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Poll

Dwarven ingenuity?

Keep on going downstraem
- 0 (0%)
Time for some heroic swimming?...no?
- 0 (0%)
Find a dead tree or other long object, work as a group to hoist it across. (With emphasis on actually finding said object...)
- 4 (44.4%)
Invent some absurd creation involving rope and stuff which slowly pulls tied up people across…
- 5 (55.6%)

Total Members Voted: 9


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Author Topic: Cloudsprite(the peasant dwarf II?) -interactive story-  (Read 186141 times)

xominxac

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #510 on: March 31, 2013, 01:23:14 pm »

Spoiler (click to show/hide)

Oh, we're outdoors!
Why are you so bloody excited, being outdoors sucks.
But look it's a waterfall!
Yes...we can see that Nerin...
This is fantastic!
This was pretty pointless...Let's get a move on.
Just one moment!
Take your bloody time then...sigh...

After all that which has happened inside, having a gander outside will probably do him a world a good. I opt to marking the entrance somehow if possible and looking about.

slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #511 on: March 31, 2013, 01:40:10 pm »

Spoiler (click to show/hide)

Oh, we're outdoors!
Why are you so bloody excited, being outdoors sucks.
But look it's a waterfall!
Yes...we can see that Nerin...
This is fantastic!
This was pretty pointless...Let's get a move on.
Just one moment!
Take your bloody time then...sigh...

After all that which has happened inside, having a gander outside will probably do him a world a good. I opt to marking the entrance somehow if possible and looking about.
I do not know why but I find that quotation somewhat bothersome.

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #512 on: March 31, 2013, 01:49:26 pm »


Better yet, you should rob the fisherman. It is a wise thing to do.
You heard the man.
« Last Edit: March 31, 2013, 01:54:00 pm by AfellowDwarf »
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xominxac

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #513 on: March 31, 2013, 02:00:18 pm »

Spoiler (click to show/hide)

Oh, we're outdoors!
Why are you so bloody excited, being outdoors sucks.
But look it's a waterfall!
Yes...we can see that Nerin...
This is fantastic!
This was pretty pointless...Let's get a move on.
Just one moment!
Take your bloody time then...sigh...

After all that which has happened inside, having a gander outside will probably do him a world a good. I opt to marking the entrance somehow if possible and looking about.
I do not know why but I find that quotation somewhat bothersome.

I didn't feel like just doing

Spoiler (click to show/hide)

Oh, we're outdoors!
Look it's a waterfall!
This is fantastic!
Just one moment!

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #514 on: March 31, 2013, 02:07:09 pm »

And you made the right choice. I am fully supportive of your newfound ability to twist slowpokez' words into something largely unreconisable. Keep that up.
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slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #515 on: March 31, 2013, 02:11:17 pm »

And you made the right choice. I am fully supportive of your newfound ability to twist slowpokez' words into something largely unreconisable. Keep that up.

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #517 on: March 31, 2013, 02:48:11 pm »

Now that's what I'm talking about!

Edit:
Oh. It's a deep well, then. Forget about the stones.

Edit2:
Maybe he'll be able to swim away if we hold him above the well(In a way he won't see us. With his face near the well wall, maybe?) untill he regains conciousness? We could even pretend that we tried to save him by saying something along the lines of 'Please don't do this, you have so much to live for.' before we drop him.('No!')

Edit3:
The current poll looks rather humorous to me, by the way.
Anyway, north-west would be moving towards the mines, north-east would be moving towards the markets and south(-west) would be moving towards the exit and barracks. Given our current status with the authorities, I would advice against the latter.

Edit4:
Did I mention that we need a hat to get the elf out of prison? Really, the fisherdwarf should've know he'd get in trouble the moment he put it on. He has too much good stuff to be left undisturbed.

Edit5:
We should visit this place every so often, in order to prevent cave adaption. We'll need that edge on the blackgate dwarves if we ever need to leave the fort for unexpected reasons. (Being sentanced to death for multiple counts of murder, burning down most the fort's food, fuel and furniture supply as well as sleeping with someone important's wife from the looks of it.)
« Last Edit: April 01, 2013, 10:15:44 am by AfellowDwarf »
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slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #518 on: April 01, 2013, 06:20:28 pm »

Well, I can't do shit if the poll's gonna look like that...

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #519 on: April 01, 2013, 06:23:41 pm »

At least no one will take the entry for fake.
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xominxac

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #520 on: April 01, 2013, 06:25:16 pm »

There, is that better?

AfellowDwarf

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #521 on: April 01, 2013, 06:45:11 pm »

Well, I can't do shit if the poll's gonna look like that...
There, is that better?
Now, under normal circumstances, my habit of constantly checking this thread for new posts is pretty bad already..

Edit: The poll is looking quite a bit better at the moment. Horay for robberies!

Edit2: I hope we're getting an update soon.
« Last Edit: April 05, 2013, 05:55:18 am by AfellowDwarf »
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slowpokez

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #522 on: April 06, 2013, 05:22:42 pm »

Totally living up to my name :P
_______________________________________

Nerin let's go back to the well area.
Huh?
Hurry up.

*A moment of backtracking later*

So what now, nothing here but the fisherdwarf...
Listen here Nerin, you see how empty this place is?
Yes...
And if something were to happen to our friend over there noone wouls notice, right?
I guess...where is this going?
Perhaps he's carrying some usefull things eh? And perhaps we might help him to part with those things?
Wait...are you telling me to...
Yes.
I...I can't!
Don't worry, just let go.
But...but he hasn't done us anything!
Nerin take out your axe...
NO!
Nerin...
This..this...is so wrong...
Spoiler (click to show/hide)
Walk closer....yes closer...
Don't make me do this...
Let go Nerin...let your instincts lead you...
Spoiler (click to show/hide)

*Crliyichhsck*

I can't... *gulp*...believe this is happening...
Good job! Now take his stuff.

-Bag-
Spoiler (click to show/hide)

New shirt. (Suprisingly simillar)
Spoiler (click to show/hide)

Rat weed
Spoiler (click to show/hide)
Wtf is this...his pocket was full of some strange aboveground plant...
That's...no time to explain, Nerin throw him in the well before someone shows up.
O...okay...
*Pluuushhhh*
Nice, now hurry away from here!
But to where!?
Uhmm...North-west!

*Escaping the crimescene*

Spoiler (click to show/hide)
...
Hmm?
What is this place...
The mines.
This all looks complicated...
You didn't have minecarts back at Rocklod?
No...
Hmmm, let's have a look around.

Seems like there are a few paths to choose between- A main staircase, the miners guild hall, some old closed mines and three minecart tunnels going down. One of the carts is battered, one is dirty and one is clean.

gman8181

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #523 on: April 06, 2013, 05:27:12 pm »

NOOOO!!!  What if he was a vampire dwarf?  Now the entire fort could become contaminated!  Hurry back and drink some of the water.  Better to become the first new vampire than to have our blood sucked out.
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Sure thing peanut man!

alonard

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Re: Cloudsprite(the peasant dwarf II?) -interactive story-
« Reply #524 on: April 06, 2013, 10:35:25 pm »

if he was a vampire it wouldn't have been so easy, lets go the the miners guild and see what we might find there to liberate
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