41 pm »

A 10 billion ton tree also seems tempting to light on fire. Now, I have a lot of willpower, but whatever we're hiding from won't have the self preservatory motive not to light it up.
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WillowLuman

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1144 on: February 19, 2014, 12:39:02 pm »

That doesn't matter if we're hiding in a tunnel under it. If someone burned it down, they'd have to dig through a mountain of charcoal to get at us.
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1145 on: February 19, 2014, 02:04:18 pm »

That doesn't matter if we're hiding in a tunnel under it. If someone burned it down, they'd have to dig through a mountain of charcoal to get at us.
Knowing the elves, the tunnels probably go around the roots, which probably give lend said tunnels structural integrity. Who knows how far down they'll burn? Far enough to cave in our tunnels? Heck, if the tunnels are thin enough we might get squashed under a burning chunk of tree.
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WillowLuman

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1146 on: February 19, 2014, 04:05:17 pm »

Ah, but we can always dig more tunnels. Better tunnels. Dwarf tunnels.
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1147 on: February 19, 2014, 04:16:24 pm »

Ah, but we can always dig more tunnels. Better tunnels. Dwarf tunnels.
That's another matter. The tree will slow us down if we want to take any elves with us(We probably do, what with their looks and more hands being usefull.) since they won't dig through the roots.
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WillowLuman

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1148 on: February 19, 2014, 04:32:04 pm »

We don't have to dig through the roots. We dig into the rock/ soil under the main trunk. Unless it turns out this thing has a giant taproot, but judging by the branching roots we can already see, that's not likely.
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1149 on: February 19, 2014, 07:19:00 pm »

We don't have to dig through the roots. We dig into the rock/ soil under the main trunk. Unless it turns out this thing has a giant taproot, but judging by the branching roots we can already see, that's not likely.
The pre-existing tunnels might not be that deep. We may need to move around the roots if we want to go lower. Also, we don't have picks, or people who could carry them into the city. Rock is off-limits.

Edit:
Also, for the goblin invasion scenario:
We leave a note somewhere that says "I bet that other goblin could beat you in a fight."
If a reading gobbo happens to find it, it could cause a violent cascade.
« Last Edit: February 19, 2014, 07:51:23 pm by AfellowDwarf »
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Tirion

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1150 on: February 20, 2014, 04:07:10 am »

If any dwarven or human (or goblin, or half-blood, unlikely as it is) traders come by, we should buy a pick.
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1151 on: February 20, 2014, 12:32:06 pm »

If any dwarven or human (or goblin, or half-blood, unlikely as it is) traders come by, we should buy a pick.
Let's make sure there's no wood in it.

Edit:
So, when this elf place gets ransacked, and we escape, we should take one of our elven compatriots and pretend to have a mental breakdown when only this elf is around. We would act normally around the other elves and drive this one insane. As soon as (s)he looses his grip on reality, we hand them a metal tool. This way we can see weither the elven metal allergy is just between their ears.

Edit2:
We could melt our weapons to create a pick. We can build a temporary, if makeshift, stove, and the elves could provide us with a little dead wood to burn. The problem is that our dagger won't produce enough metal, and that teneborsus probably didn't use that goblin axe without a reason.
« Last Edit: February 22, 2014, 11:29:18 am by AfellowDwarf »
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Tirion

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1152 on: February 23, 2014, 09:47:34 am »

If any dwarven or human (or goblin, or half-blood, unlikely as it is) traders come by, we should buy a pick.
Let's make sure there's no wood in it.

Edit:
So, when this elf place gets ransacked, and we escape, we should take one of our elven compatriots and pretend to have a mental breakdown when only this elf is around. We would act normally around the other elves and drive this one insane. As soon as (s)he looses his grip on reality, we hand them a metal tool. This way we can see weither the elven metal allergy is just between their ears.

Edit2:
We could melt our weapons to create a pick. We can build a temporary, if makeshift, stove, and the elves could provide us with a little dead wood to burn. The problem is that our dagger won't produce enough metal, and that teneborsus probably didn't use that goblin axe without a reason.

Why don't you just test the elven metal allergy on some prisoner, who'll never be missed?
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AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1153 on: February 23, 2014, 10:24:41 am »

Why don't you just test the elven metal allergy on some prisoner, who'll never be missed?
How would we turn the prisoner mad without anyone noticing? Stare at him for hours and wisper to him in his sleep?
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gman8181

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #1154 on: February 23, 2014, 10:32:17 am »

Throw a bed sheet over Nerin and make eerie noises around him?

I didn't get that whole metal is a gift that was given and lost to us thing.
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