Now, let's pray that his wife isn't a certain person known to have a tough husband. It'll leopardize our chances at getting dinner. Now, if his wife isn't the woman we tried to rob, we could ask this man if he knows about a job for us.
Haha, seeing how things have been going it probably is.
well that turned out better then i expected, now question is can we milk this guy for some things?
If we are going to milk for anything it should be information, we still know too little about this fort.
Time to try Adventure Game Sense over Plotcognition...
We could also try to start a chain of deals. Consider this: a nugget of Tetrahedrite costs 3☼ (material Value 3) -- our earring is worth at least 3 hunks of Tetrahedrite, assuming we have someone well disposed or push-over-y enough to make the swap. Of course, we have no skills not access to improve Tetrahedrite ourselves, so we need to find a furnace operator running a smelter and ask them to smelt our Tetrahedrite in exchange for all the silver that results. This is probably a very good deal for the furnace operator, so we can get 12 bars of copper out of the deal. We can then take those to a smith and barter for a copper pick, compensating with some of our spare copper: In fact, we could probably get some other copper gear out of the bargain if we're willing to part with all our bars: We could get a copper Helm (to deal with that brain-leakage we're worried about), Mail Shirt, Leggings, and Pick, probably -- it takes 6 bars to make all that, meaning we'd be able to pay the smith 6 bars profit. With that gear we're now decently protected (We can wear our coat over the mail shirt so its less obvious) and more importantly able to dig, which lets us find a disused mining tunnel and carve ourselves out a secret lair.