LINK to tutorial -
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/314786/Random_generated_Portraits_TUT.html#Post314786It was written by me on another site, next to the same article as this one.
Ok, maybe there's a little more to go, than half way.
But what i want to promote today is this generator, take a look and read lower:
These are the animations - there is some quality loss due to the video conversion (sorry, my fault) as you can see in contrast with the actual pictures.Also, didn't handle the frame sequence and looping too well, so some animations may seem screwy.
These upper portraits were created by me (through the generator) as trying to show some of the features: male, female, ape generator plus hats and torture marks. Two portrait was personally created while others were selected from a list of randomly generated portraits.
Here i want to show the color ability of the program, you can manipulate every color component, even more you have a random color button which changes colors randomly from a given set of list. In my perspective, just by playing with the random color button on a character changes the way it is expressed, and can also reflect age to a certain degree.
These sets of portraits were generated through preferences settings ( you can tell the generator what "pieces of facial characteristics, and clothes to use) making this tool pretty easy to handle.
Here i tried to create a biker stereotype (i included lots of facial hair, excluded some "soft" facial characteristics, and added hats) so that every time you create a random character, a biker stereotype is created. I didn't work too much on it, but enough to understand for a demonstration of what you can do:
You name them
And these are some prisoners/slaves portraits
These other portraits (the two links under) were generated randomly and posted as they are here.
Here is a link to the portrait generator itself, for those interested in using it or seeing what it does. You'll find it quite flexible in editing, just explore the functions - further instructions on how to use i will gladly share, only ask.
http://www.mediafire.com/?thhvg6rjhhz4wk6(There are some features that need explaining, but the most important heads up is, if you load female pack you can't save in a gallery of male portraits. If you load a gallery of male, and you have female selected, you will get an error. I guess i wasn't too clear on it, but you'll understand.)
TO note - Quality is a bit dimmer since i am not so good at manipulating screen shots and such.
- Also, looking back, i can see not all the hair types manage to get in for the girls, total hair types being 20 in number.
A list of features from the generator:
a) A lot of variations on portraits
b) THEY. ARE. HAND-DRAWN. - this is the most important feature of all, since 3d rand-gen portraits are abundant, this one is unique
c) ANIMATED - lips, eyebrows, eyes.
d) Male, female and ape generator.
e) Features like tortured face marks, glasses, hats.
Another option the generator has is an ethnic criteria, being able to choose between arab, american or russian facial characteristics, thou don't expect for changes too radical. (Biggest contrast is between americans and russians, there are differences in beards, eyes and so forth; also arabs looks pretty much like US soldiers because they are mixed mercenaries, some white some with darker skin color)
So what i'm thinking is - how hard would it be, and I bet it is - to actually implement this in game? for people you recruit meet or fight?
Seeing also that a lot of color and background is adjustable we can tune the portraits down to look grimmer so it could try and fit the the ASCII graphics.
As an ending, i just threw this over here, only if anyone is interested in coding it, also to take a look at the program itself since it's loads of fun to work with.
I am not expecting anything but your opinions at this point.
Cheers!
NOTE: The generator itself i talked about as for the artwork are NOT part of my work. The generator is created by STUCUK (forum administrator and patcher of Original War) as for the art itself being part of a game, Original War.