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Poll

Dwarven ingenuity?

Keep on going downstraem
- 0 (0%)
Time for some heroic swimming?...no?
- 0 (0%)
Find a dead tree or other long object, work as a group to hoist it across. (With emphasis on actually finding said object...)
- 4 (44.4%)
Invent some absurd creation involving rope and stuff which slowly pulls tied up people across…
- 5 (55.6%)

Total Members Voted: 9


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Author Topic: Cloudsprite(the peasant dwarf II?) -interactive story-  (Read 186139 times)

NAV

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #495 on: March 27, 2013, 03:05:27 pm »

I think that ghost stole our scarf. I'm not okay with that.

What do we do about the pipedwarf? We said we'd consider his deal while at the hospital.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #496 on: March 27, 2013, 03:31:42 pm »

I think we've played DF enough to know how ghosts work.
In DF, ghosts are capable of interacting with an entity by ripping their limbs off. I do not see why one wouldn't be able to do a more pleasant interaction, should they desire to. Besides, ghosts in DF don't try to involve the authority with ther murder, do they? This one might not quite work as a DF ghost.

I think that ghost stole our scarf. I'm not okay with that.
Meh. I wouldn't want tot be taken for some celibate like him, anyway.
« Last Edit: March 27, 2013, 03:34:05 pm by AfellowDwarf »
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slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #497 on: March 27, 2013, 05:37:05 pm »

In DF, ghosts are capable of interacting with an entity by ripping their limbs off.
I always imagined them scaring people to fall down stairs and such :P

javierpwn

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #498 on: March 27, 2013, 08:15:30 pm »

They also scare creatures to death, and fight people(rarely) more likely to tear limbs off instantly.
I think they can also reproduce(with theirwives) due to a bug
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xominxac

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #499 on: March 27, 2013, 08:31:55 pm »

They also scare creatures to death, and fight people(rarely) more likely to tear limbs off instantly.
I think they can also reproduce(with theirwives) due to a bug

Are you sure? And they have baby ghosts? Hmm....

javierpwn

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #500 on: March 27, 2013, 09:00:37 pm »

I think it was a male ghost and a female(live)
She had children after the husbands death. I'm guessing the game's code registered the husband as alive after he became a ghost
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Necrisha

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #501 on: March 27, 2013, 11:36:24 pm »

Asking the hobo with the dog if he knows Morul olstik might be interesting to do before exploring. You know just to be social before getting into more chaos. Also it's a shame you didn't ask about whether rufus was a ghost also.
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.

slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #502 on: March 28, 2013, 08:29:18 am »

I think it was a male ghost and a female(live)
She had children after the husbands death. I'm guessing the game's code registered the husband as alive after he became a ghost
9 months later perhaps?

Also anyone got some exploring directions?

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #503 on: March 28, 2013, 08:43:04 am »

Let's see what's up or down those stairs on the map. I suggest the ones near the well, they're smaller then the ones on the far left, so we'll encounter less people, and we needn't pass through the barracks to go there.

Edit:
Or maybe we could check the area around the mine? I think we've been everywhere else on the map.

Inside the mine, if that counts as exploring.

We could try going outside the fort. However, there is a good chance we'll get into trouble with the warden.

We could go down the well, too. We'd practice swimming, and maybe catch some fish? (We do have an axe in case we encounter a cave crocodile, and the butchering returns would be worth a fortune.)

Edit2:

I guess we could also go look around the slums. I'm not sure what good we'd be hoping to find there, however.

There's also this small area near the gate we might want to see, but there are probably guards there.
« Last Edit: March 29, 2013, 04:50:58 pm by AfellowDwarf »
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xominxac

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #504 on: March 31, 2013, 03:04:09 am »

Inside the fort, just wander about, I'll take a look at the map itself later this morning if i remember to.

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #505 on: March 31, 2013, 07:02:13 am »

You know, I think he's deliberately holding off the update so he can put up a fake entry tomorrow.
« Last Edit: March 31, 2013, 07:38:15 am by AfellowDwarf »
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slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #506 on: March 31, 2013, 08:04:58 am »

You know, I think he's deliberately holding off the update so he can put up a fake entry tomorrow.
Opps, people are always expecting me to have some kind of a grand scheeme or something :P Simply forgot to do an update but I'll throw together something quickly.

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #507 on: March 31, 2013, 08:18:20 am »

Hey, take your time. No need to rush anything. I simply figured you had thought of some april fool's joke. You know how I sometimes jump to conclusions.
« Last Edit: March 31, 2013, 08:48:56 am by AfellowDwarf »
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slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #508 on: March 31, 2013, 09:24:51 am »

Phew...glad we got out of that mess. Where are we heading by the way?
I dunno, how about a bit of exploring. You know having a look around the fort, eh?
Sure...
Bring out the map then lad!
Hmmm, where do you reckon ew should go to?
How about those old stairs over there? Should be pretty clear of guards I think.
Shouldn't I get a hold of some proper clothes first?
Fuck that you little whimperwhamper, just use that old cape for the time being.

*A bit of prime guard-dodging time later*

Spoiler (click to show/hide)
Wait...is he fishing from a well?
Seems like it, now doesnt it eh?
But...why?
We don't bloody know, if you're gonna go round bein so flippin curious you might as well just ask him yourself.

-Hey...how's it going?
-Fine.
-Well, getting any fish?
-Not yet.
-How long you've been sitting here?
-Twenty years perhaps.
-Oh...

*moving on*

This must be the stairs then?
I think so too.
Let's see where they lead to.
Sure.

Spoiler (click to show/hide)

Oh, we're outdoors!
Why are you so bloody excited, being outdoors sucks.
But look it's a waterfall!
Yes...we can see that Nerin...
This is fantastic!
This was pretty pointless...Let's get a move on.
Just one moment!
Take your bloody time then...sigh...

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #509 on: March 31, 2013, 09:52:21 am »

Let's see if we can spot a few landmarks. This'll be the perfect entry point for the elven invasion!

Also, let's see if any of those plants are usefull.

How far down is the drop? We may opt to flee the fort from this direction later.

Hmm. Maybe we could get some manner of rope(ladder) up here, tie it to something heavy and smuggle the elf out of the fort this way?

I'd suggest pushing the fisher down the well, dubbing him timmy, but he doesn't look like he'd fit.

Edit:
Maybe we could give the fisherman a hard knock in the back of his head with the handle of our axe, take all of his clothes(it'll solve our shirt problem), cut off his hair(we'll be able to keep it inside the bag we currently use for our chestnuts) and then push him head first into the well as far as we can. If he reaches the bottom, we shouldn't be cruel to him and throw his rod and chair in too; those'll help him survive.

Edit2: Scratch that. The fishing rod will be an usefull source of sustenance if we ever leave the fort. Just his chair and a rock will do.

Edit3: If the chair is heavy, leave it out of the well.(two rocks will work just fine) We don't want it to crush any of his bones, and such an heavy chair'll be a great anchor point for our rope(ladder) later on. Anotheredit: If it's heavy enough, we should take it up the stairs so no-one else takes it while we're away.

Edit4: I suppose we should let his pants on.(We should search his pockets, though.) We don't need more pants, and it'll be better if they're on in case timmy gets stuck. There you go; concern for Nerin's mental health. Happy?
« Last Edit: March 31, 2013, 12:49:20 pm by AfellowDwarf »
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