Also, planning for after our victory: bang hot elven girl(s), find out about their curse that makes them unable to touch metal, bang hot elven girl(s), train to build up strenght, dexterity and endurance, bang hot elven girl(s), learn how to shape wood like an elf, bang hot elven girl(s), learn how to tame and train war animals, bang hot elven girl(s), get the elven army in shape, bang hot elven girl(s), lead a champaign agains the goblin invaders to avenge our birthplace, bang hot elven girl(s), go on a quest to break the above mentioned curse once the elven kingdom is more secure. Bring the elven girl mentioned above, preferably identical to the noble one who was kind to us and was real hot (she can share our bedroll, heh heh), the bard to witness our story, and some badass war-animal. War-trained Wilfred the goat, maybe?
When we break the curse, return for some celebrations, lead another campaign against the goblins, re-conquer a lot of ancient elven forests, slay the goblin leader (bonus point if it's a demon) and take back our fortress. Use an elven garrison to keep it safe, but make it clear that they are doing just that, not occupying a dwarf fortress. Our eventual goal is to restore the elven and dwarven kingdoms into their former greatness and beyond, as allies. Our quests shall include: killing demons, titans and megabeasts, learning secrets, building awesome cool stuff first as experiments then on a large scale, leading armies, raising a revolution against the corrupt leaders to Silverdrop, travel to lands far away and the depths of the earth to recover ancient artifacts and tame breeding pairs of exotic war beasts for our army.
And throughout it all, we'll make a name for ourselves, and keep our story true, if a bit embellished. No longer shall Nerin be ashamed of us - we are spirits of ancient heroes, guiding this dwarf to fulfill his destiny, and while our opinions may differ sometimes, we always reach consensus eventually. Our gauntlet is a dwarven artifact of dread power, one we claimed in a duel against it's former owner. Don't forget how he was armed and we were not. Make no secret of this. They might fear us for it, but we'll make it clear we want to help them, and we'll be away on quests most of the time anyway.